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Anonymous /v/715937574#715945763
7/20/2025, 9:01:02 AM
>>715943810
If you look at tasvideos.org, there are plenty of TASes which are more or less the same as a previous TAS but with slight optimizations. TASes like this don't flood the website though since most people don't bother making a new submission until there's been a substantial amount of improvement. For example, the SM64 120 star TAS on tasvideos is from 2012. The community has been actively working on the game the entire time, they just don't bother to assemble every star into a single project file and make a new submission. The most optimal star times are logged in a spreadsheet, and in total there's been almost 5 minutes saved over the 2012 TAS.

TASes that are verifiably 100% impossible to optimize are extremely rare due to the inherit complexity of most video games. They are exclusive to simple games that can be programmatically brute forced. The TAS for Arkanoid on the NES is a good example of this. The game was reimplemented in C++ and a brute force program tried every possible way of hitting the ball in each level until the most optimal solutions were found.