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Anonymous /vr/11809175#11810723
6/19/2025, 4:00:27 PM
>>11809310
>>11809314
That's the thing though what the nitpickers don't seem to understand is that none of the Mikami era RE games including RE4 does anything that the original AITD trilogy didn't already do except changing the camera perspective and making you able to manually aim more precisely and being able to upgrade your guns with currency you get from defeating enemies. RE1 didn't define anything it just coined the genre but many people believe that it set all the rules and if those rules aren't followed to a T then it isn't survival horror.

But for instance enemies would drop resources in AITD 2 and 3 including KEY ITEMS that you aren't able to progress without and because they were PC games that didn't have loading screens enemies were able to follow you through every room and area once you aggro'd them. There were specific things you could do in specific places if you knew about it in the first two games such as moving some furniture to block a door or a window before an enemy would appear or throwing a grenade down a chimney to clear a room full of enemies waiting to ambush you, but there was unavoidable combat in many parts too. FFS you could even punch and kick in the first game which is something RE4 gets a ton of flak for by fans of the classic era. This idea that survival horror games should make you able to avoid every enemy like you were playing a stealth game is a direct result of hardware limitations more than anything. Same with fixed camera angles and fog.

Oh, and that limited inventory space that survival horror pedants insists is a must so that they can disqualify Silent Hill? Yeah that was also a Resident Evil invention. AITD1-2-3 all had unlimited inventories.