steam 30% cut edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>534571409
I give up, playing the guitar is too hard.
I donโt get it, am I supposed to pay Gaben for him to sell my game? That doesnโt make sense. They should be paying me a flat monthly fee for having my game on their store, plus 70% of the profits from my game.
To repeat my comment: this is me
>>53468629. I usually work only like 3 hours a day remotely, with insane amount of pay.
But 10th July to 5th August shit went wild. So much meeting and work, sometimes i went full zoom meeting 24 hours non stop. Its just insane. Plus i cant rest on weekend because 6 of my cousin had marriage parties i need to attend.
So yea i just cant quit my job, just because i cant devv for a month
>>534687752>like 3 hours a day remotely, with insane amount of pay.and yet you have no game
Galduen of the Void is now finished after 1 year and 3 months of deving! I'm so happy.
>ask AI to make something simple like a FPS weapon sway system
>its garbage and i end up writing the entire thing myself
i am not afraid of AI games
>>534687832Have no game YET, m8. Not yet. This stuff takes time. Also all the codes and game stystems are basically done and working. I just need 3d assets and UI assets
>>534687879congrats, what pose did you hit for the steam verification id selfie btw
bribe
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The last few months I've had trouble starting work on my game. Sometimes I'd procrastinate until early evening and then do only an hour of gamedev if that.
So I started rewarding myself for starting work by having a brownie or a muffin or whatever I feel like eating but I shouldn't because of soul crushing gymcel diet.
And it's been working for a week so far. Now I start working right after breakfast. It's like a little ritual: I sit down, open the IDE, write down what I'm supposed to do that day and eat the brownie. I think I've associated the pleasant feeling of eating sweets with work.
So if you're procrastinating try rewarding yourself for getting to work with something you enjoy but otherwise voluntarily abstain from. Obviously food won't work if you eat whatever you want whenever you want.
>>534687480But then it would only make sense to have the best selling games on their store and not let your shitty indie game on.
>>534687879>after 1 year and 3 monthsPlease, you've been working on azur for like 4 years. Which was a better name btw.
>>534687480Don't pretend like you don't understand why the Steam cut exists. It's the largest marketplace for games by far, so obviously Valve are going to exploit people who want to sell their games on their platform. I do think it's unreasonable that indie devs have to pay the same cut as larger developers though, although there's no incentive for Valve to make any changes to the system when there's no other alternative market for games. Sure, you could sell your game on itch, but the fact that every itch developer immediately puts their game on Steam when it starts gaining popularity should tell you how lucrative of a strategy that is.
It reminds of the Unity drama from a few years ago when they increased their revenue share. Unity just wanted to siphon money from massive games like Genshin Impact that make billions of dollars a year and failed to consider how it would effect smaller games that make a fraction of that revenue. Steam should (in a perfect world) take something like 10% max from games that have under 10k purchases, but that would mean less money for Gabe so it's never happening.
>>534687879Cool man. Glad to still see you posting here, I've been away from the thread for a while.
>game is more than 5 dollars
ripoff fr bruh how am i gonna afford ts when my uma masuma horses need carrots or whatever cuh
>game is less than 5 dollars
goffy ahhhh :skull: shovelware ass bruh
Didn't see the new thread
>>534688568>Is there a better Aseprite dupe than Resprite for iPad?>I already have Aseprite but I'd like to be able to work on stuff while I'm away from home too
>>534687459>not sure if rimworld clone or just fake progress from early rimworld development
>>534688682My game will be $7. I feel like that's the sweet spot where people will still be willing to buy it on a whim for retail if it looks interesting.
>>534688446>. Sometimes I'd procrastinate until early evening and then do only an hour of gamedev if that.real talk, what are your diet and eating habits like?
I was pretty much the same way for an entire year, it turns out all of it was cus I would wake up, drink a glass of water, then immediately drink coffee, and I wouldn't eat breakfast until I had been awake for at least 2 hours.
Basically if you don't eat a decent meal within 30 min of waking, something with your metabolism gets fucked up and you're essentially in a limbo between hunger/survival mode and feeling fed. Then on top of that, the coffee before having food made things worse.
Man these burritos really fucking suck.
>>534687459Sasquatch B studio?
>>534688961It may have been the case for you, and I'm glad you managed to fix it for yourself, but generally that's not really how it works.
>>534688446Idk man I just want to make a game. So I work on it.
A plinko-style roguelike where you work at a number factory. Launch your spherical friend, Nubby, down a pegboard to make bigger and bigger numbers! But beware, if you fail to meet your number quota, the sun will explode.
Recent Reviews:
Overwhelmingly Positive (735)
All Reviews:
Overwhelmingly Positive (10,768)
Release Date:
7 Mar, 2025
>>534689430so.. *cums* many... *spurt*... particle effects making me feel like im doing something productive... *hnnng*
(me when playing nubby)
>>5346889615 meals a day, 170-200g protein total. it's just all very bland.
Now because I treat myself with something that tastes good, I can't wait to start work in the morning.
>>534689257For me the first 500 hours on a game are like that, but then it starts turning into a grind. I guess I've front loaded all the interesting work instead of spacing it out more evenly.
There is no motivation or passion or anything. You are a human being, you are goal oriented. Without a goal, you will fall off.
That's when people quit, when the next goal feels far enough that it isn't worth the reward.
>>534689790>it's just all very bland.Are you perhaps British? Use herbs and spices (more), it's a goddamn cheat code. You make the food taste infinitely better for no impact on your diet at all pretty much.
my goal is to make a game so good, people won't criticize me when i marry a 13 year old girl.
>>534689962>That's when people quit, when the next goal feels far enough that it isn't worth the rewardThat's why I never even started.
>>534690050There's another crooked reason why people still defend polanski, just a heads up.
>>534690050blud thinks he in the 18th century
>>534690014oi, yew go' a loisense fo that flayva, m8?
>>534690357One short century of roastie gaslighting is not enough to change preferences which have been biologically encoded into our genetics since the dawn of mankind.
our jobby is lowkey reddit
>>534690738they made it 18 tough, christian feminists won bigly
>>534690963What did they win? A life as a childless cat lady?
>>534687879they grow up so fast. hope he enjoys his first day of school.
Wanted to give arranging jrpg dungeon music a try. Which of these two are better, or do they both suck?
https://vocaroo.com/1kAeUcRoER4b
https://vocaroo.com/11AckNQFLUtN
>>534691841No you didn't. Now go and don't come back until it's actually done.
>>534691431Meh. There's nothing terribly wrong with it, but it's boring. Each part is very repetitive with little to no interesting material. Parts are completely disconnected from each other. They sound like they could be in any song and rearranged in any order. There's no logical flow or emotional arch.
Overall, they're not "bad", but they're nothing good about them either. They're probably worse than dime-a-dozen stock royalty free music you can buy.
Holy shit bros AI fucking won!
>>534692165thanks for the feedback very helpful.
>>534692280https://youtu.be/0iF2RQB8Cgs
kenshin dragon quest did it
>>534693975>it's literally the memeAIfag on suicide watch
>>534693975>the best ufo 50 game was just a fucking 100% ripoff shameful theft from the honourable japaneseFuck!
>>534694461This isn't what I think it is right?
>>534694528Is not NSFW but I will make a hentai version only sold on patreon.
>>534694509there's also dragon quest swords on the wii
I just realized. I have every major piece of my game in. Every screen. I want to update enemy AI, I want to put in some tips, want to write a Tutorial that is basically just text. But I mean, every mechanic is added. It's now just tinkering and filling in quality of life things and things like translations, steam awards etc. Feels good. Still work to do, but it feels good. My first game is damn close.
>>534693975Oh hey, I own that. Been like 20 years since I plugged it in but I don't remember it being that ugly.
>>534693975This doesn't look like the meme at all, also the meme is only really popular because people thing it would play like Skyrim or at least Daggerfall and you can go anywhere. Nobdoy likes on-rails games.
>there's been 2 financially successful digseum clones in 6 months
I lost my chance
https://store.steampowered.com/app/3769130/Keep_on_Mining/
https://store.steampowered.com/app/3267900/Click_and_Conquer/
https://bsky.app/profile/panthavma.bsky.social/post/3lw24ecae4k2a
castagne released chuds.
>>534695448>I'll just make stuff upThe meme is about moving in a straight line, it's identical in premise.
a game where you touch grass
>>534690738>pedo thinks his sickness is natural
>>534696162That already exists
>>534696162>touch grass>there was a tick in the grass>now you have lyme disease
infinite upgrade clicker about touching grass but it scales infinitely
>>534696496>https://store.steampowered.com/app/1468260/Leaf_Blower_Revolution__Idle_Game/>Gross revenue: $3.5m ($2.4m - $4.7m)
>>534696638steamies dont want games they want fireworks simulators
>>534696397>>534696496Choose from 1 of the following 3 upgrades:
>3rd hand (more touches per click)>gardening gloves (tick resistance)>bare feet (passive 1 touch per second)
>>534696736Luckily, I'm making a firework simulator.
streamers want one thing and it's disgusting
>>534696638How come all my ideas of non violent games where I think they suck because who the fuck would play a comfy game about collecting points under a timer, would enjoy, always get 25k extremelly positive reviews on steam?
>>534696821oh my god im so smart because the choice i picked did what it says it does holy shit my fidget spinner is making more fireworks now
>>534697116Your game ideas suck. You have no clue how to make a game fun. That game has
>Average daily concurrent players: 1.1k>Average playtime: 41.5hIt's free btw. Try it out before you make assumptions.
>enable nanite
>runs worse
unreal sissies...
>>534697116because they played DF to play it a bunch of times
>>534697436I don't think a game about being a war nurse is a bad idea bro.
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BTW I still think that game became popular was because of a free demo.
Having a free demo I think really helps with people trying the game, and then selling things like the OST, an artbook, a full collector edition at like 10 usd could work nicely on steam.
>>534697593It's not, but it's just one game mechanic with only a few minutes worth of gameplay. Commercial games are composed of dozens of game mechanics that feed into and enhance one another.
>>534697116their games have satisfying feedback from actions you can take. I don't know if you've tried that yet, you should look into it.
>>534696638https://www.youtube.com/watch?v=RyIXBjSid98
>>534697794that depends on having multiple game modes.
My games used to had only the combat mode because I did not understand how to expand a game beyond just the combat mode.
right now my framework first level takes 15 minutes to finish.
https://www.youtube.com/watch?v=DWBXyP8ULbo
If I make 10 versions of it, changing the VN sections and theme of each one, I will have 150 minutes to finish the game.
>>534697876that's the feedback system loop.
It's related to juice as core aspect, a tutorial mode and have the game present things like hitstop and character hurt animations and event dialogs to when events happens.
