Thread 11809175 - /vr/ [Archived: 738 hours ago]

Anonymous
6/18/2025, 9:17:35 PM No.11809175
tenor-2111851015
tenor-2111851015
md5: 79887e1ece02ecceff8f11735be2bdb3🔍
RE4 is a horror game and I'm tired of people saying it's not
Replies: >>11809184 >>11809193 >>11809212 >>11809301 >>11809313 >>11809354 >>11809360 >>11809404 >>11810703 >>11811897 >>11811997 >>11812053 >>11814489 >>11814646 >>11816073 >>11816260 >>11822664 >>11823161 >>11826721 >>11829191 >>11836508 >>11838270
Anonymous
6/18/2025, 9:23:05 PM No.11809184
>>11809175 (OP)
It’s a hooah game.
Replies: >>11813946 >>11833575
Anonymous
6/18/2025, 9:29:01 PM No.11809193
>>11809175 (OP)
It's a jock core game like halo and cod. A real dudebro shooter.
Replies: >>11809423 >>11809496
Anonymous
6/18/2025, 9:35:30 PM No.11809212
>>11809175 (OP)
It's a gallery shooter with primitive movement bolted on.
Replies: >>11809293
Anonymous
6/18/2025, 10:04:03 PM No.11809291
It's a metroidvania
Replies: >>11831053 >>11831110
Anonymous
6/18/2025, 10:06:53 PM No.11809293
>>11809212
This is the primitive game board.
Replies: >>11809361
Anonymous
6/18/2025, 10:08:21 PM No.11809296
Arent' horror games supposed to be scary?
Replies: >>11809303
Anonymous
6/18/2025, 10:11:09 PM No.11809301
>>11809175 (OP)
It feels like a lot of people here equate survival horror and horror. Survival horror is a specific genre that Resident Evil 4 divorced the franchise from. However, the game is clearly meant to scare the player, so it is a horror game. Same thing with a lot of horror or comedy movies, people go “I didn’t laugh, so it’s not a comedy”. Developer intent is what matters.
Replies: >>11809303 >>11809304 >>11813132 >>11813961
Anonymous
6/18/2025, 10:12:38 PM No.11809303
>>11809296
>>11809301
Called it, lol
Anonymous
6/18/2025, 10:13:04 PM No.11809304
>>11809301
Survival horror are about scarcity of amno/ressources

That's not the case in RE4
Replies: >>11809305 >>11809310 >>11810750 >>11813961 >>11814492
Anonymous
6/18/2025, 10:13:48 PM No.11809305
>>11809304
Yeah, that’s what I said
Replies: >>11809308
Anonymous
6/18/2025, 10:16:58 PM No.11809308
>>11809305
Sorry haven't paid attention
Anonymous
6/18/2025, 10:18:10 PM No.11809310
1750217096142571
1750217096142571
md5: b6166ff423770544a6ff37f9ae725a2c🔍
>>11809304
>Survival horror are about scarcity of amno/ressources
In other words, no game besides the original US release of Resident Evil on the PS1 is a survival horror game.

I'm not even being facetious, if we are going to nitpick "survival horror" then we need to be honest about it and disqualify all other RE games, all Silent Hill games, etc. Even the rereleases and the original version of RE1 for the PS1 in all territories gives the player significantly more resources and health, disqualifying it as survival horror.
Replies: >>11809314 >>11810723 >>11810739 >>11810748 >>11811875 >>11812057 >>11812065 >>11813961 >>11836396
Anonymous
6/18/2025, 10:19:36 PM No.11809313
>>11809175 (OP)
Resident Evil 4 is an action game with horror elements.
Anonymous
6/18/2025, 10:20:27 PM No.11809314
>>11809310
>Even the rereleases and the original version of RE1 for the PS1 in all territories besides the US*
oops

It's a real topic of discussion but I'm pretty sure you were trying to troll... I genuinely don't think any game but the US original release of RE1 is a real survival horror game. I mean, RE1 literally defined it with the game itself telling you this was "survival horror" with each load.
Replies: >>11810723
Anonymous
6/18/2025, 10:42:56 PM No.11809349
i mean, it's just as scary as any other game in the series.... that is to say, not at all because fiction isn't scary.

it certainly does have the same kind of horror movie vibe as the first three games though
Anonymous
6/18/2025, 10:46:47 PM No.11809354
nosex4u
nosex4u
md5: 57ea569f00befa9670e8aa7cdde44736🔍
>>11809175 (OP)
Picrel was the most horrifying thing in the game. So horrifying they had to remove it in the remake.
>spoilerd because not for faint of heart
Anonymous
6/18/2025, 10:48:37 PM No.11809360
nosex4u
nosex4u
md5: 57ea569f00befa9670e8aa7cdde44736🔍
>>11809175 (OP)
Picrel was the most horrifying thing in the game. So horrifying they had to remove it in the remake.
>spoilerd because not for faint of heart
Replies: >>11809369
Anonymous
6/18/2025, 10:49:36 PM No.11809361
>>11809293
Everything before and after RE4 controlled better than RE4. It's a repugnant monstrosity.
Replies: >>11822672
Anonymous
6/18/2025, 10:49:51 PM No.11809362
It’s a horror game in the same way Doom is.
Replies: >>11809410 >>11809459
Anonymous
6/18/2025, 10:55:58 PM No.11809367
RE4 is survival horror, it’s also one of the best games ever made. Sorry just stating the facts. If you don’t like reality take it up with God or whatever.
Anonymous
6/18/2025, 10:57:08 PM No.11809369
>>11809360
only a misogynist could see that as horrifying
Replies: >>11814670 >>11830054
Anonymous
6/18/2025, 11:18:41 PM No.11809404
>>11809175 (OP)
The fixed camera resident evil games are not horror games because they aren't scary
Anonymous
6/18/2025, 11:22:15 PM No.11809410
>>11809362
DOOM and Quake are unironic survival horror games even moreso than most games marketed as being such, and I will die on this hill.
Replies: >>11809425 >>11809457 >>11809459 >>11812491 >>11822685
Anonymous
6/18/2025, 11:27:33 PM No.11809423
images
images
md5: 34bcc81b242395631c75f69ef41de896🔍
>>11809193
Jocks would never play a game with so many puzzles in it. My cousin is a Jock and saw RE as nerd games just like Skyrim or Dark souls.
Anonymous
6/18/2025, 11:29:51 PM No.11809425
>>11809410
what is your justification for this
Replies: >>11809495
Anonymous
6/18/2025, 11:42:36 PM No.11809457
>>11809410
I hate gen-z so much
Replies: >>11809495
Anonymous
6/18/2025, 11:42:55 PM No.11809459
John Romero Quote on the Making of Doom
John Romero Quote on the Making of Doom
md5: 9771830287e144ae1012a35f49774b16🔍
>>11809362
>>11809410
This is directly from Romero's recent autobiography from 2023 but he said the same things in his Doom postmortem he did at GDC all the way back in 2011 with Tom Hall where they also reveal that Aliens and Evil Dead II were the main inspirations along with D&D campaigns.
Anonymous
6/19/2025, 12:00:34 AM No.11809495
>>11809457
I hate you too. Saying DOOM was supposed to be le rip and tear superhero fantasy is the ultimate zoomer revisionism. These games were always supposed to be scary. It frankly blows my mind that someone could argue otherwise.
>>11809425
Horror games are designed primarily with two things in mind: A) having overt themes comprised of things that are widely accepted to be scary (zombies, ghosts, the occult, etc.), and B) instilling this fear through constantly putting you in compromising positions that add tension and fear of failure. Many games, regardless of genre, do the latter -- but horror games do it in a very specific way, which typically boils down to making you manage a limited pool of resources, with the threat of a bloody death being your motivation to do so.

DOOM and Quake are horror games in every way that matters. They feature zombies, demons, occult symbolism, dark and depressing environments, blood and gore, and so on. They also force you to manage resources to the point where you can put yourself in unwinnable scenarios if you aren't frugal.

