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8/4/2025, 9:40:39 PM
following the last thread i made the worst hero concept on this board to date
~12 bullets double revolver nigga that holds both revolvers in the same hand, low weapon range, medium base attack time.
1st: Jumps up to target location on a wall, Reactivate ability to jump to a new target location on the ground and deal damage in an area there. 80(+1x spirit) damage (25s CD), jump range: 20m, radius: 12m.
1: -7s cooldown.
2: +10m jump range.
5: Knocks enemies in the landing location up in the air for 0.5 seconds.
2nd: Attaches a small demon on an enemy, disarming them for up to 4 seconds. The demon can be killed by gun damage from the enemies allies or 2 light melees (1 heavy melee) (30s CD), range: 15m.
1: +50% increased demon hp.
2: +25 (+0.2x spirit) dps.
5: Slows attached enemy by 40%.
3rd: Hitting an enemy for 4 consecutive times gives you +20(+0.1x spirit)% fire rate for 3 seconds.
1: -1 consecutive shots.
2: +1.5ms for the duration.
5: Now also reveals the enemy through walls for the duration for you and your team.
Ultimate: Your bullet hits also passively deals 50% of your bullet damage to enemies in a cone behind any enemy hit by your bullets. Cone-radius scales with spirit. Active: Bullets that hit walls deal damage through walls in the same fashion for 4 seconds(120s CD).
1: Increased cone range by some amount.
2: -30s CD
5: +25% damage, added spirit scaling (0.25x spirit)% damage.
~12 bullets double revolver nigga that holds both revolvers in the same hand, low weapon range, medium base attack time.
1st: Jumps up to target location on a wall, Reactivate ability to jump to a new target location on the ground and deal damage in an area there. 80(+1x spirit) damage (25s CD), jump range: 20m, radius: 12m.
1: -7s cooldown.
2: +10m jump range.
5: Knocks enemies in the landing location up in the air for 0.5 seconds.
2nd: Attaches a small demon on an enemy, disarming them for up to 4 seconds. The demon can be killed by gun damage from the enemies allies or 2 light melees (1 heavy melee) (30s CD), range: 15m.
1: +50% increased demon hp.
2: +25 (+0.2x spirit) dps.
5: Slows attached enemy by 40%.
3rd: Hitting an enemy for 4 consecutive times gives you +20(+0.1x spirit)% fire rate for 3 seconds.
1: -1 consecutive shots.
2: +1.5ms for the duration.
5: Now also reveals the enemy through walls for the duration for you and your team.
Ultimate: Your bullet hits also passively deals 50% of your bullet damage to enemies in a cone behind any enemy hit by your bullets. Cone-radius scales with spirit. Active: Bullets that hit walls deal damage through walls in the same fashion for 4 seconds(120s CD).
1: Increased cone range by some amount.
2: -30s CD
5: +25% damage, added spirit scaling (0.25x spirit)% damage.
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