>>534697448Nanite is ONLY good if you're using mountains of raw scanned meshes. Its a meme feature at best.
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>>534695696>simple skinner box games successful>agdg tells you not to make simple skinner box gamesReally makes you think
How many AI voice actings is permissible to be of use before Steam shut down my game?
>>534698378use the gibberish option of sims and animal crossing.
>>534698464Zoomers aren't literate.
>>534698560animal crossing and SIMS sells 50 million games and they use gibberish sounds.
>>534698378nobody actually cares how much ai your game uses except for people who don't actually buy video games
>>534698378>How many AI voice actings is permissible to be of usezero you fucking jeet scum
>>534698464I don't understand the point of something like this. It's a copout worse than AI voice. It's not acted dialogue either way, so why even bother? Might as well stick to text.
>>534698824Those games sales numbers has no relation to the fact they used gibberish noises. Are you retarded?
>>534698719pretty much
Worst that will happen is some streamer plays your game the chat will fill up with "sounds like ai LUL" but that's about it. Those fags don't have money to buy games anyway, that's why they're in Twitch chat all day.
>>534698778Only 7% of communication is verbal. You can get 93% of the way there with just gibberish, and you don't have to worry about voice lines in 10+ different languages.
Chickens are awesome and they go buckbuckbuck
Why isn't your game about a chicken, Anon?
>>534698938my answer is that if it's good enough for nintendo, is good enough for you.
>>534698938The point is they were successful anyway despite using gibberish, not that using gibberish is what made them successful you absolute retard.
5345
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>give up on handpainting textures for years
>try it again quickly
>literally just hard round brush, shadow, highlight, smooth, crunch to low res and index
wew. then again doing it on UV unwraps is different and blender's actual texture painting sucks
is there a decent add-on for real-time UV updates for photoshop to blender?
>>534699086I don't give a shit about nintendo or what they do.
>>534699128>The point is they were successful anyway despite using gibberishSo? They probably would've been equally successful had they not have had the gibberish noises at all.
Besides, you keep suggesting this thing every time yet you never actually consider whether these animal crossing noises fit the context and vibe of the game or not. It's not a universal "end all" solution.
Which one do I use?
(arrow design is not final)
>>534699051>agdg tried to invent ideas I had 12 years ago
>>534699345>So? They probably would've been equally successful had they not have had the gibberish noises at all.Yeah exactly, so why worry about using it. Nobody is going to care
Is there still a market for deus ex likes?
>>534699168you should.
nintendo literally has a monopoly on videogames.
>>534699417What's the actual gameplay tho
>>534699445If you're just gonna ignore half of my posts and only take things out of context to make meaningless remarks, then go fuck yourself, retarded tranny moron
>>534699549Maybe? Does Peripeteia count as one? There's barely any games like that but lots of 2d metroidvanias.
>>534698778It still is more fun than silence, and often helps set the mood/character (see: Sans Undertale), as well as helps you voice them internally.
>>534699698Your own posts like "it doesn't matter just use text" lmao
>>534699741>Does Peripeteia count as one?Well, it plays nothing like Deus Ex and doesn't even feel the same despite claiming to be one. You be the judge.
Note to self: do not listen to agdg on any opinion they have unless they have a successful game and can prove it..
Much like Kanye I don't listen to any niggas broker than me.
>>534699954Well maybe that means there's a market for it since nobody is making one.
It could also mean nobody is making one because there's no market for it.
>>534699549Yes in the sense that people would buy it, no in the sense that it's not cost effective. You'd make way more money with less effort with other genres.
Once I finish my novel I can finally start working on my game set in the same world.
>>534699596I had no game design skills back then.
Pretty sure the idea was just having a bunch of chickens you can scare to jump.
Right now I would design it so there's a progress bar I can use to scare them into giving eggs, and add like diferent stats like resistance to being scared and producing more eggs, and add stuff like horn upgrades to scare them more.
Can I get your guys opinion on how to do a cutscene? Right now I have it so its just two cameras and when the cutscene starts it switches and the AnimationPlayer plays out the animation. But now I'm considering just switching scenes entirely for the animation or even doing the whole animation in blender and just exporting it as a video. What do you guys think?
>>534700080Deus Ex and imsims are outdated game design. They always contain easily discoverable dominant strategies that players can exploit to trivialize the whole game. This might've been fun when you were a kid in the 90s when everyone was retarded and didn't know how to play video games, but nowadays, it's just boring. We're already two and a half generations deep into kids who grew up with the internet.
>>534700357If you're going to do upgrades might as well make it an incremental idle game. Scaring the chickens to lay eggs adds that absurdist factor which could be a hook but then again maybe a chicken farming game played straight would do better.
>>534700431My advice is to steal the composition and shots from a real movie.
>>534700431Pre-rendered videos are easier to deal with but bloat your filesize insanely.
For example, Postal 3 weighs like 15 GB, but if you remove all the prerendered videos from the files, it will only weigh like 5 GB if not less.
>>534700543I think scaring them, makes it funny to see them bouncing.
>>534700145>You'd make way more money with less effort with other genres.Everybody and their mother is making these low-effort, cost-effective games. If I'm gonna spend a lot of time on something, I'd rather it be something I can be proud of myself rather than worthless sloppa I hate.
>>534700505You could say the same thing about crpgs and jrpgs but then they became small fads again.
Genres are cyclical, it's just about releasing at the right time. One day there will be a time for Thief-likes again.
>>534700909>One day there will be a time for Thief-likes againWhy didn't Peripeteia bring back thief likes? /agdg/ told me it's the best game ever.
>>534700810>If I'm gonna spend a lot of time on something, I'd rather it be something I can be proud of myself rather than worthless sloppa I hate.You tell yourself that to feel better, but after you ship and sell 10 copies you're going to look at what you made and realize that you just made worthless sloppa anyways.
Yes, I am projecting. Doesn't change the fact that it will happen to you too. You will honestly be happier making a "worthless sloppa" game because when you ship and sell millions of copies you'll realize that what you made wasn't "worthless sloppa" after all, but something incredibly valuable to the world, because if wouldn't have sold if it were worthless.
>>534700505>They always contain easily discoverable dominant strategies that players can exploit to trivialize the whole gameWow just like souls-slop and there's a million souls-slop games including Elden Ring.
It's almost like players actually enjoy power fantasies and games letting them feel smart for either exploiting the dominant strategies or feel skillful for beating the game without resorting to those cheap strategies.
"Balancing" singleplayer games is fucking retarded.
I honestly should just copy paste FFI-VI melodies until I can remake them from memory in LMMS.
I always love his melodies and I think I can now am good enough to copy his style.
>>534700909CRPGs and JRPGs make up for their shitty gameplay with extremely long narratives. Typically, they're 5-10x longer than comparable imsims.
Also, REPO is the best Thief-like of 2025. That is where the genre has gone.
Gaben just e-mailed he, he said my game is selling too many copies and it's crashing Steam's servers. He begged me to raise to price to slow it down but I said no.
>>534701215>worthless sloppa" game because when you ship and sell millions of copiesThe likelihood of me, in particular, making millions of a worthless sloppa game is lower than me making something I like and actually selling a bunch, simply for the fact that there's 59 billion jeets and tards like you making the same thing.
>>534700571haha ya thats a pretty good idea.
>>534700604thanks! ya you're right blenders export would be pretty huge.
>>534687879What the fuck is a galduen?
>>534700505>Deus Ex and imsims are outdated game designStop pretending you're a triple-A studio executive. "Outdated game design" is only relevant if your goal is to make a mass market game that appeals to as many people as possible. Last time I checked none of us here are managing multi-million dollar projects that need to recuperate their production costs.
Indie developers can afford to target niche genres like traditional ImSims because there's less on the line. There are players out there who want more ImSims, and if someone makes a new ImSim they're likely to play it. If you want to be like Marnix, pretending you're managing a real studio and putting profits ahead of everything else, then go ahead. To me that seems like cucking your creativity for no reason. The odds of payoff are so slim that you'd be better off making whatever you want to make.
>>534701560you can export the animation as a gltf animation then render as ingame cutscene, that way it will be much cheaper to render as game animation than playing a complex video.
>>534701805>Last time I checked none of us here are managing multi-million dollar projects that need to recuperate their production costs.losers
>>534701876oh cool thanks! thatโs sound great! I didnโt think about that
How difficult is it actually to set up Steam achievement for a Unity game?
>>534701805I've been away for a few months, how is that guys "studio" still around. I see they've switched to making horror-slop but with such low review numbers I don't see how it's paying the bills for 3 guys
>>534702086remember to look up a tutorial on blender curve and NLA editor.
generally you will want to use the NLA editor to make a cutscene in blender.
>>534698464I'll use this approach mixed with the Zelda approach.
Something like this:
https://www.youtube.com/watch?v=bONU-buMNOk
>>534698778A voice actor wrote this kek
>>534700145>>534701215>>534700505fucking kill yourself already retard. The games industry is sick and if you don't understand what's actually happening you were never gonna make it as a dev in the first place
>>534702169They netted likely around 300k. 100k a year for each person isn't nothing.
>>534702768>He doesn't live in a developing country where a new home is 25k usd
>>534702768That's mostly from youtube though
>>534702483I understand what's happening perfectly fine. The games industry is sick because the big studios keep wasting obscene amounts of money making high effort games when players only want low effort stimulation. Indies don't have lots of money, but they do have time, which they then waste making high effort "artistic" games that nobody wants. Players want low effort stimulation focused games, and dismissing those kinds of games as "slop" doesn't change anything.
>>534702169I've also been away for a bit and only recently got back into following BiteMe slop. It's very obvious that the Youtube channel is the main revenue generator (and likely only revenue generator) for their studio, not the games. They've been churning out the exact same generic gamedev advice videos backed up by virtually no experience that I can remember from when I stopped watching. Think of any topic relevant to gamedev and they have 4-5 videos on that same topic rehashing the same points but in a different order. It reminds me of how fitness channels will eventually run out of things to talk about after covering all the essential topics of lifting and gradually begin an endless cycle of repeating lifts and diet tips they've already covered.
>>534703002No, that's purely from Steam. I have no idea what they make from youtube.
>>534703042You are the most retarded ghetto gorilla on this entire website. Imagine you are a 10yo kid trying to plan ahead for his life. You're startegy is to look at your 80yo grandpa and copy his exact daily routine with the argument that this will make you as experienced and successful as he is. You don't understand jack shit. You are blind and you were never going to make it.
>>534702923No I don't. I live in the states and I already own my home. Regardless 100k a year is still good money unless you're living in LA or some shit.