At heart, these games aren't much different from something like, say, RE2. In RE2, you are constantly making strategic decisions to engage or avoid horrific creatures, while managing a limited supply of ammunition, health items and so on. DOOM sees you constantly making strategic decisions to engage or avoid horrific enemies while managing a limited supply of ammunition, health items and so on. Both games have a gorey horror theme, both games force you to manage supplies at risk of death. Inherently, there isn't a whole lot of difference aside from RE2 focusing more on plot and DOOM focusing more on action. They're still both survival horror games.
Anonymous
6/19/2025, 12:01:36 AM No.11809496
>>11809193
And that's a good thing!
Anonymous
6/19/2025, 3:46:38 PM No.11810703
>>11809175 (OP)
>people
only on contrarian shitholes like reddit and 4cuck you'll find faggots insisting RE4 is not a horror game (and by far the creepiest/scariest game in the series)
Anonymous
6/19/2025, 4:00:27 PM No.11810723
aitd
aitd
md5: cb156deb65e95fec54d47be40db1ee2d🔍
>>11809310
>>11809314
That's the thing though what the nitpickers don't seem to understand is that none of the Mikami era RE games including RE4 does anything that the original AITD trilogy didn't already do except changing the camera perspective and making you able to manually aim more precisely and being able to upgrade your guns with currency you get from defeating enemies. RE1 didn't define anything it just coined the genre but many people believe that it set all the rules and if those rules aren't followed to a T then it isn't survival horror.

But for instance enemies would drop resources in AITD 2 and 3 including KEY ITEMS that you aren't able to progress without and because they were PC games that didn't have loading screens enemies were able to follow you through every room and area once you aggro'd them. There were specific things you could do in specific places if you knew about it in the first two games such as moving some furniture to block a door or a window before an enemy would appear or throwing a grenade down a chimney to clear a room full of enemies waiting to ambush you, but there was unavoidable combat in many parts too. FFS you could even punch and kick in the first game which is something RE4 gets a ton of flak for by fans of the classic era. This idea that survival horror games should make you able to avoid every enemy like you were playing a stealth game is a direct result of hardware limitations more than anything. Same with fixed camera angles and fog.

Oh, and that limited inventory space that survival horror pedants insists is a must so that they can disqualify Silent Hill? Yeah that was also a Resident Evil invention. AITD1-2-3 all had unlimited inventories.
Replies: >>11810739 >>11810748 >>11813940 >>11813963 >>11814281
Anonymous
6/19/2025, 4:06:12 PM No.11810739
PirateGangster_AITD2
PirateGangster_AITD2
md5: d2f95457ac300facd59fd23ed3298169🔍
>>11809310
>>11810723
Also, AITD 2 had a much, much heavier emphasis on action. The game literally starts out with Carnby blowing up the gate to a big spooky mansion with a bomb hidden in his briefcase and then you’re immediately thrust into a fist fight with the gate guard who you kick, punch and headbutt to death albeit very awkwardly. He then drops a Tommy Gun for you to mow down all the other zombie gangsters/pirates in a hedge maze and you HAVE to kill them, not only because they’re carrying health items and ammo and key items, but also because you can get stunlocked to death incredibly easily in this game and they will not stop chasing you once they see you. I think the fact that you can get a Tommy Gun/Chicago Typewriter and a gangster outfit as unlockables in RE4 along with it being much more action heavy than previous titles just like AITD2 is not a coincidence on Mikami’s part.

AITD3 is a bit more of a middle ground compared to 2 but they didn’t remove the ability for some enemies to drop resources and key items. However, it should definitely be noted that, at least when I played through them, the spawn rates for health and ammo seem to be fixed and there’s not enough ammo for every enemy. You therefore have to use melee weapons and attacks to conserve ammo just like in RE4.
Anonymous
6/19/2025, 4:09:13 PM No.11810748
PirateGangster_AITD2
PirateGangster_AITD2
md5: d2f95457ac300facd59fd23ed3298169🔍
>>11809310
>>11810723
Also, AITD 2 had a much, much heavier emphasis on action. The game literally starts out with Carnby blowing up the gate to a big spooky mansion with a bomb hidden in his briefcase and then you’re immediately thrust into a fist fight with the gate guard who you kick, punch and headbutt to death albeit very awkwardly. He then drops a Tommy Gun for you to mow down all the other zombie gangsters/pirates in a hedge maze and you HAVE to kill them, not only because they’re carrying health items and ammo and key items, but also because you can get stunlocked to death incredibly easily in this game and they will not stop chasing you once they see you. I think the fact that you can get a Tommy Gun/Chicago Typewriter and a gangster outfit as unlockables in RE4 along with it being much more action heavy than previous titles just like AITD2 is not a coincidence on Mikami’s part.

AITD3 is a bit more of a middle ground compared to 2 but they didn’t remove the ability for some enemies to drop resources and key items. However, it should definitely be noted that, at least when I played through them, the spawn rates for health and ammo seem to be fixed and there’s not enough ammo for every enemy. You therefore have to use melee weapons and attacks to conserve ammo just like in RE4.

Didn't mean to spoiler the image.
Replies: >>11811857 >>11814281
Anonymous
6/19/2025, 4:09:35 PM No.11810750
>>11809304
>Survival horror are about scarcity of amno/ressources
Not only is that not the case for other Survival Horror franchises like Silent Hill and Fatal Frame, it's not even like that for RE. Every RE game before 4 gave you enough ammo to kill everything twice.
Replies: >>11811885 >>11813964
Anonymous
6/20/2025, 2:59:06 AM No.11811857
>>11810748
Which one do you think is better, RE1 or AITD?
Replies: >>11813154
Anonymous
6/20/2025, 3:11:21 AM No.11811875
Nly6zL
Nly6zL
md5: 3cf969eda7b2e8ad3f5526b6307b4b5f🔍
>>11809310
>no game besides the original US release of Resident Evil on the PS1 is a survival horror game.
* blocks your path *
Anonymous
6/20/2025, 3:18:56 AM No.11811885
>>11810750
Maybe when you know the locations of every amno/secrets

But when i replayed RE2 a few month ago i barely have enough amno to finish the first scenario
Anonymous
6/20/2025, 3:31:17 AM No.11811897
>>11809175 (OP)
The remake is
Anonymous
6/20/2025, 4:46:07 AM No.11811997
>>11809175 (OP)
The problem isnt that RE4 is an action game. The problem is that RE4 is cringy shit.
Replies: >>11812042 >>11813000
Anonymous
6/20/2025, 5:20:36 AM No.11812042
>>11811997
Exactly. It's got major tonal issues where some parts are trying to be scary, some parts are trying to be scary and failing, some parts are not trying to be over-the-top, and some parts are trying to be who knows what. When it commits to horror it's great, but it will then suddenly whiplash to something else.
Replies: >>11813000
Anonymous
6/20/2025, 5:25:24 AM No.11812053
>>11809175 (OP)
The castle still gives me the creeps.
Anonymous
6/20/2025, 5:26:47 AM No.11812057
>>11809310
Martian gothic fits the criteria
Anonymous
6/20/2025, 5:36:13 AM No.11812065
new nightmare
new nightmare
md5: 181a03d76ad81eb232b4b766159dbad6🔍
>>11809310
New Nightmare has respawning enemies that take a lot of ammo to kill and will in fact drain your resources if you're not playing carefully.

Tired of you pussy ass modern day zoomers who have NEVER touched most games from that era and then declare yourself the arbiter of everything because you put an avatar along with your post.

