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7/10/2025, 7:58:24 AM
>>96025557
>>96052573
One job I've been cooking is where the crew gets tasked with exfiltrating a petrochem executive who is defecting to sovoil. She's supposed to be bringing some data so the crew picks her up for lunch pretending they're chauffeurs, one of them checks the data on her company laptop (brought for a working lunch) and confirms if it's actually good. The fixer can provide an NPC if none of the players took other skills like Business.
Turns out the exec is extra slime and sold the data already but was hoping to double dip before it was discovered to be her. If the players somehow hadn't figured this out (such as by relying on their face) they could have actually done this job and not get paid because they get scammed. If they brought in the NPC ally, they'll let the crew know this bitch is cooked and delta (the fixer will pay the crew a little but not the full promised amount), leaving the crew with a choice. And it sucks because it's not their fault, the exec is just scum.
They can delta. They can return the exec to sender and see if Petrochem will pay for the exec, either claiming she's a hostage or revealing she's a traitor. They exec can plead to be spared and promise to pay the crew (and maybe she actually does, or maybe her funds are frozen but the crew might not have the resources to refuse if this is their first job and rent is due). And finally the crew can be paladins and find the people she sold to and kick their asses to get the copies back, and the exec can go to sovoil like nothing happened.
I like this because it immediately shows your players that stuff never goes right, and not even because of them. They get a ton of options for dealing with it. And it's a good 'session 0' because the only combat will be the chase with Petrochem security (and later NCPD if the chase goes long), or dealing with them during the hostage trade.
>>96052573
One job I've been cooking is where the crew gets tasked with exfiltrating a petrochem executive who is defecting to sovoil. She's supposed to be bringing some data so the crew picks her up for lunch pretending they're chauffeurs, one of them checks the data on her company laptop (brought for a working lunch) and confirms if it's actually good. The fixer can provide an NPC if none of the players took other skills like Business.
Turns out the exec is extra slime and sold the data already but was hoping to double dip before it was discovered to be her. If the players somehow hadn't figured this out (such as by relying on their face) they could have actually done this job and not get paid because they get scammed. If they brought in the NPC ally, they'll let the crew know this bitch is cooked and delta (the fixer will pay the crew a little but not the full promised amount), leaving the crew with a choice. And it sucks because it's not their fault, the exec is just scum.
They can delta. They can return the exec to sender and see if Petrochem will pay for the exec, either claiming she's a hostage or revealing she's a traitor. They exec can plead to be spared and promise to pay the crew (and maybe she actually does, or maybe her funds are frozen but the crew might not have the resources to refuse if this is their first job and rent is due). And finally the crew can be paladins and find the people she sold to and kick their asses to get the copies back, and the exec can go to sovoil like nothing happened.
I like this because it immediately shows your players that stuff never goes right, and not even because of them. They get a ton of options for dealing with it. And it's a good 'session 0' because the only combat will be the chase with Petrochem security (and later NCPD if the chase goes long), or dealing with them during the hostage trade.
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