>>534702923you get $300k in that kind of country, you'll have the local favela gang hit you up for $250k
>>534703374you can move to the nice rich fag areas.
>>534703272Your analogy makes no sense. Copying what made 80yr grandpa successful would be like trying to copy Deus Ex because it was successful in the past. Denying what consumers actually want and saying that anyone who notices what consumers actually want is retarded doesn't change simple reality.
>>534703594You're a giga retard who will never produce anything of consequence or have financial success. Go die in your slop hole. The data completely contradicts your entire reductive worldview. People like you should be locked away so the rest of us don't have to be exposed to your retardbabble
>>534702483>The games industrygo back to /v/
i got my self in quite a predicament
>>534701805One-billion-percent correct take.
IF YOU'RE NOT THINKING LIKE BOBBY KOTICK YOU'RE NGMI. YOU HAVE TO HATE VIDYA AND BE SOULLESS TO MAKE IT. -some faggot on agdg
If you're thinking like a AAA CEO but your entire team consists of only (You) then I have some bad news but you're not gonna be making any games like that
Tweaking some numbers, changing some integers, fiddling with some digits.
>>534704230These aren't /agdg/ posters. They're teenagers from /v/ who watched some Asmongold clip about "the state of the games industry" and now regurgitate that take wherever they go on the internet because they have no free will or ability to form their own opinions.
>>534687879Congrats! Your dedication to finishing is idolizing.
What about an interactive comic that's also a game.
>>534704986I have the idea of making pop up books in godot.
>>534704986Just like Dustborn!
>>534704986Visual novels and graphic adventure games already exist.
>>534705330That sounds fun
>>534705335No, nothing like that. I mean a literal 2D comic made up of panels. 80% VN, 20% gameplay. There's combat and it also looks like comic panels somehow, like when you attack it's a comic panel of you hitting the enemy and then panels for whatever they do in return.
>>534702768did they release a game and it didn't flop?? last I heard they were working on some management game and it looked far from release. and this was after they canceled a 2D japanese chick action game (zero dollars earned obviously).
>>534703983this but unironically and without the transcoded pic
>>534705960that's an heterosexual man thoughbeit
>>534704538That guy just talks about DEI or how games shouldn't be too hard for 9-5 gamer dads or whatever. He has no knowledge or insight of what kind of genres sell and what don't.
>>534701805>Indie developers can afford to target niche genres like traditional ImSims because there's less on the line.ImSims are a pretty damn high production costs genre for games, so indies targeting them isn't that good of an idea even if "there's less on the line". If you're willing to put in 10 years for a single game like Peripeteia then I guess that's fine though, it's clearly a passion project. But I feel that finding success with a shorter game first (think FlyKnight) and then using money to hire a small team for an ImSim to be done in 3-4 years would still be more better for your sanity.
>>534695696imagine unironically putting your name behind this slop
A cost efficient and small scope ImSim.
>>534707009If I made it 2D would it no longer count as an ImSim?
>>534695696holy shit
my ideas keep getting stolen
i was supposed to do them first
Does Streets of Rogue count as an imsim?
>>534707009I've been thinking of this. I'm making such a giant game, why not make a quicktown slice of it that takes place in a city?
>>534707009Kind of like gloomwood
>>534707130Deadeye Deepfake Simulacrum is 2D, but still an ImSim.
>>534706672This. Putting 10 year of your life on the line "isn't much" only if your life is worthless to begin with.
>>534708261Well then, probably the best way to make an ImSim feasible for a small team of 1-2 people would be to make it 2D
>>534705554>There's combat and it also looks like comic panels somehowHell yeah, Comix Zone 2!
AAAAAA fuck fuck fuck my PSU died yet again. I just replaced this piece of shit less than 2 years ago. Why didn't I push my project onto github yesterday? Fuck me.
>sit down at desk
>sweat through my clothes
>take a cold shower and change clothes
>sit down at my desk
>sweat through my clothes
>take a cold shower and change clothes
>sit down at my desk
>sweat through my clothes
I HATE SUMMER I HATE SUMMER I HATE SUMMER I HATE SUMMER
>>534708261>Deadeye Deepfake Simulacrumit's not an imsim, it's procedurally generated slop because the devs can't into level and environment design
>>534708906You don't have to wear clothes you know
Made a CRT filter by just taking an image of some scan lines, making it a UI element and lowering the opacity + lens distortion, bloom and vignette. Didn't have to write any shaders.
>>534708989/v/tard buzzwords don't change the fact that it's an immersive sim. You don't have to like it, but it's very clearly an immersive sim. The entire premise of the game is to force the player to interact with the world to find and collect evidence in any way they see fit.
> Allows usage with AI: No
> NoAI: This model may not be used in datasets for, in the development of, or as inputs to generative AI programs.
lol who's going to stop me?
>>534709554Into the Necrovale did this and it looked really bad. I wouldn't recommend it.
>>534709609I bet some of the stock images I used to make textures were generated and I am none the wiser.
>>534709794>he doesn't go on texture hunting adventures taking pictures outside to use in his game why are you depriving yourself of one of the only fun parts of asset creation
>>534709794>He doesn't exclusively use textures from stock cds from the 90s that were used in Mario and DoomSouless
>>534710291copyright extends 70 years after the photographer's death
I'LL STEAL IT!
NO ONE WILL EVER KNOW!
>>534710535>get caught>court orders you to pay the copyright holder the $20 dollars the collection cd was worth last time it was on sale in 1994
>>534699157The hat and rope look good, but that face kind of stands out for being flat.
>>534709763It doesn't look very authentic. I'll put finding/writing a proper CRT shader on my todo list.
>>534710068>>534710291It is shaping up to be pretty soulless because I am lazy. I'm also trying to figure out baking lightmaps at a low resolution instead of vertex lighting to save time. My excuse is Quake used lightmaps.
>>534710745adjusted for inflation its about 43.38
to aspiring imsim devs:
because it's a genre made of mashing up a bunch of other genres together, why not try making a game in those individual genres first?
Make the smallest scope first person shooter, melee combat, puzzle, or stealth game you can first and then do it again with another genre. Snowball them all together and you'll have an imsim plus 4-5 small games to bundle for sales.
>>534694461>What should I add next?An actual game with gameplay? What do you do other than walk around?
>crt shader
>not lofi shader
>not feeling like you're playing a printed image of a photograph of a vhs recording
>not using audio filters to complete the effect
>>534711258talking to get points so you can get seps.
>>534711321So your game is a visual novel, seems like the you need to make actual dialogue and a story then.
>>534711602yeah, it's closer to tokidoki memorial + roguelike.
>>534710745>"actually your honor, he illegally distributed the infringing assets to every person who downloaded his game">now ordered to pay $20 dollars for every copy of the game sold
>>534711670I just had an idea from your woman catching abduction game, make conversations RPG combat windows, instead of attacks you have conversation topics and replace the health bars with interest bars. You wing by maxing out their interest bar and you lose by your MC losing interest to the point where they drop the facade and reveal themselves to be a chud.
Guys wouldn't play a game like this though so replace the MC with a woman and the girls with men and replace convo topic attacks with actions like twirl hair, smile suggestively, second glance, pretend to be in distress etc.
>>534712017>sell game for $30>still earned $10 of profit
>>534712325now replace the mechanic of dropping their HP points to 0, to increasing the progress bar to full, so is like technically the same as dropping to 0, but instead of killing the wifu, you unlock her next level until there's seps.
Add a time limit of how many attempts you have before the game over, or a daily time limit like occarina of time.
>>534709554Great! Now add an option to disable it.
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed;
public float sprintSpeed;
public float gravity = 9.9f;
public float jumpheight = 5.0f;
private PlayerControls controls;
private Vector2 moveInput;
private Vector3 jumpInput;
public Transform groundCheck;
public float groundDistance = 0.15f;
public LayerMask groundMask;
Vector3 velocity;
private Rigidbody rb;
private bool isGrounded;
private void Awake()
{
controls = new PlayerControls();
rb = GetComponent<Rigidbody>();
controls.Player.Move.performed += ctx => {
moveInput = ctx.ReadValue<Vector2>();
};
controls.Player.Move.canceled += ctx => {
moveInput = Vector2.zero;
};
controls.Player.Jump.performed += ctx => {
if (isGrounded)
{
velocity.y = Mathf.Sqrt(jumpheight * 2f * gravity); // <-- use this in FixedUpdate
}
};
}
private void OnEnable()
{
controls.Enable();
controls.Player.Enable(); // ensures the action map is active
}
private void OnDisable()
{
controls.Disable();
}
private void OnDrawGizmosSelected()
{
if (groundCheck == null) return;
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(groundCheck.position, groundDistance);
}
>1/2 of my movement code
learned saving and loading
>>534713285next time use a pastebin
>>534712017infinite upgrade captcha simulator
>>534713285 void FixedUpdate()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
else
{
velocity.y += -gravity * Time.fixedDeltaTime;
}
Vector3 camForward = Camera.main.transform.forward;
Vector3 camRight = Camera.main.transform.right;
camForward.y = 0f;
camRight.y = 0f;
camForward.Normalize();
camRight.Normalize();
Vector3 moveDir = camForward * moveInput.y + camRight * moveInput.x;
moveDir.y = 0f;
moveDir.Normalize();
if (moveDir != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(moveDir);
}
moveDir.Normalize();
Vector3 horizontalMove = moveDir * moveSpeed * Time.fixedDeltaTime;
Vector3 verticalMove = Vector3.zero;
if (!isGrounded || velocity.y > 0f)
{
verticalMove.y = velocity.y * Time.fixedDeltaTime;
}
rb.MovePosition(rb.position + horizontalMove + verticalMove);
}
}
>2/2 of my movement codeI don't fucking know what's causing this. It just happens when I move. No jumping or anything
>>534713310Now realize you have to do another save for settings like resolution, sound, etc. that is separate from this one and loads on its own after first play because it has to load before a save slot is loaded.
anyone else started waking up and going to bed based on claude code 5 hours limits?
finalizing some of my shaders. Today I'm working on the hatching shader, the painting shader, and the retro shader since these need the least amount of fixing.
Probably gonna put them up on the unity store when I'm done cus I need some extra $$$
>>534714117Love the Hylics-ish look
>>534712875We're really cooking here, we need to patent these mechanics though to keep them out of the hands of pedo devs.
>>534712325>chuds>abducting women>talking to people irl>doing anything irl
>>534713452>if (isGrounded && velocity.y < 0)>{>velocity.y = -2f;>}>else>{>velocity.y += -gravity * Time.fixedDeltaTime;>}What is this?
>>534712325Has anyone made a Castlevania clone called Rondo of Chud yet where you have to defeat Ackula? I read the idea in a YouTube comment section.
