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Found 1 results for "c719d9d0ce9ecdc2bfaff030d057ac4a" across all boards searching md5.

Anonymous /v/713767641#713767814
6/27/2025, 5:05:41 AM
>human-on-human combat
you have 2-4 options that all generally accomplish the same shit in a VERY JANKY "real time turn based" system that barely works. frankly combat is a total, non-functioning shit shoot where you can beat on somebody for several minutes while they're unconscious and they won't die, or, you can hit them once, break their ribs, and have them die instantly
>main story missions
there is ONE, ONE "main story mission" and it is an annoying fucking elementary-tier scavenger hunt with a quasi-avoidable trigger unless you interact with specific parts of the world. you get nothing legitimately valuable or game changing out of completing it, not completing it will slowly ruin your entire playthrough, and it just doesn't fit into the game's aesthetic. the climax of the arc is a CYOA that either kills you or you win, none of your skills matter, there is no need for game knowledge, and it's mostly dumb luck
>randomly generated missions
...that are mostly impossible or nonsensical. NPCs you have never met will randomly contact you asking you to spy on them for them - that makes no fucking sense right? yeah. other such "randomly generated missions" include: go talk to this person in the other room for me, go beat up this guy for me (see: combat), and other such trivialities with little to no reward
>salvaging derelicts
this is the only real selling point of the game and after you do it a few times it becomes droll as fuck
>buying and flipping derelicts
enjoy spending more time than a real life part time job doing this - the devs have gone through great lengths (at the expense of actually completing their game) to nerf the economic viability of this into the ground. way, way, way more effort than the pay off nets you