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7/16/2025, 4:02:49 AM
>>715581657
https://www.youtube.com/watch?v=HSS_3iTIgA4 [Embed]
tl;dr
>large hitbox makes it impossible to do small, precise dodges, which is what you primarily do in real bullet hells
>multiple attacks are completely undodgeable and require spamming invulnerability frames, which no real bullet hell would ever do
>regular rooms frequently feature environmental mechanics such as pillars, tables, etc where as a real bullet hell has the entire game be composed of bullets
https://www.youtube.com/watch?v=HSS_3iTIgA4 [Embed]
tl;dr
>large hitbox makes it impossible to do small, precise dodges, which is what you primarily do in real bullet hells
>multiple attacks are completely undodgeable and require spamming invulnerability frames, which no real bullet hell would ever do
>regular rooms frequently feature environmental mechanics such as pillars, tables, etc where as a real bullet hell has the entire game be composed of bullets
7/16/2025, 4:01:28 AM
>>715581657
https://www.youtube.com/watch?v=HSS_3iTIgA4
tl;dr
>large hitbox makes it impossible to do small, precise dodges, which is what you primarily do in real bullet hells
>multiple attacks are completely undodgeable and require spamming invulnerability frames, which no real bullet hell would ever do
>regular rooms frequently future environmental mechanics such as pillars, tables, etc where as a real bullet hell has the entire game be composed of bullets
https://www.youtube.com/watch?v=HSS_3iTIgA4
tl;dr
>large hitbox makes it impossible to do small, precise dodges, which is what you primarily do in real bullet hells
>multiple attacks are completely undodgeable and require spamming invulnerability frames, which no real bullet hell would ever do
>regular rooms frequently future environmental mechanics such as pillars, tables, etc where as a real bullet hell has the entire game be composed of bullets
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