>>534714568My efforts to make it so that you don't fly upwards when you're not jumping
>>534712325>Guys wouldn't play a game like this though so replace the MC with a woman
>>534713452Your entire way of thinking about this is bad, you've got so many redundant operations and carrying vector 3's for horizontal movement and vertical movement. First thing you should do is vector decomposition, work with the x and y only for horizontal movement and use a float for vertical movment, compose a vector 3 at the end before applying the movment, that way you can be sure that they're totally isolated.
You should also disable this:
if (moveDir != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(moveDir);
}
until you get your x and y movement working right.
>>534714568>>534714568iirc you shouldn't be setting velocity directly like that all the time cus doing that cancels any forces that are currently being applied
>>534715182The redundant options were more a result of me trying to create multiple layers of "No" for this one glitch.
For some reason the X and Y value seem to be completely connected, and when you move forwards, it's like the Y increases as well.
I tried to stop this but it didn't work
>>534715502It's because you're using a vector 3 for x and y operations, if you have any sort of error in there, the normalize operation will magnify it.
To troubleshoot this I would start at the final step and check horizontal and vertical movement individually since they're both Vector3's right?
rb.MovePosition(rb.position + horizontalMove + verticalMove);
}
}
Take out the +verticalMove and see what happens, if it still floats up then your problem is with the horizontal code and vice versa.
>>534714970Why is Skyrim not an immersive sim? I think the fact that you can drag a basket over an NPC's head to rob them literally blind makes it quite immersive.
>>534714970I think you meant to post this.
>>534716131If you could stick a basket over Alduin's head and defeat him without him noticing you then it would be an immersive sim.
>>534715815Thanks
>>534716261I suck at programming m8
>>534716309You can one shot him with stealth archery. That's immersive enough.
>>534694664Very underrated title. I miss the Wii/DS era, so many weird experimental titles given the greenlight.
>>534715815Okay I removed the horizontalmove, but now it's back to uncontrollably jittering and drifting around when I move.
>>534716897You can one-shot with anything in Skyrim because alchemy is broken. That should rule it out of immersive sim.
>>534713285>>534713452shut the fuck up chatgpt
>>534717192The ability to break skills like alchemy is very immersive.
43
md5: 4f862064c0aeae1d99bc52c742c5bae7
๐
This one goes out for my fellow aggies.
>>534714970>girl tricks you into talking about imsims>uno-reverso them autistically complaining about how the terms roguelikes vs roguelites are misused Seriously though, some richfag needs to put his foot down and create proper hard genre term definitions, its the wild west of nonsense at the moment.
>>534704538Its so weird because if they werent so sheltered they'd realize the last 10-20 years of the indie game scene leaping forward is the best aspect of the hobby. But all they do is hyper focus on AAA slop while screeching about wokeness. /v/ would have a lot less miserable people if they actually cared about the indie scene.
>>534717459Ah, but by assuming authority he would in fact legitmize the opposition.
Went trans shopping again ^w^
>>534717229This is correct. I used ChatGPT to try and learn how to code.
I didn't ask it to code for me though, I tried to ask it to TEACH me how that shit works.
>>534717524That's the gist of anti-woke. They can never be happy as long as there's a single "woke" thing in existence. And as the term isn't defined, they never run out of enemies.
>>534717173?? I said take out the vertical move.
>but now it's back to uncontrollably jittering and drifting around when I moveThat doesn't make any sense. Is your character kinematic(moves only by code) or physics based?
Is there anywhere a 3d modeler can get work?
I have tons of experience with modeling and can make tons of things not even modern developers can do because I worked on 2000s games. (for example, I can make full sliders for heads unlike devs who made BG3); ectect.
I am very good at vertices optimization and know how to design specular mapping (shadow maps) which isn't even taught in college anymore.
I've been wanting to work with a developer to make something unique; but I am a modeler, not a designer (I am very good at ideas/concepts but shit at coding) but I am a master at doing what I do.
Just curious, or am I in the wrong thread?
A grand and terrible dread is now lifting from my spirits
>>534717459No, moron. That's exactly what shouldn't happen. Genres do not matter and have never mattered. What matters is making a good game. Trying to be #1 in your genre is like saying your good at maths because you compete in mathematical olympiad. It means nothing to real game dev where the intrigue is creativity built upon all of history. Not just your weirdo magnified narrow minded glimpse of reality where roguelike deckbuilders (which are really roguelite) reign supreme.
>>534717964PYW. If it's actually good and you don't have a specific game you want to make, you can just sell shovels (assets).
My game was banned in Germany due to some content in it. Valve offered me to create a separate German appid that will be censored and that's what I will do.
However, it occured to me that selling a German specific copy of my game without having any kind of German translation is... Odd I guess. But I don't have any money, like I am giga poorfag, so I have to use ChatGPT for translation. Do you think this is fine? Would Germans be fine with that?
>>534717040It was okay. Basically suffered from the same thing that all motion control games suffer from, lack of precision input. Too bad the Switch isn't backwards compatible with the Wii, would be cool to see a motion control peripheral using all the tech advances developed for VR.
Or could just emulate and use a mouse, I guess.
>>534718190They know English anyways, it barely matters unless you want to sell to Germans. This rule of theirs is enough to not deal with them.
>>534718085Genres matter. Genre clearly communicates to customers what to expect. Players don't want your original-like garbage. They want more of what they already know they'll enjoy.
>>534717827I removed the verticalmove, nothing changed, so I removed the horizontal one instead per your instructions.
As for your second question, I'm doing a pseudo-DMC1 style camera where your horizontal movement inputs are based on which direction the camera is facing
>>534718190If AI translations are good enough for AAAs, it's good enough for you.
>>534718338They know "english"
infuse your game with soul by transferring the souls of orphans into your game
>>534717558Do not try hard.
>>534718376NTA but what about a new take on what they already enjoy?
>>534718558Isnt that basically what using AI does
>>534718143I don't want to sell assets because I don't want certain games having my stuff. As I said, I can make full head models with full face sliders and body sliders. Compared to that making a shovel is literally nothing.
Like, I can do stuff like that, I just want to make a game or get into actual projects because it's way more fun.
(I will say though, where DO you sell assets? I'm retarded when it comes to self-selling; i'm just extremely talented in WHAT I DO<-)
I also have mods on steam with 30k subs too, i'm just extremely autistic and retarded with actually making money.
>>534718085In my game when you die you go back to a checkpoint. That means its a soulslike!
>>534718376>Genre clearly communicates to customers what to expect.Except when it doesn't you moron.
>Hey I want a game like Baba is You and Obra Dinn. Got any of that?>How about you look in the puzzle section full of a bunch of everything and where horror games take up most of the space? You might find what you want. I don't know.>Never mind. How about games like Morrowind and Daggerfall?>Yeah, we've got a great open world action adventure rpg section.>Ok, but how do I know which are like Morrowind and Daggerfall?>What do you mean? It's open world action adventure rpg. Same as the rest of the stuff in there.
>>534718190Is there any good resource on which country has what laws on this shit? Germans being autistic about whats in games is a well known meme, but I had no idea south korea was like that too until some anon mentioned it here, and now I'm paranoid about what other random countries might come for my ass due to something I put in a game
>>534718581Yes, or you can mash together genres. They want something that's 70-80% known and 20-30% new.
>>534717524>>534717807Modern /v/ is mostly zoomers who are old enough to just barely remember when people were talking about Gamergate and how big of a deal it was at the time, but they were still too young at the time to actually participate in the online flamewar. Now they're desperate to turn every modern gaming controversy into their generation's own Gamergate equivalent. All that's done is created a type of person whose primary source of entertainment is finding new things to get mad at, as well as a cottage industry of reactslop streamers (Asmongold, Cr1tikal, and the dozens of bottomfeeders below that tier) who earn their livings by pandering to this audience of people who want to be enraged by something.
I thought with Concord's immense failure they'd finally be satisfied. That was the closest anything in the last 5 years has come to reaching the online frenzy of Gamergate, but evidently that wasn't enough. Or more likely those same streamers I mentioned before are the ones manufacturing each new outrage topic, desperate to keep farming views and by extension ad revenue.
>>534718537>If AI translations are good enough for AAAsWhat
>>534718950Valve will tell you if it trips and more often than not it'll only trip for German if you have lewds. 99% of the world doesn't have a broad ruling, but they might have very specific stuff and in that case, it won't hurt you until it does.
>>534713285>>534713452holy fuck I'm glad I chose gaydot instead of this autism lmao
>>534718816Baba is a sokoban. Obra Dinn is a detective mystery. It's not that complicated.
>>534719006Its not just zoomers sadly. You see a lot of 30-40 year old /v/irgins obsessed with this stupid shit. There's even a dude in his 60's who keeps posting /v/ culture war shit on twitter, its so embarrassing. At least zoomers have the excuse of being young and stupid.
>>534719193Damn, literally the midwit in my green text but real.
>>534714117looks transcoded, 0/10
>>534718816NTA but your complaints seem to be directed at Steam's genre tags and not the concept of genres themselves. As per your horror game example, no one considers Silent Hill to be a "horror puzzle game", it's just a horror game that contains some puzzles. It's tagged with Puzzle because that makes it show up in more searches. It's not rocket science.
>>534719172What is with you
Unironically I've never played imsims, and I think I never will. I didn't even know about the genre until I saw the whole rant early on the thread.
My time for playing games has left long time ago. The idea of putting so much time playing videogames is repulsive to me.
With that being said. What did I miss? Are imsims that good?
>>534719259I like to tell myself it's mostly children because I don't want to accept a reality where grown men are obsessing over this type of slop.
>There's even a dude in his 60's who keeps posting /v/ culture war shit on twitter,In this case that's the cottage industry I was describing. Outrage bait is super hot on Twitter because it farms interactions and can earn you money. It's all one big grift.
>>534719498Why would you ask random people to spoonfeed you an opinion on a game you haven't played? What is there to be gained from that? Play it yourself and form your own views. If you don't like it refund it. If you end up liking it then maybe try more. Strangers on the internet don't need to be your babysitter.
>>534719498You didn't miss out on much. They're all janky games with simple exploits. You're supposed to have fun breaking the game, but they're too easy to break and the gameplay once broken isn't very fun. If you're a modern gamer with basic understanding of shit like line of sight and pathfinding, then the genre will suck for you.
>>534718816Just making the case for needing better genre definitions desu.
As for your fancy genre defining games, its fine we can have that too. Novels already handle this by classifying things as literature vs genretrash, we can do something similar with games
>>534719540Well if its any consolation they'll die as joylessly as they lived. These people are bitter husks who cant even pretend to enjoy the hobby they claim is so important to them, and they deserve their misery. Its so easy to find cool video games if you put in an ounce of effort.
