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6/16/2025, 5:57:08 AM
Honestly I think my big problem with RE4R is not that it changes or reinvented things from the original, but that things feel weirdly paced. By the time a section is feeling like its got a concept or a puzzle or idea that picks up steam, it's done and never brought up again. Even in SPITE of the attempts to add hub and exploration elements to give more things to the game world. It's like despite the abundance of things split between the two campaigns, they're over with a lot quicker compared to the original. Am I going insane?
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