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6/20/2025, 12:33:39 AM
>>1813282
If they fumble the current case due to prior art maybe that won't matter.
I'd be more interested to see whether these devs will make refining player combat happen when it's not in the roadmap and has been stagnant or trending in the opposite direction.
>Patch out thrown summons for legal defense, but no distinct functional replacement for spacing
>Patch out pals avoiding your line of fire, but no commands in the action wheel to manually position them to the same effect
>Gliding fire limited to Galeclaw, which is now visually a two-handed glider with a bar in the middle (could be an accessory)
>Having an interactable nearby like a palbox or small item on the ground still eats your mount/dismount input unless you move out of focus
>Still can't summon/recall while airborne or climbing
>Still can't fire grapple or weapons while swimming or climbing
If they fumble the current case due to prior art maybe that won't matter.
I'd be more interested to see whether these devs will make refining player combat happen when it's not in the roadmap and has been stagnant or trending in the opposite direction.
>Patch out thrown summons for legal defense, but no distinct functional replacement for spacing
>Patch out pals avoiding your line of fire, but no commands in the action wheel to manually position them to the same effect
>Gliding fire limited to Galeclaw, which is now visually a two-handed glider with a bar in the middle (could be an accessory)
>Having an interactable nearby like a palbox or small item on the ground still eats your mount/dismount input unless you move out of focus
>Still can't summon/recall while airborne or climbing
>Still can't fire grapple or weapons while swimming or climbing
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