Fuck you and fuck off.
Anonymous
6/20/2025, 5:53:53 AM No.11812092
If it's really only about ammo scarcity then why isn't TLOU considered a survival horror?
Replies: >>11812104
Anonymous
6/20/2025, 5:57:51 AM No.11812104
>>11812092
Not retro but I think that game is linear, has checkpoint saving and doesn't have hub worlds essentially which is the genre standard
Replies: >>11812160
Anonymous
6/20/2025, 6:41:18 AM No.11812160
>>11812104
I know it's not retro so sorry for bringing it up but that's exactly my point: purists can't both claim that scarcity of resources is what qualifies or disqualifies a game as survival horror but then simultaneously dismiss a game like TLOU that actually ticks that box. I'm starting to think this is more about how /v/ wants the street cred from being able to play and complete "real" survival horror that those casual zoomers just don't have the mad skills or stomach for. It's a hardcore genre for hardcore gamers in their minds so they have to gatekeep titles like RE4 because it's too accessible to the masses. Just look at some of the replies to Bulma poster and knowing the types of people who come here and anyone would come to the same conclusion.
Replies: >>11828621 >>11837048
Anonymous
6/20/2025, 10:48:48 AM No.11812491
>>11809410
I feel you. Makes sense.
Anonymous
6/20/2025, 5:16:28 PM No.11813000
>>11811997
>>11812042
t. no fun allowed small dick'd fags. imagine caring if a game is "le tonally consistent", lmao. the fact RE4 can unnerve you one second and make you laugh the next is a good thing, not a bad thing. it's called fun. you know, what a video fame should be.
Replies: >>11833461
Anonymous
6/20/2025, 5:21:17 PM No.11813006
RE1 is a horror themed adventure game. RE4 is a horror themed 3rd person shooter
Anonymous
6/20/2025, 6:50:40 PM No.11813132
re4 box
re4 box
md5: 51cbe6929f9f844675badcfce02943f4🔍
>>11809301
>Survival horror is a specific genre that Resident Evil 4 divorced the franchise from
But it says Survival Horror right there on the box.
Anonymous
6/20/2025, 6:57:54 PM No.11813154
>>11811857
RE1. I don't really care about stuff like the branching paths which is why I prefer the remake but none of the AITD DOS games have aged very well. I hated 2 the most for how awkward and frustrating the combat was despite being such a big focus but even the first one has its problems and you can still get stunlocked but because the animations are slightly slower for enemies than in the two sequels you still have a decent chance to escape the lock and counter attack which I found almost impossible in AITD2 where there wasn't enough delay between their shooting for the hit animation to play out fully and give you back control. The inventory system is technically unlimited in the first game but carrying too many of certain things like some puzzle items or weapons will exceed an invisible weight threshold and you have to drop other items to be able to carry any new ones that are too heavy but I remember being able to carry every knife and key and health item I could find and not have to discard for example.

Some of the puzzles are also kind of obtuse and the melee combat is clunky as all hell and takes time mastering and the controls are slightly improved in the sequels such as actually being able to run but overall I would still rate AITD1 a 6/10 considering its age and being the first of its kind and the atmosphere and general feel is still top notch today.
Anonymous
6/21/2025, 1:40:08 AM No.11813940
>>11810723

A really cool game... quite scary too.
Anonymous
6/21/2025, 1:43:03 AM No.11813946
>>11809184
It’s a harrer game.
Replies: >>11824138
Anonymous
6/21/2025, 1:50:44 AM No.11813961
>>11809301
>>11809304
>>11809310
The key ideas that denote survival horror are ideas present in the original Resident Evil, which coined the genre name. Those are:
>Limited inventory
>All usage items and key items occupy the same inventory
>Aside from an obligatory melee item, all weapons utilize some form of ammo
>Exploration and routing are key gameplay focuses
This describes the following RE games
>Resident Evil
>Resident Evil 2
>Resident Evil 3
>Code Veronica
>Resident Evil (2002)
>Resident Evil Zero
>Resident Evil 7
>Resident Evil 3 (2020)
>Resident Evil 8
This is not a way of saying "These games fit arbitrary labels so they're better", it's just games that fit molds established by the genre naming game.
I'd also add that games like RE:2 and RE:4 making your knife breakable remove from the survival horror aspect as the knife as a last resort for the player is a key survival horror concept established in RE1, as its infinite usage creates a risk/reward system.
I would also add that this criteria excludes a title like Deadly Silence from being survival horror despite being a remaster of sorts of RE1.
Replies: >>11815849
Anonymous
6/21/2025, 1:51:47 AM No.11813963
>>11810723
>Oh, and that limited inventory space that survival horror pedants insists is a must so that they can disqualify Silent Hill? Yeah that was also a Resident Evil invention. AITD1-2-3 all had unlimited inventories.
Woah, you mean the game that coined the genre name had the thing the genre is known for, great infodump champ, please DON'T kill yourself.
Anonymous
6/21/2025, 1:53:23 AM No.11813964
>>11810750
>other Survival Horror franchises
>like Silent Hill and Fatal Frame
What makes those titles "survival horror" aside from being horror games with camera angles exactly?
SH doesn't even call itself survival horror. It calls itself "Psychological Horror".
Replies: >>11814302
Anonymous
6/21/2025, 5:46:58 AM No.11814281
>>11810723
>>11810748
Based and Truthpilled.
Anonymous
6/21/2025, 6:07:15 AM No.11814302
sh1
sh1
md5: 2f40d78c2cec1bed023f930a75e849e3🔍
>>11813964
>SH doesn't even call itself survival horror. It calls itself "Psychological Horror".
The old ones were called Horror Adventure. Japs love those silly little made up genres. Like Tactical Espionage Action for MGS. Dino Crisis was Panic Horror. DMC was Stylish Action or something like that. None of them mean anything.
Replies: >>11814678
Anonymous
6/21/2025, 8:41:19 AM No.11814489
71pa9OWlaOL._UF1000,1000_QL80_[1]
71pa9OWlaOL._UF1000,1000_QL80_[1]
md5: dc664f1f153bc2d865ce090840587bd2🔍
>>11809175 (OP)
It's a horror game, but it's action horror, not a survival horror like its predecessors.
Anonymous
6/21/2025, 8:49:06 AM No.11814492
>>11809304
I'd say that it's more the de-emphasizing of combat. You can play RE1-3 with a gameshark and infinite health and ammo, and it doesn't change the entire genre. At their heart, they're still about finding puzzle pieces and progressing through rooms towards the next area.
With RE4, you can choose to play it knife-only with no healing items, the game's levels are still clearly designed as nothing more than a reason to keep shooting things and introducing more enemies. It's inseparable from the game itself.
Anonymous
6/21/2025, 12:02:23 PM No.11814646
7uu858zmhwt11
7uu858zmhwt11
md5: ec926fac6d15d6f7e013e0ec17c4d60b🔍
>>11809175 (OP)
close, its an action game with horror elements

by the end you have such a huge arsenal and so much goofy shit happens

>salazar mech
>flaming catapults
>mine cart sequence
>two guys whose only job is to sit in a spikey steamroller of death and burst thru a wall
>bugs
Replies: >>11814653
Anonymous
6/21/2025, 12:18:34 PM No.11814653
re4
re4
md5: 84c47330912125de26d41d262ecb576f🔍
>>11814646
Bro, RE4 is just flat out worse than Max Payne 1 and 2.
Replies: >>11818789
Anonymous
6/21/2025, 12:41:04 PM No.11814670
>>11809369
this is 4chan everyone is a misogynist
Anonymous
6/21/2025, 12:45:28 PM No.11814678
>>11814302
Those all do mean something though.
>Horror Adventure
SH is an adventure game, taking more cue from point and clicks than RE at the end of the day.
>Tactical Espionage Action
That is effectively what MGS actually is. It's military stealth and action, it's not really a pure stealth game or a pure action game.
>Panic Horror
Dino Crisis is not a survival horror. If any descriptor were to fit it it would be that.
>Stylish Action
Because DMC has a heavy focus on style in combat.
Replies: >>11818021
Anonymous
6/22/2025, 1:22:09 AM No.11815849
silent hill siren toyama survival horror
silent hill siren toyama survival horror
md5: d6b8485448bc2ba629af302d1d3859cb🔍
>>11813961
So now you want to pretend AITD, the game that RE1 was copying pretty blatantly I might add, or SH which copied AITD as much as it did RE, doesn’t "count" as survival horror just so you can continue with your pathetic attempts at gatekeeping that nobody outside of 4chan and Reddit actually cares about? We’re reaching levels of autism that shouldn’t even be possible.
>Psychological horror
Is not a video game genre, but it looks like Toyama himself considers both SH1 and Siren as being survival horror games according to an interview he did but I guess you know better than an actual game developer who’s also the creator, writer and director of the most successful "Resident Evil clone" on the PS1 right?

