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6/13/2025, 7:11:44 PM
>>712546891
I always wondered what an Animal Crossing game would be like where you had a set time limit in a town. Like, you move to a town, you have 1 year to live there, and after that year is up, you have to move away. I figured it'd have more of an emotional impact after the year was up (assuming you played it a few times a week). Also in order for it to have any emotional impact, you'd have to give the villagers a more expanded history and complex relationships with the player character and other villagers. Not dating per se, but maybe villager A borrows Villager B's fishing rod and accidentally breaks it. Now Villager B is pissed at villager A and it takes some time before they warm up to each other again.
I have no idea how it'd play. But if you could make the game more about getting to know your new neighbours, and giving each neighbour a complex history and behaviour, it could be really unique.
I always wondered what an Animal Crossing game would be like where you had a set time limit in a town. Like, you move to a town, you have 1 year to live there, and after that year is up, you have to move away. I figured it'd have more of an emotional impact after the year was up (assuming you played it a few times a week). Also in order for it to have any emotional impact, you'd have to give the villagers a more expanded history and complex relationships with the player character and other villagers. Not dating per se, but maybe villager A borrows Villager B's fishing rod and accidentally breaks it. Now Villager B is pissed at villager A and it takes some time before they warm up to each other again.
I have no idea how it'd play. But if you could make the game more about getting to know your new neighbours, and giving each neighbour a complex history and behaviour, it could be really unique.
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