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Anonymous /vr/11816778#11817462
6/22/2025, 9:21:56 PM
>>11816778
Pretty sure I'm the only actual fighting game player on /vr/ (as in someone who goes to locals/people's houses/nationals to compete) and honestly I think melee is too hard on my hands to ever justify trying to learn. Gamecube pads feels awful to play on for something with such high apm in general but unless you play someone like puff or peach the basic execution wall to even really start playing feels ridiculous for a game with little skill transfer. Take combos for instance: in traditional fighting it's probably just something like linking a normal or two into a special or maybe a chain > launcher > air chain, in melee you have to adapt to numerous highly situational factors like percent, angles, and characted fall speeds. Tech like fast fall and L canceling just feels needlessly complex compared to what they add, I'm sure players could argue otherwise but that's at least how it feels initially learning this stuff. I'm sure it's fun once you do adapt to all that shit but I would rather just stick to 2d fighters where I have a pre established understanding I can take to most games.