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Anonymous /tg/95982903#95983294
6/30/2025, 12:09:40 PM
>>95983245
Tabletop games my guy. Board games, war games, chess and cards technically, and of course roleplaying games. Narrative means different things for different games

>board game
Generally its the "fluff" of it, but it can inform strategy too. Talisman and catan come to mind, understanding the intended "story" can help you intuit strategies
>war games
A setting can have a narrative (ww2 in the case of bolt action) that informs when units show up in the timeline and such, but it can also refer to a narrative campain, reenacting a series of cannonical or hypothetical battles with continuity between each. Battletech and AOS both have rhobust campaign systems.
>chess/cards
Too abstract, i dont know of any game narrative for them. Magic the gathering has a setting narrative (story) though
>RPGs
Contentious, because you can have a gamebook written to be a "narrative game", and individual table running a game in a narrative style, AND the general narrative that unfolds inherently when characters take actions. None of those ideas are clearly defined and most people seem to want to be in the middle of all three, but cant agree on where it is or how to get there. If thats what you meant specifically its a big subject thats as much technique as it is theory, so it might be better with its own topic in a new thread. Its only a matter of time before this one goes sideways