>>715586952>Most of what you're doing is precisely choosing to shoot specific enemies, not precisely making small dodges between bullets.You're doing both at all times though, one doesn't negate the other. You're constantly making precise dodges, manipulating polarity, and making precise shots, and failure to make precise shots leads to the need for more precise dodging. There's nothing that bullet hells have that ikaruga doesn't have, but we're never going to agree on this.
Really, in modern linguistics, "shmup" and "bullet hell" have essentially switched places, where shmup more specifically refers to the ship-shooter style of game, and danmaku refers to specifically ones with extremely high difficulty and bullet density, although there really aren't many shmups being released that fail to meet danmaku standards. "Bullet hell" has taken over to mean any game with high bullet density and the need to dodge in precise patterns, as more games have adopted elements from the genre and have needed a fitting descriptor to convey their gameplay style.
>>715587501yes, and yes