Your point about the knives makes it a little too obvious you're trying to troll just FYI.
Replies: >>11815879 >>11828621 >>11831272
Anonymous
6/22/2025, 1:40:35 AM No.11815879
>>11815849
>So now you want to pretend AITD, the game that RE1 was copying pretty blatantly I might add,
Mechanically, in its game design, RE is nowhere near AitD. Mainly because it isn't loaded down with instant death traps, asinine platforming sections, and gameplay intended to be confusing and trial/error on purpose.
>doesn’t "count" as survival horror just so you can continue with your pathetic attempts at gatekeeping that nobody outside of 4chan and Reddit actually cares about?
It doesn't count because the first game to call itself survival horror is RE. AitD only gets a retroactive "survival horror" claim by retards who talk about it without either having played it or without understanding that a game is more than just base aesthetics and ideas.
It'd be like insisting that Legend of Zelda and Dragon Quest occupied the same genre.
>but it looks like Toyama himself considers both SH1 and Siren as being survival horror games
First of all, it's ridiculously funny to insist on how pathetic it is to argue against you while also saving images like this with cute little filenames so you can easily grab them the next time you have a spergout.
Anyways, that's not what the quote says. "I continued with it for long after all" is a nonsense showing that the person translating the interview barely knows English or Japanese, but the indication there is that Konami pushed him to make a game like RE and then they continued with that idea for longer than anticipated.
>Your point about the knives makes it a little too obvious you're trying to troll just FYI.
No, it's just I look at game genres in how they operate with GAME DESIGN and you look at them like NOOOOOOOOOOOO THIS ARBITRARY TITLE HAS TO FIT EVERYTHING THAT LOOKS EVEN VAGUELY LIKE THIS ONE GAME AND ALL OF YOOOOOOU ARE THE RETARDS AAAAAAAA I'M HAVING A FUCKING STROKE FROM HOW SMART I AM
Retards like you are why /vr/ is a dead board, and there will be a measurable increase in board quality when you die.
Replies: >>11817646 >>11817654
Anonymous
6/22/2025, 3:32:27 AM No.11816073
>>11809175 (OP)
Nope it isn't, is just annoying shooting game similar to left 4 dead which isn't a horror game.
Anonymous
6/22/2025, 5:18:37 AM No.11816260
Resident-Evil-4-Chainsaw
Resident-Evil-4-Chainsaw
md5: 7fc9abad12a2698d3a96785322ea70dc🔍
>>11809175 (OP)
Yes
No other horror game gave this feeling
Anonymous
6/22/2025, 10:47:10 PM No.11817646
>>11815879
The simple fact is that RE1 was entirely an accident, a product of technical limitations. Mikami originally wanted it to be an FPS but because of the PS1’s hardware limitations he instead looked to AITD for how to design it in order to better realize his vision. There would be no Resident Evil at all if it wasn’t for AITD so no, you can’t just dismiss it as survival horror simply because it doesn’t suit your narrative if you really want to argue that it’s a real genre. You can’t claim to be arguing purely from a game design standpoint while ignoring the actual template for a more or less accidental genre. Even back in the day before survival horror had become as widely in use magazine reviews of SH1 would refer to it as a Resident Evil clone, and it was the same for Dino Crisis which aside from the QTE stuff that Mikami would later implement in RE4, otherwise played exactly like RE.

But here’s the thing: if we can call JRPGs RPGs despite not having some of the stuff that the West typically associates with an RPG like dialogue trees/branching narratives/karma systems, then there’s no reason why survival horror has to strictly adhere to every arbitrary “standard” that some segments of its fanbase insists upon.

Survival horror is and has always been a somewhat vague concept that perfectly describes games with that “feel” like Silent Hill, Clock Tower, Fatal Frame, Dead Space, every mainline RE except RE6, TEW etc. in the same way that action adventure is used for every game from Zelda to GTA even though they play, look and feel nothing alike but survival horror games have enough in common with each other unlike Zelda and GTA or any roguelikes that play nothing like its 45 year old namesake. No other video game genre defines itself by being a 1:1 mechanical copy of any one game especially not ones that aren't even named after a specific game. You don't even believe that yourself since 3 of the games you listed don't even have tank controls or fixed camera.
Replies: >>11817658
Anonymous
6/22/2025, 10:50:36 PM No.11817654
siren toyama survival horror
siren toyama survival horror
md5: d64abea08e4e7358365bdf8b72745acb🔍
>>11815879
Also, how did I just know you would try to use the translation cope with that interview? The interview was conducted by a Brit from an English speaking podcast whose wife also helped with translating it according to a comment on the page: https://caneandrinse.com/keiichiro-toyama/

And here's another interview he did 4 years earlier when Siren Blood Curse was releasing that was conducted by an actual Japanese person who worked alongside Toyama on the game, and who probably translated everything into English himself: https://blog.playstation.com/2008/06/13/developer-qa-siren-blood-curse/

According to this post the interviewer for that one has worked inside Sony Japan Studio but was/is an International Producer with Sony Santa Monica in America, so he knows both Japanese and English: https://blog.playstation.com/2008/07/11/inside-the-developers-studio-tsubasa-inaba/
Anonymous
6/22/2025, 10:52:43 PM No.11817658
>>11817646
And there'd be no Super Mario without Super Pac-Man and Pac-Land, so fucking what?
>suit your narrative
You're the one enforcing narratives.
Here are the FACTS.
>Resident Evil called itself survival horror
>No other game did this before it came out
>Ergo, RE defines survival horror
That is it. That's all. All it ever will be.
>how did I just know you would try to use the translation cope with that interview?
Because it was written in a completely nonsensical ESL way that I'm sure, to your eyes, read perfectly fine.
Anyways, this is retarded. You're a sperg who I've seen here before and you will likely continue to be here going "Uhm ackshully" until the day you die.
Replies: >>11819883
Anonymous
6/23/2025, 2:00:13 AM No.11818021
>>11814678
>Dino Crisis is not a survival horror
DS1 is more survival horror than any classic RE, since you can't obliterate every single enemy
Replies: >>11818032
Anonymous
6/23/2025, 2:04:28 AM No.11818032
>>11818021
That's explicitly what makes it not survival horror. That's no longer a survival element in the game sense or what RE1 defines as its genre, but rather a new thing- what Capcom would, at the time, call 'panic horror'.
Survival horror is not about hiding behind corners and running from monsters, it's about measured ability. Survival horror, as RE1 characterizes it, is a genre where one has all the tools they need to survive every obstacle in the game, but it is on the player to properly utilize them and not waste them.
Anonymous
6/23/2025, 9:38:39 AM No.11818789
>>11814653
okay not saying MP isn't awesome but the influence of RE4 is undeniable
Anonymous
6/23/2025, 8:11:00 PM No.11819658
1711
1711
md5: a42f5bdb12a260cc4925e31b8264a332🔍
A true Survival Horror needs scarcity, strategic route planning based on resources available and limited saves. If it doesn't contain these features, it's merely a horror game.
Replies: >>11819894 >>11821121 >>11821242 >>11822309
Anonymous
6/23/2025, 9:55:47 PM No.11819883
>>11817658
Pac-Land is a platformer just like Super Mario Bros. Not sure what point you think you're making here. And you can cope all you want about the translating being poor but Toyama refers to Siren as survival horror in at least two separate interviews that are years apart and comparisons are made to both RE and SH in the Playstation interview.