>>534719489i just have a lot on my plate right now man
>>534718415Ok so if nothing changed when you took out vertical move then your problems are in the horizontal move code, and what do you mean by jittery when you took out horizontal move? Your character should only be able to jump if you take out horizontal move.
Make a backup of your script and start over from scratch, and try something like this for the second part.
Vector3 camForward = Camera.main.transform.forward;
Vector3 camRight = Camera.main.transform.right;
>camForward.y = 0f; DELETE>camRight.y = 0f; DELETE>camForward.Normalize(); DELETE>camRight.Normalize(); DELETE>Vector3 moveDir = camForward * moveInput.y + camRight * moveInput.x; MODIFYMOD: Vector2 moveDir = camForward * moveInput.y + camRight * moveInput.x;
>moveDir.y = 0f; DELETE>moveDir.Normalize(); DELETEif (moveDir != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(moveDir);
}
>moveDir.Normalize(); DELETE>Vector3 horizontalMove = moveDir * moveSpeed * Time.fixedDeltaTime; MODIFYMOD: Vector2 horizontalMove = moveDir * moveSpeed * Time.fixedDeltaTime;
>Vector3 verticalMove = Vector3.zero; DELETENEW: Float verticalMove = 0f; -I don't know your language so make it work
if (!isGrounded || velocity.y > 0f)
{
verticalMove = velocity.y * Time.fixedDeltaTime;
}
NEW: Vector3 finalMove = Vector3(horizontalMove.x,horizontalMove.y,verticalMove); -again make this work
>rb.MovePosition(rb.position + horizontalMove + verticalMove); MODIFYI don't know what you're doing here, why are you adding the previous position in a move function?
MOD: rb.MovePosition(finalMove)
}
}
>>534719368How can you talk of genres without also talking of Steam genre tags? Most of the world uses Steam and its genre tag system. That's even what makes genres so bad, people can tag whatever they want and fix the entire system, but no one does except in the few cases of tags like Dwarf and traditional roguelike. Yes, Steam could fix all of this with a better algorithm like SteamPeek which actually gives you games similar to the one you pick, but they opt to do their discovery queue which works for a variety of reasons such as most people not playing hundreds of games or having little to no taste, so whatever they get holds their attention long enough before new games release and jump ship. That's why there's dumb stuff like
>I want a Dishonored-like and Thief-like>I want a Diablo-like>I want a Hollow Knight-likeIf it's going to be game specific, then something like SteamPeek is far superior than this genre madness. It'll just give you every single game related to the one game you want to see more of. That's not a genre.
https://open.spotify.com/track/2CvqA0HXoBk46epUacjLaB?si=4fqXBga6RWa2fyyGNHJp3Q
Post activist programmer music
>>534720124I took out that part but no, it could still move horizontally.
Unless you're not talking about JUST the part in the rb
Looking through the /agdg/ archive and damn, there's some real hard-hitting gold in there
>>534717639Expect tons of fabricated data
>>534720125Steam's goal isn't to show you exactly the game that you think you want. It's to show you games that they think you're most likely to spend your money on. Those two are not necessarily the same thing.
>>534720426In what regard
>>534719498imsims are dumb games where you laugh because you fooled the guard by hiding in a cardboard box
>>534713285rookie numbers.
t. enginedev
>>534717638you need an intervention again you mkultra'd nigga
>>534720442They're not the same thing, but they might as well be. Your money is your value measure and people clearly don't understand what they value. They misuse their time and money all the time. Ergo what they think they want is for all intents and purposes the same as what they're most likely to spend money on.
>>534720258uhhh, if enough people think something is true then it's true, just look at the holocaust
>>534720608I only smoke and jesus christ told me to be trans in a dream
>>534720249>I took out that part but no, it could still move horizontally.That doesn't make any sense, how does your character translation work, does the rb.MovePosition() function translate from the last position or are you setting a global coordinate relative to the world origin (0,0,0)?
>>534720124I made some mistakes here, I forgot to compose a vector for:
>Vector2 moveDir = camForward * moveInput.y + camRight * moveInput.x;It should be Vector2 moveDir = Vector2(camForward*moveInput.y, camRight*moveInput.x);
Again I don't know your language, you'll have to figure out the syntax.
>>534720697Na. All the time, people pay money for games that they'll never play.
>>534719819Books are further proof of genre degradation. They keep making up new BS like Literary Fiction and Cozy Fantasy and have such broad genres that the librarians could never keep up such a system. The book either goes in one area or another, but you'll likely find it by either its title or author. That's how organization works in a highly complex system. Books are even worse than games because how often do you hear people just pick up a book? A random book. Very few people do that. They would rather pick from the thousands of hits any seasoned reader already knows.
>>534721074Quod erat demonstrandum.
I went to an anime convention this weekend and saw a girl dressed as Bocchi. I'd like to say it was a nice experience to see my favorite anime character out in the wild, but it actually only made me more depressed as I realized I will probably never have a cute gamedev gf. Now whenever someone posts of Bocchi in this general I'm going to think of this girl and regret not going over to talk to her.
Archangel ariel also said I'm cute
>>534721000I'm using C# if you must know
>>534720258I dont really care about making it financially as a game dev, I have other means to survive. I just want to follow my dream before I die.
>>534720981>>534721320Nice judeo christian values.
>>534721613No I don't know C# is what I'm saying.
I think all your problems are from
>rb.MovePosition(rb.position + horizontalMove + verticalMove);I think it should be rb.MovePosition(horizontalMove + verticalMove);
But try what I have here
>>534720124 because there is way too much useless stuff bloating up your code.
>>534721074DEUS EX MACHINA
>>534720981You realize those dreams don't actually mean you're trans, right? I have dreams where I dress up as a girl or turn into a girl and I'm not trans. I have dreams where I get fucked or have to suck my friends dick and I'm not gay. Dreams aren't spiritual messages from above, they're just the result of your brain randomly firing neurons and attempting to make sense of it.
>>534722289NTA but I see dreams are your subconscious mind and unfiltered thoughts
>>534722282I'd play that. I get to harass, beat, and rape women AND murder gays? Sounds DOPE.
>>534722282a Paper's Please-like, only instead of working the border you're managing a group of Muslim extremists attempting to smuggle weapons and bombs into a country. To further distinguish the game from its inspiration it adopts a whimsical, comedic tone a la Four Lions.
>>534722289NTA but you at the very least have a TG fetish if you're dreaming about that stuff
>>534722289You couldn't get me to admit this through torture
>>534720879the holo what? that sounds like something you just made up
>>534721865A lot of that useless stuff was me more trying to solidify what I already have
>>534720981Check yourself into a psych ward you delusional fucking freak
>>534708906Stop taking cold showers, you're conditioning your body to fight against the heat. Instead, take warm showers, or at least lukewarm showers.
Okay say that but you aren't tough cookies or as smart as me
>>534722968It's duct tape, duct taping over a problem in your code design is never a good idea.
Also I need feedback from you if you want proper help, I need to know what changes you're making and what effect it has.
This is my main concern: rb.MovePosition(rb.position + horizontalMove + verticalMove);
Why do you have rb.position in this?
>>534723349I'm going for a run, I'll be back in an hour to see what you've changed.
>>534719795>>534720489>You're supposed to have fun breaking the game>where you laugh because you fooled the guard by hiding in a cardboard box>but they're too easy to breakSo it sound like a game that I would love but done badly. Maybe I'll consider playing one then.
>>534719728I saw the discussion here, I'll ask here, simple. As I said, I don't enjoy playing games as I used, so I prefer to do a little research before even considering playing one game.
i don't get it, sculpting one single model could take a whole day, then you will have to remesh it, texture it, rig it, and animate it.
how i am supposed to do hundreds of assets like this
>>534723678You'll get faster
>>534718190How big is your game? Do you only have text? What kind of game is it? I might help, if you'd like
>>534723678This is why you should make a game that's fit the skillset you already have. The people who make 3D games are already good at modeling/rigging/texturing/etc. The people who make 2D games are already good at drawing/2D animating/etc. before they started. You're doing yourself a disservice if you're trying to learn an entirely new skill as you make your game.
>get finished testing my game for 2 hours
>feeling disoriented and dizzy
>>534723678Take the sprite pill. I'm only using models for my big boss fights.
>>534723678Don't sculpt it and stop overscoping? Post a picture of what you're trying to make, there's like a 90% chance that it can be and should be made by hand poly modelling.
>>534723678>sculptingI really hope you're just using this term interchangeably with modeling
>remesh itoh no
>>534724168>>534724168>you should make a game that's fit the skillset you already haveThank God I started making a side project as training process. I'm even considering to do another side project kek.
>>534723678>i don't get itit shows
>>534724168You're literally retarded, you don't know the definition of the words "good" or "value", and everything you could ever possibly create will be absolute garbage
>>534725216This guy gets it.
>>534724763Why do you people do this to yourselves
found a new channel to listen to while working
https://www.youtube.com/watch?v=NoYqFG8n0AY
>>534724356>poly modelling.that would take more time unless you are doing lowpoly slop.
>The people who make 3D games are already good at modeling/rigging/texturing/etc.people who are good still take half a working day to sculpt a full model, around 5 hours, excluding rigging and doing the animations.
>>534725464>game starts with an imsimNot listening.
>>534723586I should probably get my workout in as well.
I kind of agree that the rb is a problem because I ran a debug
>>534725827you're missing out big time
you can't spell IDE without DEI
>>534699549I think so, considering there'a a lot to improve and iterate upon (and prove it can be done better than we did). You have our full support if you decide to work on a game like that.
>>534699954It is an interesting situation to be honest. We get both "apes DX too much" and "not DX enough" critique. I can empathize with both outlooks.
>>534699954We stopped heavily referencing it in our marketing because we feel we went our own way early on, "Insprired Looking Glass and Ion Storm titles" is a safer statement than "literally polish deus ex". Still, nothing beats that classic frob highlight. And we want modders to be able to import DX levels into it.
>>534706672Unlike boomer shooters, imsims are fucking hard to make and require a very dedicated kind of autism, so you don't see many of them. There are other indies trying to tackle the genre, I try to stay in touch and support all of em, but it does feel like some go radio silent at a point.
>>534707130DDS is another aggy imsim and it's 2D
>>534701097Filcher is great and it bums me Thief fans' reaction was a "yeah but I can just play Thief"
>>534726363Thats so weird because there hasnt been a Thief in decades other than that god awful attempt at a reboot. You'd think Thief fans would be clamoring for a fresh attempt.
