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Anonymous /tg/95968495#95968612
6/28/2025, 5:16:04 AM
I'm starting a 5e 2024 campaign soon where the players are Terminator Cyborgs sent back in time to kill the first artificer. Cyborg PCs will get cybernetic attachments/upgrades (so far at 1, 3, 6, 9, 12....). I need some help balancing these out and making sure they are all fair and FUN.

These should be like cyborg things that cyborgs might do in movies. I want the players to feel like they are in an 80s movie, like Terminator or Robocop, but with wizards and magic.

Current cyborg attachments I've written up:

>Laser Eye
>Improved Vision
>Energy Cannon
>Rocket Boosters
>Enhanced Speed
>Blink Reflex
>Body Armor

So far I've written them so each has 4 different levels, but I'm not sure if that is just too much to keep track of. The PCs will of course also not have to eat, won't have to rest, and won't suffer from normal exhaustion. I've planned the campaign to run about a year, and have a ton of stuff written for the story so far. I just need to make sure the mechanics all make sense and are interesting when the players see them at Session 0.