Search Results
7/21/2025, 3:32:56 PM
>>11881589
there are no games that truly understood what made tomb raider
all early 3D adventure-platformers, including those are more direct tr clones or derivatives, were just shallow copies without 1% of the movement/traversal depth, level design and gameplay mechanics
there are no games that truly understood what made tomb raider
all early 3D adventure-platformers, including those are more direct tr clones or derivatives, were just shallow copies without 1% of the movement/traversal depth, level design and gameplay mechanics
Page 1