>>534714117realized my post processes won't work on older Unity versions... So now I'm recreating them on the Shader Graph thing.
I hate working with shader graph it's a pain in the ass.
>oh... you want to use one of Unity's built-in keywords?? LOL NAH>what's that?? You want to do a loop?? As if.>Whoops! YOU CANT JUST MAKE THIS INTO A VOLUME>Nope, you have to make 5 scripts cus it's a shader graph. Can't do it in two scripts like a real shader.
https://www.youtube.com/watch?v=tfdDEpCoDi8
The Indie Game Get Rich Quick Dream (Scheme)
https://vocaroo.com/1mCxreWkTCcu
https://vocaroo.com/1hYMtT2JClI0
https://vocaroo.com/1jgzzmDW9AVj
loud noises
>>534726363>Filcher is great and it bums me Thief fans' reaction was a "yeah but I can just play Thief"This is always going to be the case when all youโre doing is imitating old classics. People are naturally going to gravitate towards what theyโre familiar with and what has the most name value unless you offer them something that iterates on the original in a meaningful way. There has to be a reason to play your game over the original, it needs to have another layer to it. And even still, that extra layer can sometimes end up alienating the fans or the original and then youโre in an even worse spot.
>>534724763My recent side project cannibalized by previous main project. I've never been happier with my life.
I'm making a sci-fi game and the final boss is gonna be Hitler
>>534726964Persona 2 and Wolfestein-3D already beat you to the punch.
>>>534615323My next or supposedly current game is not a Nortubel 2, but the Hirdrih game I barely started.
I probably should get back by the end of this month, even if I'll end up rushing some shit and begging for help in different places.
Honestly, I wanted to make games for certain characters/settings before I do a true Nortubel sequel.
But at that point. I should be beyond a hobby tier dev now and take this all seriously.
>>534687879Congratulations.
>>534727126yeah but those are 20 year old games
I haven't seen a Hitler boss in forever
>>534727210Wasnt Hitler in the last Wolfenstein game
>>534726938>by"My". I think I'm getting senile.
You can use a decal projector in Unity to create those little round shadows underneath moving objects they used to have in games before Carmack invented stencil shadows.
my game has a stupid fucking retarded fake bug placed there by a warlock and/or sceptre to slow my gamedev down
>>534720697>They're not the same thing, but they might as well be.just factually wrong.
if anything due to the nature of many gamers obsessing on one game, it is in a profit motivated algorithm's best interest to feed you a constant diet of not-quite-it games and literally hide the game it knows you will burrow into until it can't convince you to dump wallet on anything lesser.
>>534727403and like most fake bugs, despite me writing 100% down how to replicate it, as was tested like 8 times to verify, it isnt happening anymore
name another hobby that does this, imagine painting where your paintbrush just randomly changes the paint colour on it
tha carpal tunnels be hittin me recently
made up my mind, 3d platformer it is
already have an interesting story and a twist on the usual gameplay, should turn out fine
gonna start modelling the main char, mushroom will be reused somewhere in the game tho, he's too cute
also wasteland bites is past 500 wishlists now, next fest and scream fest should get alot of eyes on it too
i gotta study for uni entry exam
>>534728156>แตhowd it get so small? chat -- is this real??
>>534727997more like 3d crapformer amirite? ahahahahahaha I got you good bro
>>534727997uni is great gl
>>534727791>a paint brush attached to a pendulum attached to turbine attached to a pulley system attached to a seesaw tilted by 5000 caged gerbilsdamn this paintbrush is so bugged what are the devs doin
game where you KILL EVERYTHING as a FISH.
https://dmcaguy.itch.io/fish
>>534728995*holds up spork*
>>534728995I like your eye flowers
>>534687879>No keysAlice gave us keys and the dev barely talked to us
>>534720469In all regards, the data LLMs have for gamedev are relatively shallow including engine documentation
>>534726805if you removed all the people like this from /agdg/ you would be left with only 10 developers
>>534728995shotgun is the only gun worth using, boss has no health bar and its nigh impossible to avoid the minigun without luck. not a fan would not play again.
my filter list is over 2500 rows but still every thread is full of the same couple shitposters' trash
this thread is fucking done
>>534728995why would anyone play this over cuphead
>>534728995the brainrot of the 90s is alive in /agdg/
>>534730785took your long enough to realize you fucking faggot retard. I told you that the only way to fix the decaying state of the world is to take action, not to bury your head in the sand you fucking faggot
>>534730785can you point out the shit posters so I know who to avoid in the future?? I don't do filter lists, so I read everything.
New here, btw, so I don't know who I should listen to and who I should avoid. Thanks!
>>534727997>i gotta study for uni entry examso many children in here nowadays
what happened to the mid 30s boomer jobby before suicide midlife crisis bros?
>>534730809me. I have one memory of cuphead.
I was at work, and my coworker brought his autistic brother with him. I was given a cuphead character mug as a gift from one of my coworkers, pic rel is how it looks. Not my pic, obviously.
Anyway, the autistic brother saw that on my desk and all of a sudden I was his best friend. He ran to the car and grabbed his switch, and started showing me cuphead and all of the timing for boss attacks, and basically spent the whole day playing the game in my cubicle and explaining shit to me.
my coworker brought him to work again around a month later, and the autistic kid had purchased the mug for the red guy character and also bought me one of those digital game code vouchers that target sells
How much of a uphill battle would a horror game as a first timer be?
I had the idea of making a horror game fps survival horror where a protagonist is dealing with ghosts in an abandoned TV public broadcast station.
Not mascot horror.
if you beat it in under 2 hours the game refunds itself
>>534731840Horror is where most noobs usually start since it doesn't actually require gameplay, but it's really hard to get noticed among the 24,000 horror games released each year.
>>534732048I'd have actual combat ofc, im not stupid to make a walking sim.
I had the vision of like, having it be more brawler based combat.
Melee more focused as you're dodging ghosts taken physical form and bashing them.
Idfk im retarded
>>534731938if you get to the final stage in under 2 hours the enemies become 500% stronger and with 2000% more health until you're past the 2 hour mark
is this thread vibe coder friendly? also im trans if that matters btw
>>534731732Some of us are still here, the others trooned out before the rope.
>>534722483Don't forget Man-Love Tuesday. Hint: It's actually on days that end in 'y'.
>>534722515Hamas a la Wes Anderson.
>>534732102I can barely tell where the enemies are they don't stand out at all. Too busy and it hurts my eyes. Seems like a meh hotline clone.
>>534731732I hope they all died
>>534731780i was waiting for the part where you touched him on his special place
>building with 2000 floors
>if you take the stairs instead of the elevator you get an achievement
>>534732264Just do the world a favor and kill yourself already.
>>534732508you too, kill yourself.
>>534732264>also im trans if that matters btwyou will feel at home thanks to our local pedophiles
>>534732508stop ban evading
>>534732102Might i suggest the enemies are more colorful, standout from the crowd, perhaps even...
outline them red?
I dunno I think you should make the enemies more distinct looking, its why hotline had really standout colors for mobsters to give players an easy sight.
games are no fun anymore
gamedev is no fun anymore
enginedev is no fun anymore
there is no satisfaction, only the thrill of novelty. and what happens when all that there is to see here has been seen ?
>>534732183That's what all the new silent hills are, the problem with those types of games is that you need a story to tell otherwise you're just making a horror themed roguelike.
>>534732758You're making your burnout into everyones problem
>>534732860my burnout is existential
>>534731938make the only in-game achievement be "have the game running for 2 hours and 1 minute"
>>534731840horror games are a lot like horror movies, you don't need much to make one and you can stretch basic concepts pretty far in them.
in your case, the "brawler melee combat" will be the hardest thing to make in my opinion.
but, generally speaking, horror games are pretty simple mechanically. there's a reason there are so many of them out there, partially due to how they're easy streamer-bait, and partially due to how easy it is to make a simple, but competent horror game compared to other genres.
>>534732758have sex; have sex; have sex
>>534732847You mind if i yap for a sec about it?
TLDR: Girl goes urbex exploring in 1998 to a TV studio that used to have a seance show.
Shit happened on set, the whole studio closes down.
She gets wrapped up in helping an ai to get a magical item locked farthest in a studio set to free the ghosts that now haunt the place.
thats the elevator pitch story.
>>534733327NTA, I like the first half of the concept but the second half is all over the place.
>>534733614I can see that, its just.
the seance tv show had this object that clearly was magical and conjured up spirits from the afterlife, but the host didnt know you're supposed to dispell the spirits after so they just stayed.
The ai is because its not TECHNICALLY earth?
Idfk i got other ideas but one is a fantasy game thats an rpg and thats a huge undertaking that i wanna magnum opus it.
I think I'm feeling numb after finding about that last bug. I'm so depressed.
>>534732508of course you were you faggot freak. blow your head off with a shotgun
>>534733939The fact that its not on Earth is definitely interesting but it does sound like a lot of information to convey to the audience. I can respect the big ideas though. Its definitely intriguing, but its all about the execution.
>>534694509which ufo50 game is that?
why do they never get burnt out from posting here
a smart, established, well educated man could make connections and theories, but alas
>>534734243My best bet would be intro cutscene is that its called the planets name not earth.
Idk, i could do a topdown, apparently those are insanely powerful as well (darkwood)
I just have no idea how to start and no skills.
though possibly just learning how to fucking code would be a start
>>534732413>Don't forget Man-Love Tuesday. Hint: It's actually on days that end in 'y'.is that what you jerk off your vagina to? i shant kinkshame tough
file
md5: 8ddae5732e5b0819952585625d16de22
๐
SOMEONE fucking explain this to me.
https://x.com/HighGame_Dev/status/1954245296277623239
Are devs allowed to market their slop with licensed songs yes or no? Because I see it all the time and I want to do it so badly but am scared of getting assraped by unatco.
>>534734746You've obviously never been in the middle east. They throw fags off of roofs then bugger one another afterwards.
>>534734519Wishing you luck anon, I hope you pursue it because I'm a horror fan myself and I'd give yours a shot since it sounds intriguing. I get finding the process intimidating but if you're passionate about it you'll be able to get those skills. Maybe start simple with writing out scenarios, drawing maps or character/area art? Just understanding the layout. Thats what I've been spending my time today doing, just sketching out enemy designs. Every little step is progress!
>>534735009is that why you went? thats a crazy story unc tough not even finna front
I'm retarded in a reallllly bad way.
>>534735164>is that why you went? thats a crazy story unc tough not even finna front
>>534717639seems like you learnt nothing
>>534733228Even sex gets boring after a while
>>534732758Go get laid.
>>534735978>Even sex gets boring after a whileAnother married guy?
