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6/7/2025, 2:38:58 AM
>>11305060
Worse, a shrink game.
>>11305069
>I never got why most characters seem to be disconnected from reality
The theme of the game, so far as it has one, would have to be "enabler psychology." it's nice to see anything being said about the reality distortion field of enablement rather than just the abuser's role, and I'm glad that just this once the disappointing pixel game is definitely not about depression.
There's a vtuber named Diaz who, very early in her run in the game, went on a long personal story about her first boyfriend. "He was really mean to everyone, but was nice to me. That made me feel special. Eventually he started being mean to me too and the magic was gone."
>Clara thinking she can defeat Saeko with a paperclip,
Clara was shown to have been a ridiculous chuuni who believed she could save the day by starting a cursed chain email before she even entered the drawer. She always lived in a fantasy world. We know exactly how she got into that fantasy world, too. She was enabled by Rin playing into her shoujo/shounen fantasies even if they left his body scarred. And she expects him to keep enabling her as she transitions from shoujo protag to shonen protag.
>Yui building a string phone to call work
She knows the whole time, but is interested in seeing how much of an enabler Rin will become for her since she's used to controlling male enablers.
>Maru
One of the socially positive effects of enablers is that they can allow repressed psychological problems to surface in a way that allows for some resolution. Rin's enablement energy does this for Maru, and this positive form of the enabler personality can affect Saeko.
>The choices barely mattering and often not getting to choose who gets eaten reminds me of the telltale walking dead games where they railroad you down whatever path even if you choose two different things on two playthroughs.
These are very serious flaws in the game and should be focused on in terms of complaints.
Worse, a shrink game.
>>11305069
>I never got why most characters seem to be disconnected from reality
The theme of the game, so far as it has one, would have to be "enabler psychology." it's nice to see anything being said about the reality distortion field of enablement rather than just the abuser's role, and I'm glad that just this once the disappointing pixel game is definitely not about depression.
There's a vtuber named Diaz who, very early in her run in the game, went on a long personal story about her first boyfriend. "He was really mean to everyone, but was nice to me. That made me feel special. Eventually he started being mean to me too and the magic was gone."
>Clara thinking she can defeat Saeko with a paperclip,
Clara was shown to have been a ridiculous chuuni who believed she could save the day by starting a cursed chain email before she even entered the drawer. She always lived in a fantasy world. We know exactly how she got into that fantasy world, too. She was enabled by Rin playing into her shoujo/shounen fantasies even if they left his body scarred. And she expects him to keep enabling her as she transitions from shoujo protag to shonen protag.
>Yui building a string phone to call work
She knows the whole time, but is interested in seeing how much of an enabler Rin will become for her since she's used to controlling male enablers.
>Maru
One of the socially positive effects of enablers is that they can allow repressed psychological problems to surface in a way that allows for some resolution. Rin's enablement energy does this for Maru, and this positive form of the enabler personality can affect Saeko.
>The choices barely mattering and often not getting to choose who gets eaten reminds me of the telltale walking dead games where they railroad you down whatever path even if you choose two different things on two playthroughs.
These are very serious flaws in the game and should be focused on in terms of complaints.
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