But I can see that I'm wasting my time arguing with someone like you. You didn't even read my second post properly or any of the links I provided because you respond so fast every time that it tells me you're probably the type who spends all of his waking hours on 4chan. It's no wonder you had a meltdown accusing me of acting like I was smarter than everyone else when you can only engage with arguments in bad faith and on your own terms. I can only hope no one else actually tries taking you seriously again.
Anonymous
6/23/2025, 10:01:50 PM No.11819894
>>11819658
Survival Horror is not a real genre and was made up for marketing purposes.
Anonymous
6/24/2025, 8:12:08 AM No.11821121
>>11819658
>A true Survival Horror needs scarcity, strategic route planning based on resources available and limited saves. If it doesn't contain these features, it's merely a horror game.
The genre a game falls under shouldn't depend on how easy or hard it is.

The way I've always seen it is, survival horror games are like point-and-click adventures where you control the avatar manually and have to keep them alive, and have a horror theme.
Whether you have 5 bullets or 500 to get through the game with, the important thing is the de-emphasizing of combat as the main objective and draw of the game.
Replies: >>11821217 >>11821246
Anonymous
6/24/2025, 9:36:06 AM No.11821217
>>11821121
>de-emphasizing of combat as the main objective
Combat is the main objective in the games where you can defend yourself though that's why you tend to get so much ammo and powerful weapons for the boss battles. MGS games have always been known as action stealth because of their inclusion of mandatory bosses that are otherwise antithetical to true stealth that rewards skilled players for being able to get through a level without fighting which has never been the case for a survival horror. You still have to always be mindful of what weapon to use when though since you might have 300 bullets for your pistol but you will probably still wish you hadn't just wasted all your shotgun ammo on fodders instead of the boss you're currently fighting. I think that's the essence of the genre imo
Replies: >>11821271
Anonymous
6/24/2025, 10:03:13 AM No.11821242
>>11819658
I can't think of a single game that actually contains those qualities.
Replies: >>11835210 >>11838035
Anonymous
6/24/2025, 10:07:41 AM No.11821246
>>11821121
>The genre a game falls under shouldn't depend on how easy or hard it is.

It's not about the difficulty, it's about the mechanics. For instance limited supplies is a survival mechanic, unlike something like RE4 which has unlimited supplies through item drops and shops (and in fact RE4 item drops work in such a way that the fewer supplies you have, the more likely it is to drop, ensuring you can't run out).
If the game with limited supplies has too much supplies than you can argue it's a bad survival game, but it doesn't change the mechanic itself which genre defining is based on.
Replies: >>11821271
Anonymous
6/24/2025, 10:39:43 AM No.11821271
>>11821217
>Combat is the main objective in the games where you can defend yourself though
Nope, it's just an additional obstacle. The emphasis of the game is on exploration and unlocking the next rooms. If RE1 had zero enemies, the fundamentals of the game would still be the same.
>>11821246
>It's not about the difficulty, it's about the mechanics. For instance limited supplies is a survival mechanic
You can play RE with unlimited saves. It doesn't change what genre of game it is, it just makes it easier. The game is still designed around collecting items and solving puzzles while fighting enemies is more of a distraction. It's flipped in RE4 where the focus of the game is on the combat, with anything else just being an excuse to keep you moving through a variety of arenas.
Replies: >>11822425 >>11826503
Anonymous
6/24/2025, 5:53:17 PM No.11821765
resident evil 4
a horse with no name
Anonymous
6/24/2025, 9:23:39 PM No.11822309
>>11819658
RE3 has more than enough ammo on HARD mode to deal with every single enemy, provided you uses the right weapon (not wasting the grenades/shotgun on killing crows for example)
any game with over 250 handgun bullets and nearly 100 shotgun shells can hardly be called difficult and in any case you don't have to kill everything anyway plus there is plenty of healing/ink ribbons in the game, you'd have to play it very poorly or be a first time player to get into difficulty
Replies: >>11822319
Anonymous
6/24/2025, 9:27:23 PM No.11822319
>>11822309
>RE3 has more than enough ammo on HARD mode to deal with every single enemy, provided you uses the right weapon (not wasting the grenades/shotgun on killing crows for example)

If you count every Nemesis encounter, I don't think this is true. I remember trying it one time and I struggled really hard (the zombies that respawn in the starting area after you get to the tramway was the first sign of trouble, normal players never care about most of those), and yet I know exactly what type of weapon/ammo to use against everything.
And that's without mentionning Carlos. No fucking way there is enough ammo to kill everything AND Nemesis.
Replies: >>11822345 >>11838035
Anonymous
6/24/2025, 9:34:07 PM No.11822345
>>11822319
Carlos gets 60 handgun bullets (pick up in the hospital) and if he causes enough damaged Nemesis will slink off - in any case if you hang around too much Nemesis will head to the chapel to kill Jill so you can run pass him to the chapel anyway
Fighting Nemesis can be hard the first few times especially outside the RPD I agree - I tend to skip the first fight - but it is doable, very hard of course but you can beat him in every encounter
Anonymous
6/24/2025, 10:03:15 PM No.11822425
>>11821271
Combat is definitely just as important. It's not Ninja Gaiden, but it's engaging and varied enough. You still have to position yourself, move around the enemies and their attacks, choose the best suited weapon, use the weapon as effectively as possible, etc.
Replies: >>11822526
Anonymous
6/24/2025, 10:36:05 PM No.11822526
>>11822425
It's not as important to the game, it just exists. Enemies can provide an extra scare, but I'm saying the point of the game isn't to go around shooting things. If you had 0 enemies in the game, it would function basically the same and still be a compelling experience. You're going around looking for the items you need and trying to figure out where they go in order to progress to new areas. That's the core of the game, as I said, much like a point-and-click adventure game, but with direct control of the avatar.
If RE4 had no enemies, it wouldn't even be a game. The whole design comes from the fun that the combat offers and the other objectives are just a way to lead the player into new fights.
Replies: >>11822942 >>11826503 >>11838035
Anonymous
6/24/2025, 11:14:42 PM No.11822664
>>11809175 (OP)
Who the fuck is saying it isn't? It is very clearly designed to be tense/scary even if it has lots of goofy action
Anonymous
6/24/2025, 11:15:43 PM No.11822672
>>11809361
5 controls about the same
Anonymous
6/24/2025, 11:19:22 PM No.11822685
>>11809410
Doom maybe (especially 3) but no way that Quake is one or that they are more survival horror than Resident Evil. Plain retarded take, just absolute gibberish
Replies: >>11823390
Anonymous
6/25/2025, 12:38:42 AM No.11822942
>>11822526
What would the challenge in RE be if it had no opponents to face?
Replies: >>11822992 >>11823107
Anonymous
6/25/2025, 12:51:49 AM No.11822992
>>11822942
Those crafty puzzles.
Anonymous
6/25/2025, 1:29:57 AM No.11823107
>>11822942
Figuring out what to do/where to go. Strategy guides for the series were quite popular.
Anonymous
6/25/2025, 1:46:18 AM No.11823161
>>11809175 (OP)
Yeah it's a horror game, it's just not a survival horror game
Replies: >>11823235
Anonymous
6/25/2025, 2:12:34 AM No.11823235
>>11823161
Capcom says it's Survival Horror
Replies: >>11823264
Anonymous
6/25/2025, 2:24:28 AM No.11823264
>>11823235
Capcom says a lot of things
Anonymous
6/25/2025, 3:16:30 AM No.11823390
>>11822685
Why Doom maybe but not Quake specifically? It would actually more sense the other way around since Doom's levels are designed for pistol start while Quake's aren't.
Anonymous
6/25/2025, 11:43:40 AM No.11824138
>>11813946
Bimmy?
Anonymous
6/26/2025, 9:59:15 AM No.11826503
>>11821271
>>11822526
Combat is one of the main focuses in the old games but it’s not THE main focus. For example let’s say that in the the old games the order of focus goes:
>exploration
>puzzle solving
>fighting
In RE4 it’s the reverse but at its core it’s still an adventure game. The maps are interconnected and you aren’t any more railroaded than you are in most of the classic games because they were never open world games and the maps and levels are limited in size. You still have to solve puzzles too so without the combat it would be just like the old games.

