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Found 2 results for "cb55b47aecdbb638109990f308118ebf" across all boards searching md5.

Anonymous /vg/529271204#529391835
6/30/2025, 4:17:17 PM
Can modders please give me a hand?
What's the damage, and damage drop off for the,
>Halo CE AR
>Halo CE Warthog turret
>Halo CE Sniper
>Halo CE magnum
>Halo 2 BR
>Halo 2 Warthog turret (not Gauss)
>Halo 2 Sniper
>Halo 2 SMG
>Halo 2 Pistol
I'm pretty sure Late Night Gaming mentioned at least a few of these, but that's in hours worth of videos that I'm not finding with a quick look.
I want to try and calculate what the realistic damage of a .58 caliber minie ball would be in-universe.
Anonymous /k/63916091#63917176
6/30/2025, 4:04:03 PM
>>63917081
>Same as a 12ga shotgun firing slugs.
You're forgetting the context; the only shotgun in these games is an 8 gauge that fires 15 pellets of 00B.

Let me make it simpler; the only named calibers we have to pick from for comparison before Frankie/343 took over and started doing stupid shit like making the DMR the same caliber as the AR, are these,
>8 gauge magnum (00B)
>7.62x51mm AP
>9.5x40mm
>12.7x99mm AP
>14.5x114mm SABOT
>12.7x40mm HE semi-AP (space .50 AE)
>5x23mm caseless
With these as damage reference, how would the .58 cal minie ball damage be calculated?

Also, yes, I'm fully aware that if the damage is anywhere around the 7.62 and 9.5, that it would be bullshit impossible to deal with squid lips by firing once every 20 seconds, when it takes 30 round mags to down them. That's kinda the point and charm; humanity would get it's shit stomped in if the Covenant stumbled onto earth in 1861 instead of 2552. I want a bullshit challenge.