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6/14/2025, 10:32:06 PM
>>712660974
>The plot of Silent Hill 5 would have focused on a damaged human being summoned to Silent Hill, Maine for a very specific reason, described by Akira Yamaoka as "the darkest story we have come up with".
>Imamura speculated that some things would have to be cut to get past the ratings system.
>In contrast to the previous games in the series, Silent Hill 5 would have started off in Silent Hill as an everyday town with people going about their daily lives, which would slowly rot away as the game progresses.
>Taking inspiration from Texas Chain Saw Massacre and Jacob's Ladder, the game would have innovated the series with a brand new concept for daylight horror through a creepy sunny Otherworld, playing with the idea of how light interacts with darkness.
Sounds like kino was in the making. Whatever it was, it would have been way better than Homecoming, that's for sure.
It's funny because the original version of Resident Evil 5 was also going to focus on horror in broad daylight. I remember feeling pretty hyped at the time because it seemed like both RE and SH were exploring similar concepts, each in their own way, and were therefore slowly evolving together, hand in hand. But I didn't realized how wrong I was. RE5 ended up becoming a soulless action game while Konami disbanded team Silent and let cheap western studios rape the IP to death.
A part of me is convinced that there was a conspiracy against this "daylight horror" concept. Everything went to shit after 2005.
>The plot of Silent Hill 5 would have focused on a damaged human being summoned to Silent Hill, Maine for a very specific reason, described by Akira Yamaoka as "the darkest story we have come up with".
>Imamura speculated that some things would have to be cut to get past the ratings system.
>In contrast to the previous games in the series, Silent Hill 5 would have started off in Silent Hill as an everyday town with people going about their daily lives, which would slowly rot away as the game progresses.
>Taking inspiration from Texas Chain Saw Massacre and Jacob's Ladder, the game would have innovated the series with a brand new concept for daylight horror through a creepy sunny Otherworld, playing with the idea of how light interacts with darkness.
Sounds like kino was in the making. Whatever it was, it would have been way better than Homecoming, that's for sure.
It's funny because the original version of Resident Evil 5 was also going to focus on horror in broad daylight. I remember feeling pretty hyped at the time because it seemed like both RE and SH were exploring similar concepts, each in their own way, and were therefore slowly evolving together, hand in hand. But I didn't realized how wrong I was. RE5 ended up becoming a soulless action game while Konami disbanded team Silent and let cheap western studios rape the IP to death.
A part of me is convinced that there was a conspiracy against this "daylight horror" concept. Everything went to shit after 2005.
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