Regarding resource management let’s compare RE4 to RE6: in RE4 as you say you get theoretically unlimited ammo because of the dynamic difficulty that ensures you never run out but your inventory is still limited and you can’t infinitely stack ammo like in Silent Hill. In RE6 you get both an unlimited inventory and theoretically infinite ammo yet you’re constantly starving for ammo because of the way they designed it after the old philosophy. You’re forced to engage in martial arts constantly in RE6 which drains your stamina meter very fast, forcing you to wait until it refills automatically and that’s why it’s such a bad game because it’s very clearly trying to be a linear shooter that just takes you from action setpiece to action setpiece which is fundamentally incompatible with the resource management of a survival horror. Even in the Silent Hill games that had an infinite inventory there’s still a finite amount of resources spread across the map unlike RE6 so that's why they're still survival horror.
Replies: >>11826532
Anonymous
6/26/2025, 10:42:03 AM No.11826532
>>11826503
>Combat is one of the main focuses in the old games but it’s not THE main focus.
It's A focus in the sense that you're controlling a character within the game world, and if they die, you lose the game. The ability for your avatar to die based on your own mechanical skills, rather than something like failing to solve a puzzle in time, is present. How relevant it is to defining the genre, is not clear.
When you play Super Mario 64, there are enemies you can punch and kick, and they can kill you and cause you a game-over. There are boss fights. The game is still considered a 3D platformer, not a beat-em-up game.
>In RE4 it’s the reverse but at its core it’s still an adventure game. The maps are interconnected and you aren’t any more railroaded than you are in most of the classic games because they were never open world games and the maps and levels are limited in size. You still have to solve puzzles too so without the combat it would be just like the old games.
In the original games, say you'd enter the rooms and kill all the enemies. Now you're looking around for items and figuring out where to go. This is the game itself. If the enemies never existed, this is still what the game is. Even with enemies, this is what you spend most of your time doing, the enemies just being a temporary distraction used to direct the mood and atmosphere and the level of tension.
In RE4, the game design looks like,
>enter room
>game tells you that you need an item
>camera pans across the arena to where the item is
>getting to the item has you fight 100 enemies, the controls being built around the shooting mechanics more than anything else
>you grab the item and walk back with it
>it opens a door to a new area where you either face more enemies or stock up on supplies/upgrade your weapons before facing more enemies in the next room
If you took away the combat, it would not constitute an adventure or even a game
Replies: >>11826563
Anonymous
6/26/2025, 11:22:13 AM No.11826563
>>11826532
>If you took away the combat, it would not constitute an adventure or even a game
Just because you say that doesn't make it so. You're basically claiming the elements of an adventure game aren't present at all which simply isn't true. Without the combat it would've been a bad and boring game sure but the gameplay would still be there because unlike RE6 you don't just go from point A to point B in a mostly straight line in small levels that aren't interconnected. Even in Leon's campaign that contains the only couple of puzzles of the entire game the majority of his campaign is just like the other three.

I get that we don't define Doom as an adventure game despite there being some form of exploration in all of the levels when hunting for key cards but that's the key difference: Doom maps are divided by small levels, RE4 maps aren't, at least not in the same way. RE4's chapters don't act as level dividers the same way they do in RE5 and RE6.

RE4 has three large maps: the village, the castle and the island. As long as you're within the same map/level you're able to traverse across most of it and you unlock more of the map the further you progress but progress far enough and certain areas will become inaccessible to you just like in the old games. Once you've reached the end of the level you unlock a new map that retains the same level of interconnectedness as the one before mostly. The island is the one that's more linear than the previous two but still not at the level of RE5/RE6. The linearity and railroaded nature of RE4 is mostly at the same level as that of the classic games at the end of the day, it's just that since it's a much longer game that has action as its primary focus it seems more pronounced than before. RE4 has a lot more in common with the classics than most people realize.
Replies: >>11827816
Anonymous
6/26/2025, 11:29:55 AM No.11826568
RE4 is by far the best game in the series, yes even better than the "le fixed cameras/pre-rendered backgrounds" stuff. By the time RE4 came out that shit was antiquated, even the devs were sick and tired of it. I only question why the team felt the need to throw out the previous storyline, rather than present the traditional Umbrella rogues gallery in this new action style. Would it not be cool to shoot a zombie in the face and kick it to the ground, or blast a hunter's head clean off with the riot gun?. Wanting a "clean start" couldn't be the reason, since the game has a big ol' 4 in the title.
Replies: >>11827285 >>11831280
Anonymous
6/26/2025, 11:47:04 AM No.11826583
Enemies are scary when they are dangerous or you have limited resources.
RE4 enemies are snails because of the controls and the dynamic difficulty ensures you always have enough resources.
I am not even gonna go in how the game becomes a bad action movie in terms of themes past the castle.SAnd no, the regenerator is just a outliner.
Replies: >>11826717
Anonymous
6/26/2025, 2:11:32 PM No.11826717
Resident Evil 4 HD Project - All Death Scenes.mp4_snapshot_24.25.293
>>11826583
You get some of the most graphic death animations fighting U-3 on the island that's like 3 separate scenes where Leon's body gets cut in half and I think it's the only instances where it's not a simple head decapitation so it's not just the regenerators for the horror and even Saddler while not very scary is still a body horror monstrosity incarnate when transformed and can also decapitate you

It blows my mind sometimes to think about how insanely violent RE4 is compared to the average Japanese game even pre-CERO. The remake severely toned down some of that stuff because of their government mandated censorship
https://youtu.be/GF_SGUHFWB8?t=979
Replies: >>11826719
Anonymous
6/26/2025, 2:13:08 PM No.11826719
>>11826717
Here's the age restricted version that has all the death scenes just in case anyone's interested https://youtu.be/qSZPl-nES7A
Replies: >>11833368
Anonymous
6/26/2025, 2:15:49 PM No.11826721
>>11809175 (OP)
>and I'm tired of people saying it's not
And I don't care if you're tired.
RE4 is not a horror game. It's an action comedy game.
Replies: >>11827917
Anonymous
6/26/2025, 8:08:20 PM No.11827285
335262132431798
335262132431798
md5: 6998fb44d8ba4eeac72944b9a72eb5f0🔍
>>11826568
There's absolutely nothing wrong with fixed camera and tank controls.
Anonymous
6/27/2025, 2:21:38 AM No.11827816
>>11826563
>You're basically claiming the elements of an adventure game aren't present at all which simply isn't true
>unlike RE6 you don't just go from point A to point B in a mostly straight line in small levels that aren't interconnected
You mostly do, though. The game guides you through each area, to the point where you're given clear objectives every step of the way and the map will say "go here" and not let you into any section of the map that you don't need to go to.
Compare it to the mansion in RE1 or the police station in 2/3, where several doors are unlocked from the start, you're free to choose which direction you want to begin searching in, you find key items at your own pace with nothing explaining what they are or what to do with them, etc.
Replies: >>11828732
Anonymous
6/27/2025, 3:13:38 AM No.11827917
>>11826721
If the horror elements aren't sufficient enough in your mind to count then it can't be a comedy either when there's way less of that than either horror or action. It's like calling MCU movies comedies because of the occasional quips.
Anonymous
6/27/2025, 1:29:58 PM No.11828621
>>11812160
>>11815849
Why are you so mad about this imaginary 4channer in your head? Have you tried having better taste?
Anonymous
6/27/2025, 2:48:51 PM No.11828732
>>11827816
Linearity has nothing to do with whether or not something is or isn't an adventure game, you're mistaking metroidvania style hubs being representative of the entire genre. You would have more of a point if all of the classic games didn't start railroading you more and more the further you get and the sequels even before RE4 become more linear than the previous one. RE1 is also a major outlier, one of the most common criticisms of its remake is that it removes the freedom of choice for which way to go from the start. The Silent Hill games also guide you, even SH1, by removing big chunks of the roads outdoors and SH3 is very linear past the first level. SH4 is way worse. Doesn't mean they aren't suddenly not adventure games and the main focus being or not being on action shouldn't be the only factor here either.

