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7/12/2025, 8:19:16 PM
>>530950649
After playing it for a while I have some complaints with it. I don't know if they want it this way or if it's just a consequence of the version they forked from, but that annoying thing where you can't cross vehicle tiles if they have a certain amount of volume in them is still in this version. It was annoying enough to be removed from even DDA, so hopefully they get rid of it in TLG too.
Also they nerfed armor hard in more ways than one. There are basically zero good 100% coverage armors in TLG, there are barely 100% coverage armors in general. On top of that they increased the encumbrance on almost every piece of armor by a lot while reducing the armor value they have at the same time. You are way, way more vulnerable in melee in TLG. And on top of THAT they made acid absolutely brutal, it corrodes your armor now and quickly. Fighting with a single acid zombie will chip all your exterior armor, to the point where you will need to be stopping to repair your gear even more than you have to in current DDA which is beyond annoying.
The weapon balance is also questionable, maybe it's intentional on their part, but it seems to me that they cut out all of the hardened/tempered etc. forms of weapons without adjusting the stats of the basic forms of those weapons, so like a random machete you find is just as good or better than a medieval sword that requires extensive crafting capability. And it seems like once again combat knives/bayonets are effectively the best weapons because of that.
Captcha related, kinda seems like they want you too shoot everything as it stands. Except they also cut ammo availability by like -90% vs DDA lol.
After playing it for a while I have some complaints with it. I don't know if they want it this way or if it's just a consequence of the version they forked from, but that annoying thing where you can't cross vehicle tiles if they have a certain amount of volume in them is still in this version. It was annoying enough to be removed from even DDA, so hopefully they get rid of it in TLG too.
Also they nerfed armor hard in more ways than one. There are basically zero good 100% coverage armors in TLG, there are barely 100% coverage armors in general. On top of that they increased the encumbrance on almost every piece of armor by a lot while reducing the armor value they have at the same time. You are way, way more vulnerable in melee in TLG. And on top of THAT they made acid absolutely brutal, it corrodes your armor now and quickly. Fighting with a single acid zombie will chip all your exterior armor, to the point where you will need to be stopping to repair your gear even more than you have to in current DDA which is beyond annoying.
The weapon balance is also questionable, maybe it's intentional on their part, but it seems to me that they cut out all of the hardened/tempered etc. forms of weapons without adjusting the stats of the basic forms of those weapons, so like a random machete you find is just as good or better than a medieval sword that requires extensive crafting capability. And it seems like once again combat knives/bayonets are effectively the best weapons because of that.
Captcha related, kinda seems like they want you too shoot everything as it stands. Except they also cut ammo availability by like -90% vs DDA lol.
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