>>11809457I hate you too. Saying DOOM was supposed to be le rip and tear superhero fantasy is the ultimate zoomer revisionism. These games were always supposed to be scary. It frankly blows my mind that someone could argue otherwise.
>>11809425Horror games are designed primarily with two things in mind: A) having overt themes comprised of things that are widely accepted to be scary (zombies, ghosts, the occult, etc.), and B) instilling this fear through constantly putting you in compromising positions that add tension and fear of failure. Many games, regardless of genre, do the latter -- but horror games do it in a very specific way, which typically boils down to making you manage a limited pool of resources, with the threat of a bloody death being your motivation to do so.
DOOM and Quake are horror games in every way that matters. They feature zombies, demons, occult symbolism, dark and depressing environments, blood and gore, and so on. They also force you to manage resources to the point where you can put yourself in unwinnable scenarios if you aren't frugal.
At heart, these games aren't much different from something like, say, RE2. In RE2, you are constantly making strategic decisions to engage or avoid horrific creatures, while managing a limited supply of ammunition, health items and so on. DOOM sees you constantly making strategic decisions to engage or avoid horrific enemies while managing a limited supply of ammunition, health items and so on. Both games have a gorey horror theme, both games force you to manage supplies at risk of death. Inherently, there isn't a whole lot of difference aside from RE2 focusing more on plot and DOOM focusing more on action. They're still both survival horror games.