I'll freely admit it's confusing and inconsistent though because we don't define a game like Bioshock as an action adventure either even though you can backtrack to previous levels and you do some exploring too arguably more than in Doom. Mechanically they are all shooters yet we don't always call every game with shooting as the primary means of combat a shooter any more than we call games like Batman Arkham or any of the 3D/HD era Spider-Man games beat 'em ups.

We can also look at another linear game that is almost an entirely straight line from beginning to end like Final Fantasy X. It's an RPG sure but RPGs are also a form of adventure game since the genre has its roots in old tabletop games that were all about making your own adventures and we don't define a game like Mario Kart as an RPG despite having the same level up system typical of RPGs because as a racing game it's not really an adventure.
Replies: >>11829457
Anonymous
6/27/2025, 6:36:07 PM No.11829191
>>11809175 (OP)
I agree it is a horrorible game.
Anonymous
6/27/2025, 8:30:26 PM No.11829457
>>11828732
>Linearity has nothing to do with whether or not something is or isn't an adventure game, you're mistaking metroidvania style hubs being representative of the entire genre.
Isn't that what you were saying made RE4 an adventure game, and by extension similar to the other RE games?
Exploration being a big part of the genre, some sense of nonlinearity does matter.
RE4 doesn't take any chances, it directs you where to go and tells you what you need to progress. In the other RE games, you can go in the "wrong" direction and find items out of order that you won't need until much later, and eventually you figure out what you're supposed to do.
Replies: >>11831075
Anonymous
6/28/2025, 1:18:01 AM No.11830054
>>11809369
>misogynist
>hates women
>finds mangled and mutilated women horrrifying
You need a thersaurus, badly.
Anonymous
6/28/2025, 11:20:16 AM No.11830918
No, since interconnected maps and linear exploration are not mutually exclusive so your claim that RE4 is not an adventure game is simply wrong. Exploration does not have to be non-linear. RE6 is not an adventure game because there’s little in the way of exploration but TLOU was mentioned earlier ITT and is one such example of a linear action adventure game and it doesn’t have hubs either. I just wanted to point out the similarities RE4 had to the classics regarding its map design.

I’ve provided multiple examples of linear adventure games now but you keep clinging to RE1’s non-linear exploration as some special ingredient this genre must always have that its own remake didn’t even honor which was made by mostly the same people and the formulaic sequels moved away from more and more so we're just going in circles now.

Who even decides what "some" non-linear exploration is if the entire game can't fully commit to that design? What is non-linearity anyway? The ability to go the wrong way even though you can only progress in most of the old games by taking the same route 9/10 times? That's just illusion of freedom. Survival horror are not and will never be metroidvanias anymore than soulslikes are. Metroidvania and old school point-and-clicks are themselves just subgenres of the wider adventure umbrella which can be designed both linear and non-linear.
Replies: >>11831075 >>11831531 >>11833293
Anonymous
6/28/2025, 1:23:22 PM No.11831053
>>11809291
unironically this. not even memeing
Anonymous
6/28/2025, 1:52:07 PM No.11831075
>>11829457
Whoops forgot to tag you sorry about that. >>11830918
Anonymous
6/28/2025, 2:06:50 PM No.11831110
>>11809291
>everything is tied to Nintendo!
Tendies are more delusional flat earthers
Anonymous
6/28/2025, 4:00:02 PM No.11831272
>>11815849
I like psx REs and the psx Silent hill games.
Anonymous
6/28/2025, 4:06:55 PM No.11831280
>>11826568
I didn't play RE4 until I got it for my ps4 (not the remake, the rerelease) because I was never interested in non zombie RE. I missed out, but I also didn't play zero till it re-released on the ps4.
Anonymous
6/28/2025, 6:25:25 PM No.11831531
>>11830918
Okay, what is an adventure game in the first place? It's a vague label that seems to apply to either a game based on nonlinear exploration, or a game literally about a character who's on an adventure. What does RE4 have where you'd call it an adventure game? It's mostly a straightforward shooter
>I’ve provided multiple examples of linear adventure games now but you keep clinging to RE1’s non-linear exploration as some special ingredient this genre must always have
Because we're talking in relation to the survival horror genre, defined by RE1, so I'm comparing what you see in RE1, 2, 3, to what you see in RE4. You're arguing that 4 is more similar to the others than it gets credit for, but now when I'm explaining how it isn't, you're telling bringing up other games (which RE4 also isn't similar to)
> The ability to go the wrong way even though you can only progress in most of the old games by taking the same route 9/10 times? That's just illusion of freedom.
That's what exploration is.
Replies: >>11833374
Anonymous
6/28/2025, 6:29:04 PM No.11831541
How are you defining adventure game in the first place? It's a vague label that seems to apply to either a game based on nonlinear exploration, or a game literally about a character who's on an adventure. What does RE4 have where you'd call it an adventure game? It's mostly a straightforward shooter
>I’ve provided multiple examples of linear adventure games now but you keep clinging to RE1’s non-linear exploration as some special ingredient this genre must always have
Because we're talking in relation to the survival horror genre, defined by RE1, so I'm comparing what you see in RE1, 2, 3, to what you see in RE4. You're arguing that 4 is more similar to the others than it gets credit for, but now when I'm explaining how it isn't, you're bringing up other games (which RE4 also isn't similar to)
> The ability to go the wrong way even though you can only progress in most of the old games by taking the same route 9/10 times? That's just illusion of freedom.
That's what exploration is.
Replies: >>11833378
Anonymous
6/28/2025, 7:51:36 PM No.11831708
This thread is for mentally ill people.
Anonymous
6/29/2025, 10:40:36 AM No.11833273
What is the exploration aspect of RE4 when it's mostly moving forward towards the listed objectives? Virtually every game with a story is an adventure game, the way you seem to take it
>I’ve provided multiple examples of linear adventure games now but you keep clinging to RE1’s non-linear exploration as some special ingredient this genre must always have
Because we're talking in relation to the survival horror genre, defined by RE1, so I'm comparing what makes up the gameplay in RE1, 2, 3, to what you see in RE4. You're arguing that 4 is more similar to the others than it gets credit for, but now when I'm explaining how it isn't, you started bringing up Final Fantasy games
> The ability to go the wrong way even though you can only progress in most of the old games by taking the same route 9/10 times? That's just illusion of freedom.
That's what exploration is.
Replies: >>11833293
Anonymous
6/29/2025, 10:51:53 AM No.11833293
>>11833273
Meant for >>11830918
Anonymous
6/29/2025, 12:08:29 PM No.11833368
>>11826719
Gruesome deaths aren't horror though that's more like Gore/Splatter
Replies: >>11833397 >>11836357
Anonymous
6/29/2025, 12:14:36 PM No.11833374
>>11831531
Alright, this will be my final reply as the thread is already dead anyway and this is clearly leading nowhere. I’ve split it into two parts.

RE6 is designed as a linear corridor shooter that de-emphasizes exploration, RE4 isn’t: interconnected map design, puzzles, an RPG style merchant scattered all over the map, finding treasure or notes that provide backstory are all things that RE6 either outright lacks or has very little presence of. Opening drawers and breaking crates to find resources are the only adventure elements they both have in abundance but for example shooting medallions in RE6, whilst serving the same function as finding notes, doesn’t feel very adventure-y because you can only read what they unlocked through the main menu which requires exiting your current playthrough. It's clearly not the same. Therefore, the adventure elements in RE4 are present to the degree where it can realistically be called action adventure like the past games.

