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6/25/2025, 11:06:21 AM
Do any you guys actually use TDD in making your game or do you just yolo it?
Furthermore about the design of your guys code. I've essentially been routing everything through a massive event bus. I have a manager and a controller for just about everything. I think this is as decoupled as it gets. Nothing can effect each other. I have some insane 3 system finite statemachine to handle posture,air, locomotion and hell im working on a fourth which handles combinations of those three for like slide (posture +locomotion)
For objects I have a system which collects all children into a format that my UI controller can display happily
The children I treat as components so which lets me just drag and drop scripts to compose an object
Are these good design choices? thanks anons
Furthermore about the design of your guys code. I've essentially been routing everything through a massive event bus. I have a manager and a controller for just about everything. I think this is as decoupled as it gets. Nothing can effect each other. I have some insane 3 system finite statemachine to handle posture,air, locomotion and hell im working on a fourth which handles combinations of those three for like slide (posture +locomotion)
For objects I have a system which collects all children into a format that my UI controller can display happily
The children I treat as components so which lets me just drag and drop scripts to compose an object
Are these good design choices? thanks anons
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