Search Results
7/16/2025, 3:30:59 PM
>>531447082
Other people got to your post before I did but, I mean, we've seen what happens when your typical Microsoft higher-up meddles with things: you get 343-era. People like Ed are very rare, even though they shouldn't be.
Plus, it's the slippery slope: you let them keep going with handing out the IP you put the time into conceptualizing and you get stuff like the Halo show. It just didn't happen during Bungie's time. I get being overly cautious about having stuff messed with, or at least trying to be.
As for Ensemble, pic-related + Theater mode exists, right? File Share existed. Why would you need to go to Bungie for Halo 3 screenshots of all things? It has tools built in and daily updates of fans taking all sorts of videos and images.
Anyway, I don't expect that would-be trilogy to have been superior in terms of plot to the first, unintended trilogy. Still, it's a lot easier to keep building on top of what was there, especially since they had a lot of reputation and experience dealing with Microsoft. 343 didn't have those advantages, so it makes sense it was a lot easier to push them into strange directions.
Perhaps most significant of all is that Griesemer would've still been focused on Halo to keep the gameplay in line, rather than having to pull semi/outright double-duty between Reach and Destiny development. Reach was a weird time, in part, due to people getting power that they didn't have previously, like Marcus going from art director to full-on creative director.
He even comments in one interview that after Reach he had to try and find stuff for his team to do to help with Destiny, wherein he found he wasn't really into the idea anyway. So a lot of stuff happened due to trying to rush into Destiny that would not have happened if they'd just kept focused on Halo: https://www.youtube.com/watch?v=JfJCQbJA3v0&t=4103s
Other people got to your post before I did but, I mean, we've seen what happens when your typical Microsoft higher-up meddles with things: you get 343-era. People like Ed are very rare, even though they shouldn't be.
Plus, it's the slippery slope: you let them keep going with handing out the IP you put the time into conceptualizing and you get stuff like the Halo show. It just didn't happen during Bungie's time. I get being overly cautious about having stuff messed with, or at least trying to be.
As for Ensemble, pic-related + Theater mode exists, right? File Share existed. Why would you need to go to Bungie for Halo 3 screenshots of all things? It has tools built in and daily updates of fans taking all sorts of videos and images.
Anyway, I don't expect that would-be trilogy to have been superior in terms of plot to the first, unintended trilogy. Still, it's a lot easier to keep building on top of what was there, especially since they had a lot of reputation and experience dealing with Microsoft. 343 didn't have those advantages, so it makes sense it was a lot easier to push them into strange directions.
Perhaps most significant of all is that Griesemer would've still been focused on Halo to keep the gameplay in line, rather than having to pull semi/outright double-duty between Reach and Destiny development. Reach was a weird time, in part, due to people getting power that they didn't have previously, like Marcus going from art director to full-on creative director.
He even comments in one interview that after Reach he had to try and find stuff for his team to do to help with Destiny, wherein he found he wasn't really into the idea anyway. So a lot of stuff happened due to trying to rush into Destiny that would not have happened if they'd just kept focused on Halo: https://www.youtube.com/watch?v=JfJCQbJA3v0&t=4103s
Page 1