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7/14/2025, 8:52:53 AM
>>531155512
>Running Jeno or Amalia
First off, you don't win against Portal, if you had an open deck and could play any card from the entire sword library, there's no counter for a decent AF draw, just accept the loss and move on.
As for literally every other matchup in the game, let's pick on the T0 deck(Forest) assuming you have a relatively shit draw.
Step 1 - Identifying wincon: Let's say in your starting hand you get no Storm cards, and no other 2pp card except for Squirrel and no Valse. Squirrel is now your wincon because in the current board clear meta, you can't expect anything you play to stick around unless it's untargetable making it the only thing in your hand that can hit face.
Step 2 - Calculating odds: The only counter Forest really has to Squirrel is Glade and Bug Bounce, however while ~100% of decks run Glade, I don't see BB that much so to use round numbers, if they have a 50% of running it and a 50% chance to draw it, that's a 25% of encountering it. If you evo a squirrel that's another 50% to hit the non evo'd one so there's an 80% chance it won't work, no one would complain about an 80% winrate deck so we take those odds and only play around Glade
Step 3 - Early game: In chess there's a saying “The opening is played to reach a middlegame you like; the middlegame is played to reach an endgame you like.” Now that we've established that Glade is the only threat we need to play around, and if we haven't drawn any other 2pp or any Storm, by definition that means that we must have Luminous cards in hand. Since Forest plays combo and doesn't rush down, we'll gladly avoid board presence T1-3 and take the 3-5 chip damage their 1/1s can do because from T3 onward, we build wide, expecting everything to die. Since everything will have at least 2 hp, Fairy won't be able to clear too well and Lily would be such shit value into 2/2s that we can expect a Glade drop to counter.
cont.
>Running Jeno or Amalia
First off, you don't win against Portal, if you had an open deck and could play any card from the entire sword library, there's no counter for a decent AF draw, just accept the loss and move on.
As for literally every other matchup in the game, let's pick on the T0 deck(Forest) assuming you have a relatively shit draw.
Step 1 - Identifying wincon: Let's say in your starting hand you get no Storm cards, and no other 2pp card except for Squirrel and no Valse. Squirrel is now your wincon because in the current board clear meta, you can't expect anything you play to stick around unless it's untargetable making it the only thing in your hand that can hit face.
Step 2 - Calculating odds: The only counter Forest really has to Squirrel is Glade and Bug Bounce, however while ~100% of decks run Glade, I don't see BB that much so to use round numbers, if they have a 50% of running it and a 50% chance to draw it, that's a 25% of encountering it. If you evo a squirrel that's another 50% to hit the non evo'd one so there's an 80% chance it won't work, no one would complain about an 80% winrate deck so we take those odds and only play around Glade
Step 3 - Early game: In chess there's a saying “The opening is played to reach a middlegame you like; the middlegame is played to reach an endgame you like.” Now that we've established that Glade is the only threat we need to play around, and if we haven't drawn any other 2pp or any Storm, by definition that means that we must have Luminous cards in hand. Since Forest plays combo and doesn't rush down, we'll gladly avoid board presence T1-3 and take the 3-5 chip damage their 1/1s can do because from T3 onward, we build wide, expecting everything to die. Since everything will have at least 2 hp, Fairy won't be able to clear too well and Lily would be such shit value into 2/2s that we can expect a Glade drop to counter.
cont.
7/11/2025, 3:00:48 PM
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