>>534714117your outline shader is blending objects with it together like you can see with the white ball and the airship
you need a way to detect separate objects to draw outlines between them
left one looks neat stationary but i worry it will look like absolute vomit when the camera is moving
>>534735978I've been having sex for like 17 years and I still love foreplay
>>534735000If you're selling the product. No you're not really supposed to do that but these are effectively nobodies so they won't ever get caught. All that would happen would be a DMCA notice and X would take down the video but not much else unless you're a repeat offender. They got bigger fish to fry than some dude on X with 600 followers.
>>534736557how many dicks you sucked total
>>534731732I'm still here. It took me almost 34 years to achieve the emotional stability of a teenager because I have autism. College was a decade ago for me.
>>534720125Steam genres drive me fucking insane. None of the tags mean anything and since the games you're looking for aren't guaranteed to at least have the tags you'd expect them to have you might not be able to find them even if you use multiple tags to narrow your search.
>>534730785go back into your echo chamber and never come back again
>>534730941Dude, you're literally asking what to think to a deranged faggot that can't handle reality.
They always say that this place is done and discord is much better, but when you ask them for proof they never reply.
>>534732547>you'll never guess what happens next
>>534736675A few. Being bisexual rules.
>>534727997>i gotta study for uni entry examunless it's 100% free don't waste your time and money
oh
underspace passed vividlope
>>534736906Dont listen to this retard, uni is great for networking and for resources.
>>534732547In FF7, the game rewards you for climbing the stairs with funny dialog where Tufa calls Barret retarded.
>>534736937>>534737025Are you bothered that a fag has fucked more women than you have?
>>534736906Let him waste his time and money for a useless degree. AI is rendering degrees after X date useless as too many people are cheating with AI to get passing grades without learning jack shit.
>>534736927Wonder why it's finally getting so much attention
>>534737126No, I would rather be a virgin than be a faggot, faggot. Aids is upon you.
>>534737126>Are you bothered that a fag has fucked more women than you have?Nope. I wonder how many have caught your bug.
>>534730931I report every post I filter but they rarely get deleted or banned, in fact I've been banned before for sending too many reports
what can you do when the mods don't do anything and most fags here don't report so the thread keeps getting worse?
>>534730941once you've been here long enough you'll recognize them but to begin with don't read anything with a cat image or anything that replied to a post with a cat image
alternatively fuck off while you still can, it's better for your mental health
>>534736750I don't use the discord
I come here because it's anonymous and the posting speed is quick but the thread's current state is so fucking bad that it's pointless to post anything gamedev related in here
nodevs are 99% of the posters
>>534737315>>534737325If you guys fucked it would solve your incel problem....truly tragic.
I came here for dev shit and all I see is dumb shit :(
>>534726363>You have our full support if you decide to work on a game like that.Lies, you don't support any /agdg/ dev. In fact, you do the opposite.
>>534737302Big youtuber covered it and gave it a glowing review.
>>534737441I'm not an incel but sure, say whatever you want to cope with being a dick sucking faggot.
>>534735978If I had the right girlfriends I would NEVER get bored of it.
>>534737543>seething about someone having sexYou are a spirtual incel
>>534737524But sure... Good games sell themselves and marketing doesn't matter, /agdg/ says...
>>534737717How did the youtuber discover it?
>>534737741>wants to be an indie game dev>malds about bisexualsDefinitely not gonna make it
I came here to pitch and see people working on a gamedev,
I wanna make a good horror game and a spectacular fantasy game.
i made a proper turn change ui thing today
>>534737441>If you guys fucked it would solve your incel problem....truly tragic.Naw, I'm good. Married and she knows how to treat a dick.
>>534737617>i know you are but what am i!Good God you are a faggot.
>>534737937cool for what game
>>534737972I'm not an incel though, so that comeback doesnt make sense.
>>534737827>Definitely not gonna make itBreeders have legacies, what have you besides a much higher chance of STDs. Herp is a BIGGY amongst faggots and swingers.
>>534737827I don't care about your twitch lingo, faggot. Go watch Destiny you gay lord.
>>534738174This says way more about you than about me. Who the fuck is Destiny?
>>534737785Trainwiz paid him
>>534738004https://store.steampowered.com/app/2835890/SHIMAPANZER_STRIKE/
>>534738174>DestinyI'm waiting for that guy to wrap his mouth on a muzzle and suck-start a shotgun.
>>534738279>https://store.steampowered.com/app/2835890/SHIMAPANZER_STRIKE/Where are the men tho?
(joke)
Looks like uh Valkyria Chronicles
>>534737336>in fact I've been banned before for sending too many reportsyou'll feel much better in places like reddit or discord
>>534738247>Who the fuck is Destiny?>This says way more about you than about me.At least try to make a modicum of sense. Stop replying to me, cock sucker.
Did trainwiz remove the AI voice from his game? I remember it had voice acting in it on launch but not anymore?
>>534738617Bro you're the one who brought Destiny up, who is it? Some twitch streamer you watch? Kinda ironic...
>>534738607nodevs like you don't understand how good this place used to be
>>534738425you are the man.
and it is basically a cross between fire emblem and valkyria :>
>>534738698Try to use a little logic here. Just because I know OF him doesn't mean I watch him. I know him from Piers Morgan. Why are you such an incredible FAG? Go suck a dick.
>>534738916You sound obsessed.
Also lmao watching Piers Morgan, you're gayer than me
I didn't realize aids made people lose full use of their frontal lobe. Very interesting.
>>534739392At least I dont watch Piers Morgan lol
>>534738768Will there be an option to fatten up the wolfgirls?
To increase their hit point stat of course.
>>534738760Are you the soul developer?
aaa
md5: d3d785285140032752515723d5279f75
๐
>>534736624Hypothetically, If my game turned out to be the next balatro, how fucked would I be if a year ago I used licensed music for twitter shitposts?
>>534738768THROW THAT BITCH INTO THE POOL
my dating roguelike is coming nicely.
:D
>>534739462>implying I watch XSince we're going by your logic you must watch him since you know of him. Why are you so mad that people disagree with you and think you're fucking disgusting faggot because you suck cock? Most people think this, tell the girls your with how much you like sucking cock and watch their face turn to disgust. Back to game dev, later faggot.
>>534737336Your reports are probably garbage then.
4chan only has around 30 mods and between 150 to 200 janitors at a time, who generally tend to be lazy despite often being terminally online.
They got 40 other boards to manage when they aren't circlejerking each other in the IRC, /jp/, or /lgbt/.
>>534738279this is cool
>>534738768THROW THAT BITCH INTO THE POOL
1 month learning blender and I already finished making a (3d model of a) video game
>>534736139>Another married guy?Just this year. Shouldn't complain because life has definitely gotten gotten way more convenient and comfortable having someone else do the cooking and cleaning, but it's probably still a net loss in gamedev time from needing to regularly sex her to keep her happy. Also it feels like it's gotten harder to get in the right "mood" to work on my dark depression themed game because I don't really feel as bitter and angry as I used to.
>>534739481no, in fact every country in Lykaia has made being fat illegal and anyone who exceeds the limit is sent for a forced labour fat camp for atleast 6 months and only released if they've returned to the correct size.
>>534739936How many vertices?
>>534738656He removed it because a bunch of people complained about it.
>posts pale blue dot
>conversation devolves into rubbing flesh preference wars
you guys are great
>>534739854No, going off YOUR logic that would mean I dont watch him, remember? You're bad at this.
>>534740023>because a bunch of people complained about itCaved in to peer pressure, that's concerning. What else will he change/remove because the retards and troons complain the loudest about it?
>>534739880or the mods and jannies are lazy faggots
>>534740202AIfag melty...
>>534740023There's a guy i Know who complains about it being removed because he was in love with the AI voice actor for one of the characters
>>534740271He could just get the ai himself and make it say whatever he wants tho
>>534739953maybe turning into a normafag kills the artist who screams inside
not saying it's a bad thing, just saying
>>534740017100k faces and 153k vertices, but 60k of them are all in the dumb grate in front of the speakers because I had the bright idea of carving each individual hole into the mesh instead of just adding transparent dots to the texture.
>>534738768impregnate her with a proper litter
>>534740595you can bake the mesh into a texture
>>534740595....
AAA+ Dev Work there.
I really want to model for a dev but it's hard to find one, but yeah.
I think I can do that model with 550 vertices (but I have experience working on old games from the 2000s)
150k is super excessive. :(
>>534739984Well that's too bad, mods will fix this.
In all seriousness you should have that mentioned somewhere in the dialogue, it would be kind of funny.
>>534740810I'd be happy to collab with an artist if I weren't such a chronic project hopper.
Maybe sign up to some jams as an artist and see if you can find someone who you get along with well.
>>534740443He's into gay lizard porn, he's not the smartest.
>>534741180I'm trying. I am a modder but my main thing is quality + optimization. I'm used to running games with models under 2k as limitations so I learned to super-optimize my work, it's really fun to do more with less.
Also, AAA+ games it's not uncommon to see them use so many vertices.
>>534725464closed the video instantly.
why would i take advice from someone who can't even balance the audio in their own video so that their voice isn't drowned out? making games is a million times harder than that and i'm supposed to believe this guy is a dev? i lump him in with all the crap gamedev youtubers he's shitting on
>>534741452These days they rely on ai super sampling and frame generation as a crutch especially if they are using Unreal, so they abandoned the old methods and workflows.
>>534739936>>534740595>100k faces and 153k verticesIs this next level trolling? 100k faces is enough to make 10 characters with.
No, but seriously, why do you get so mad and ban me from your discords when I say I used AI voice in my game?
>>534739834can anyone explain cris's latest game
>>534741717Yeah, but the problem is when you get things moving on the screen or have a lot it overheats your GPU is doesn't allow a lot of customization or other options.
>>534741717I fucking hate that the Unreal way of rendering things is getting popularized as modern AAA graphics way of doing things. It looks fucking hideous most of the time.
>>534740595you prompted that model and then touched it up, didn't you?
>>534738760I went a little back into the archives and found this:
https://arch.b4k.dev/vg/thread/338365476/#q338396190
Now I understand some allegations about Cris shitting /3/
KEK
>>534739953we get it horbor you have an underage russian wife now good for you man
>>534741972Divorce rate is like 40%, let him be happy for a few years
>>534741504but look at his awesome game, you can wishlist it on steam right now! surely you should take this guys advice!
would you say a game like fear and hunger has a higher or lower scope than say a link to the past clone
>>534742631it was made in rpgmaker its scope is limited to penises
>>534742631higher but I wouldn't exactly say a link to the past qualifies as a small scoped game
>>534742631Isnโt that the game with very intricate story and level design? ALTTP is way easier.
