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Anonymous /tg/96146893#96148690
7/21/2025, 10:07:05 PM
>>96146893
>TQ
Ironically, it's probably this guy. I was brewing with Icetill Explorer for a while, and while it is really cool what it can do with fetchlands, it's probably gonna stay anchored to the Tifa landfall deck. Not only does this other guy help pad out artifacts in a delirium deck, but its ability to tap anything else means you can either tap a 3-mana planeswalker (i.e., Grist in modern) or something like a Dredger's Insight or impending Overlord of the Balemurk to fix your mana in whichever way you please. Don't know if it's better than Molt Tender, but I'm definitely gonna try to do some interesting stuff with it.

>>96148075
Vehicles in general have always been difficult to make work in standard. They either have to be cheap and pushed as Hell, have some sort of insane ability that basically wins you the game or you need something like Greasefang to effectively free-cast vehicles and let them attack immediately. We have half of one of those in standard, but not much else. Maybe someone will make Salvation Engine work now that we have more artifact creature support, but I doubt it.

Anyway, rant aside, people were already struggling to find uses for vehicles outside draft and commander, and now they throw at us vehicles that are even harder to crew that are mostly just mediocre creatures. If they had better passive abilities, they'd probably have some use, but based on the way they implemented them, it's high risk with little reward.