Action adventure is an insanely broad genre that proves how genres can be flexible to a degree and survival horror usually belongs under this umbrella. Action by itself is also just an umbrella term and encompasses shooters too. And of course since they’re horror games and the gameplay loop is designed around resource management they’re survival horrors. RE6 proves that it was never about resource scarcity like people often mistakenly believe since it provides both infinite resources and space to hold it all yet they’re scarcer than ever before, but it’s still just called a TPS even by those people. Resource management fits the description of pretty much every game commonly described as a survival horror outside of here, even RE4 whose RNG favors certain types of ammo over others. I learned that when I tried replacing the handgun with the TMP in one of my runs and still kept getting handgun ammo all the time even as I ran dangerously low on TMP ammo repeatedly.
Anonymous
6/29/2025, 12:15:53 PM No.11833378
>>11831541
>what is adventure
Like I said it’s inconsistent. What makes TLOU action adventure but not something like RE5? It doesn’t have the same level dividing system or maybe it's the additional focus on stealth or a combination of both. Genres aren’t always crystal clear be it with movies, games or even music and sometimes the rules don’t always apply universally to everything. Sometimes what makes something a particular thing is what the majority says it as. TLOU is commonly called action adventure while Bioshock is commonly called an FPS even though if TLOU qualifies as AA then there’s no real reason why Bioshock shouldn’t either. But other times the presence of one or two elements commonly associated with a particular genre doesn’t always make it part of that genre either and vice versa.
>in relation to survival horror
No, we were talking about the broader adventure genre which most survival horrors belong to and that’s why I brought up SH too. You yourself argued they were just point-and-click adventures, but now you want to pretend that they’re actually a super special kind of adventure game that only the fixed camera Resident Evils neatly fits under as usual which is just moving the goalposts.
>That’s what exploration is
It's one way to do it for sure but it isn't non-linear either. Non-linear exploration gives you the freedom of choice to progress the game meaningfully no matter which way you go and only RE1 really does this to any meaningful extent. All the other fixed camera games funnels you on a set path, some more than others, but being able to go through doors that lead to dead-end rooms with some ink ribbons or that they don't explicitly tell you where to go doesn't change that they're fundamentally still linear games, the degree of which is ultimately irrelevant if only one or two parts is non-linear. You just have a very narrow-minded view of what exploration actually is or adventure for that matter. Genres are not about rigidly checking boxes.
Anonymous
6/29/2025, 12:44:57 PM No.11833397
>>11833368
Gore and splatter are horror elements just like body horror but it doesn't always make something horror if seen in a vacuum so context is important but gruesome deaths attributed to scary and grotesque monstrosities is very obviously as horror as it gets and the intent behind all of it is clear as day.
Replies: >>11833481
Anonymous
6/29/2025, 1:36:44 PM No.11833461
>>11813000
your favourite thing in the world sucks. you only like it because you're a faggot and you don't know any better. I'm sorry this upsets so you so much. try a tampon.
Anonymous
6/29/2025, 1:56:14 PM No.11833481
>>11833397
I think the point is kind of that RE 4 is more of a Third person Shooter / Action game and not so much a Horror game. I'd say the Amnesia series is horror, RE 4 has you go around blasting enemies and while it's visceral, it's not Horror. You wouldn't, for example, say that Diablo, Hexen or Doom is "Horror" just because of the gore and blood. It's not fair to call RE 4 Horror just because previous entries in the series were horror games
Replies: >>11833630
Anonymous
6/29/2025, 3:23:51 PM No.11833575
>>11809184
Whatever happened there.
Anonymous
6/29/2025, 4:12:47 PM No.11833630
>>11833481
Doom was always meant to be a horror game the creators have said this multiple times. Horror and comedy is about intent not your personal feelings.
Replies: >>11833634
Anonymous
6/29/2025, 4:18:06 PM No.11833634
>>11833630
Lol no. Literally No one feels horrified playing Doom.
Replies: >>11833802
Anonymous
6/29/2025, 6:43:51 PM No.11833802
>>11833634
I too reject the doom bible and masters of doom and substitute my own reality. Rip and tear anon, until it is done.
Anonymous
6/30/2025, 12:31:58 AM No.11834527
doom and re4 are horror games, in that if you took a normalfag and sat them down in front of them, they'd recoil in shock constantly at the things they're seeing. none of them could ever stomach relying on their wits to blast demons to bitties, while their monster cries fill the dark halls of that base on Mars.
as a gamer, you get jaded and desensitized, there's nothing really new under the sun. doesn't mean doom or re4 aren't horror games.
Replies: >>11835368
Anonymous
6/30/2025, 7:58:25 AM No.11835210
>>11821242
This. I mean the resource management is an element of the game but it's never a super difficult element.
Anonymous
6/30/2025, 10:25:03 AM No.11835368
>>11834527
no
Replies: >>11838037
Anonymous
6/30/2025, 2:04:15 PM No.11835587
Doom and RE4 were never scary in the same way seinfeld was never funny.
Replies: >>11838012
Anonymous
6/30/2025, 9:05:52 PM No.11836357
>>11833368
its a sub set of horror
Anonymous
6/30/2025, 9:19:53 PM No.11836379
I was scared playing it.
Anonymous
6/30/2025, 9:29:31 PM No.11836396
>>11809310
Hot take but i agree, my main problem with re1make is half of the game is playing inventory management with my 40 grenade launcher rounds, a dozen magnum shots, and 150 pistol bullets.
Literally only the shotgun feels like it has limited ammo
Anonymous
6/30/2025, 10:20:14 PM No.11836508
>>11809175 (OP)
It's a horror themed action game, yes.
Anonymous
7/1/2025, 4:01:40 AM No.11837048
>>11812160
TLOU1 is 12 years old. It's almost retro. I say this as someone who fucking hates it. We are all old.
Replies: >>11837606
Anonymous
7/1/2025, 11:50:12 AM No.11837606
IMG20250329132833
IMG20250329132833
md5: bc0fcbc97a0e8196bc5005b29a53b0ac🔍
>>11837048
I can see it now
>plasma TV
>PS3
>TLOU
sssssssiiiiiiiiiippppppp, they just don;t make 'em like they used to.

Pic related - my upcoming retro setup.
Replies: >>11837657
Anonymous
7/1/2025, 12:48:59 PM No.11837657
>>11837606
fuck
Anonymous
7/1/2025, 5:19:18 PM No.11838012
>>11835587
but seinfeld is hilarious anon
Anonymous
7/1/2025, 5:43:26 PM No.11838035
>>11821242
Play TheMitoSan's Balanced Mod™ and kill Nemesis on every occasion? That's probably what you're looking for but I'm glad that's not a sanctioned official release, vydia gamers would be melting down if that short of thing was standard difficulty.

>>11822319
It is possible to kill every enemy and Nemesis but you'll have to knife a lot of enemies to accomplish it. You'll also need to maximize your crafting output by picking up the best ammo and using the same combination of gunpowder several times so it yields more ammo each time. It's a pretty maddening task.

>>11822526
More or less. At heart classic Resident Evil is all those things you are saying but you can't diminish the importance of combat because the developers were trying their best to polish and refine it to a deeper degree than any other aspect of the series as the series progressed. There's clearly a very heavy focus on it by the time Resident Evil 3 is in production, with Nemesis' mechanical design and Operation Mad Jackal emphasis attesting to that.
Anonymous
7/1/2025, 5:44:48 PM No.11838037
>>11835368
>guy who has played all horror games and nothing scares him
damn, there's no such thing as a "horror genre"
Replies: >>11838269
Anonymous
7/1/2025, 8:51:40 PM No.11838269
>>11838037
That is a major problem with /vr/ in general - people who have played games for 30 years have basically seen it all and far too many of them have become jaded so can no longer immerse themselves and are stuck seeing the mechanics.

>oh shit I can't see around that corner but can hear some grumbling and mumbling, lets creep closer with my gun aimed to see what it might be
becomes
>uuuuuuuugh another obvious zombie sound cue? fiiiiiiiine i'll equip the shotgun for the inevitable lunge that is coming the second I turn the corner. boooooring
Anonymous
7/1/2025, 8:52:41 PM No.11838270
>>11809175 (OP)
its an action hrror but its not really that scary because you can blow everythings head off