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8/4/2025, 12:17:07 AM
>>717207546
The "flaw" is that it's per polygon, not per pixel. If the average depth of the poly changes, it can change draw order. If the ordering of two polys keeps changing, it'll flicker between the two. This explains a lot of the depth errors in PSX games.
The "flaw" is that it's per polygon, not per pixel. If the average depth of the poly changes, it can change draw order. If the ordering of two polys keeps changing, it'll flicker between the two. This explains a lot of the depth errors in PSX games.
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