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8/11/2025, 3:50:36 AM
>>534757901
>>534758362
Oh that would be terrible as I have like thousands of items in my world being tracked by other systems.
The physics dont matter, it's more about if this is even possible, it's all kinematic anyway.
>>534757941
But players need to be able to see the moving train and if they ever manage to get close to it and time it right, be able to hop on it and also go inside once they did hop on, all very important to my walking sim game. Otherwise immersion is lost, which is the whole value prop of my game.
>>534758110
I have them working, slow ones at least. I can make trains slow but the whole point is that my world is huge and I need good public transport because I hate fast travel.
>>534758237
I don't know, I literally can't write a single line of code, all done by my gf (claude)
I changed the laws of phyisics in this wemb so that even when we accelerate and jump, we stay in place (which is not how real life works) but not even that worked.
>>534758362
Oh that would be terrible as I have like thousands of items in my world being tracked by other systems.
The physics dont matter, it's more about if this is even possible, it's all kinematic anyway.
>>534757941
But players need to be able to see the moving train and if they ever manage to get close to it and time it right, be able to hop on it and also go inside once they did hop on, all very important to my walking sim game. Otherwise immersion is lost, which is the whole value prop of my game.
>>534758110
I have them working, slow ones at least. I can make trains slow but the whole point is that my world is huge and I need good public transport because I hate fast travel.
>>534758237
I don't know, I literally can't write a single line of code, all done by my gf (claude)
I changed the laws of phyisics in this wemb so that even when we accelerate and jump, we stay in place (which is not how real life works) but not even that worked.
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