>>534742631Is a Link to the past better than the Legend of Zelda? I thought they were the same kind of game.
>>534743131a link to the past is the pinnacle of the genre truthnuke
I want a dev who wants to make a game with OOT / TP art style (I will model it); I can also make custom hairstyles with full body/face sliders (like old MMOS)
Nothing like new games with no sliders, and shit models that are 250k.
>>534741819tokidoki memorial but as a roguelike.
>>534743295I want a dev who will pay me to draw anime girls
>>534743752Post portfolio and rates.
>>534743295Why would I pay a 4channer when I can find people with actual resumes on less retarded sites
sub1
md5: 5bcafd198f06d6d695104208a4d56a0b
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>>534740810>>534741739I'm doing sub-D modeling because I heard it's industry standard so I can just easily reduce the subdivision in everything to 1 and it cuts the faces down to 44k IF I also delete the dumb grate. Taking out all subdivisions leaves it with 21k faces.
>>534743935Because anyone with a resume past 2010 is shit because their techniques are shit.
>>534743935(I will also say, I do have a resume but i'm not posting it here, would rather do it on discord or smt.)
>>534743829Are you making a VN?
>>534744467Exactly, nobody is posting their resume here. I'm not going to be associated with the freaks here.
>>534743948This shit should be like 5k faces at max for a good quality game, the rest should be baked into a normal map, especially those speakers.
>4th cold shower of the day
>>534744567I can just throw Nanite on it and it will auto optimize the polycount of everything it's 2025 not 2010 anymore
>>534744487I make graphic adventure games, which have cutscenes and interactions that use VN style portraits and stuff.
>>534732102The camera shake every time he fires is obnoxious. Get rid of it.
>0th hot shower of the night
>>534746027nanitechads stay winning
>>534729593I don't really follow
>>534746027>his indie game requires a 4080 to run at 60fpsYeah good luck with that.
>>534747568Charles the choo choo
Flyknight
etc, run super well despite being UE
Honestly, this is shaping nicely.
>>534747737Flyknight rules, so glad I picked it up on a whim.
Is Claude code retarded today for anyone else? I had to refactor and debug by hand ffs
>>534747879AIdoubters? Crisdoubters? How do we respond without sounding mad?
boci
md5: 0175c3054dde3143abc686a6b96063b0
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Can someone encourage me to work on my game, I'm procrastinating a system that I dread thinking about
aibros... uh... can we call this thread a practice thread... it .... aint lookin great for us here
I hate having to use AI to interpret code
how do i make game as epic and amazing as atla ?
>>534748103If you kill yourself you don't have to worry anymore.
why is gaben asking his paypig gamedevs to take a selfie with spreading anus to verify xer identity?
>>534746027if you can't make that ugly shit run at 300 fps without nanite you suck at graphics. nanite doesn't solve that so any game game you make will still run like shit. do Unrealtards even realize how fucking bad 100 fps is for a bunch of STATIC WALLS? it's not a big map either, the furthest building is like maybe 200m from the camera. Epic are an insane asylum.
>>534748291What's epic or amazing about it?
>>534749102It's homosexual AND a kid's cartoon.
>>534721865>>534720426>>534720124>>534715815>>534715182Help me figure out what the AI is getting wrong please, because if it's getting something wrong (And it is) then I need serious help:
Youโre mixing horizontal and vertical movement logic in ways that cause cross-contamination
In your code, both horizontalMove and verticalMove are Vector3s.
This means a mistake in one (e.g., a tiny Y offset in your horizontal vector) will also affect the other.
And since youโre normalizing those vectors, even tiny errors get magnified into noticeable motion โ like the โtrippingโ bounce you described.
You should split them completely until the final movement calculation
Handle horizontal as X/Z only.
Handle vertical as a single float for Y movement.
At the end, combine them into one Vector3 to move the player.
Youโre doing redundant vector math
You zero out Y, normalize, normalize again โ all extra operations.
Every normalize changes the magnitude and can subtly mess with movement speed if youโve already calculated scaling.
Your rb.MovePosition usage might be incorrect
rb.MovePosition(rb.position + something) is technically fine, but theyโre pointing out that if something is not actually a delta but an absolute position, itโll behave strangely.
If your horizontalMove or verticalMove accidentally contains world position data instead of just a velocity * deltaTime, the movement will be unpredictable.
>>534748291>to master the epicness in game devving you first need to master the game devving itself>but you have no interest in this, so I have no interest in you>>534749432>a kid's cartoonI could say the same for videogames kek
>>534749674What the AI is saying literally explains to you what you should do, I'm not reading all your code to understand the problem by the way.
Learn graphics
Learn linear algebra and math
Learn your engine better
>>534718757You gotta post your work, dude. I can't promise you any tards in here will pay you after having seen it, but certainly no one is going to without
>>534750721>Learn graphicsIn what regard. Models?
>Learn linear algebra and mathI already know that shit
>Learn your engine betterAgreed
>>534750970graphics programming, go make a cube in opengl. learnopengl.com.
>>534714117>>534726898I do not like shader graph. still has some things to figure out and improve, but I'm done for today.
pain in the ass. shader graph sucks.
have a good night everyone.
>>534751169How does knowing how to program a 3D model into existence help?
If you need to know, there's a collision detector underneath the capsule that makes up the player character
>>534747737Charles is UE4 isn't it? And also doesn't use Nanite or anything, just a ton of basic premade assets.
>>534751506Ignore that anon. Whenever you see anyone recommending convoluted shit like that itโs because theyโre about to tell you how much easier it is to make your own engine instead.
Any sort of programming adjacent hobby is bound to attract faggots who have failed in every aspect of life apart from being shut in computer nerd. They seize any opportunity they can to feel superior to another person. In game dev this manifests as enginefags who try to tell you how simple it is to make your own game engine and how itโs vastly superior to using something like Unreal or Unity. In reality what they really want is for you tell them theyโre so smart for making their own engine that can render not one, but two triangles at the same time.
>>534751506It doesn't just teach you graphics, it also teaches you shit about coordinate systems that you need to know since you're clearly confused about it. Maybe follow a tutorial at this point. I'm not trying to be negative by the way.
>>534751506You make the jeets programming in java script look like geniuses
>party member leaves
>they take that unique item they had equipped with them
heh.. nothin' personnel.. kid
refactoring... again
a couple months ago i wrote some shitcode to control monster walkcycle and went "ok i will fix this later"
now it is later...
>>534752836it's all going to be okay, refactor bro. we're gonna get out of it.
>>534752836gonna be cleaning this up for a while
this is in service of the player and some monsters being able to share a skeleton, wield the same equipment, etc
>>534752519Tell me about it
>>534752704>I'm leaving and I'm taking Excalibur with meabsolute chad move
>>534752704Me leaving with the stapler after quitting my job
>>534754194Yeah why do people always use your stapler?!
Do you think a game with Punch Out-style combat will sell well these days?
https://www.youtube.com/watch?v=pX02DcHb5iM
how do anti cris cope with this?
dd0
md5: b3eabbd49181f7c283c1ac79bd7d3acb
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>>534752232>tfw I'm working in the main core of my engine
>>534751495That looks like shit
>>534752704My game does this.
>>534737118https://www.youtube.com/watch?v=4I8gDpuvZt4
>>534754926Don't let him get you down. You weren't insulting me
>>534749674I gave you direct code to try out and asked you to tell me what happened, you're about as interested in getting help as that ESL azur galduen dev, that is you don't actually listen to anything or talk about any of your observations.
How the fuck are we supposed to help you when you won't tell us what is happening?
Movement bug anon: throw your code away and just restart the movement and looking logic from scratch. What you're doing is super fundamental so you need to understand what it's doing. When you have a "glitch" in 3D logic, more code is almost never the solution. Don't have AI write it. Also don't have AI tell you what it's doing because you don't know enough to tell if it's bullshitting you. And it WILL bullshit you because you've made even more fundamental mistakes that it doesn't know about and you don't know to inform it about. If you must follow something because you have absolutely zero grounding in anything that you're doing, use human tutorials.
Also, that other anon is right about spliting up your X, Y and Z code for now. They CAN all be done at once but you're not comfortable enough to debug that sort of thing yet. When you have bugs (which you will), it'll be very nice for you to say "Okay, I commented out the Y and Z code and the X seems to work fine in isolation", and then repeat with the other dimensions. No one wants to argue with your shitty AI with you as a shitty middleman.
>>534756217He's not even using AI, he's feeding my responses to the AI and then telling the AI to reword it.
>>534749674Replace part of the second half of your script with this and hit run, report back what happens, does it give an error? Does it run? What happens when you try to move? If you can't even manage that then how are you ever going to make a videogame?
Vector3 camForward = Camera.main.transform.forward;
Vector3 camRight = Camera.main.transform.right;
Vector2 moveDir = Vector2(camForward * moveInput.y, camRight * moveInput.x);
if (moveDir != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(moveDir);
}
Vector2 horizontalMove = moveDir * moveSpeed * Time.fixedDeltaTime;
Float verticalMove = 0f;
if (!isGrounded || velocity.y > 0f)
{
verticalMove = velocity.y * Time.fixedDeltaTime;
}
Vector3 finalMove = Vector3(horizontalMove.x,horizontalMove.y,verticalMove);
rb.MovePosition(finalMove)
}
}
>>534755370>azur galduen devnever let agdg trick you into "improving" your already perfect game
just dropping this for my bocchi sisters
monke
md5: 4ec18945534297cd20c4cfffbd537a40
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I'm trying to add a fucking train to my game, I have moving platforms and everything is fine if we dont go faster than 30 units. But my map is huge and I need high speed trains.
How the fuck am I supposed to make bullet trains work where you can jump and move around in without any movement I make glitching me through all the walls.
Is this what they call scope creep? I can't just not have trains in my game that would be insane
>>534757696Hard to give specific advice without knowing the physics engine, but can you change the reference frame so that the train and player are stationary? (Let's assume no sharp turns)
>>534757696you don't
give up on moving things
trust me
if you really need it then just make a fake background that moves instead
>>534756820Because I don't want to copy your code. I want to understand how it works so I can do it myself.
>>534757958He's giving you code to use as a means of understanding what your problem is. Then he can explain to you what the issue is. His desired end state is not you using his code.
>>534757696There is a reason the vast majority of games that do that kind of thing fake it by moving the background instead of the train/player.
It was an absolute nightmare for Naughty Dog to actually have a moving train in Uncharted 2.
>>534757696are you parenting the player to something on the train or are you doing it through script?
also any forces you add to the player need to be relative to the trains velocity
hard to really give advice w/o knowing your setup
>>534757696move the world around the train
>>534758362based and futurama pilled
why even try
https://store.steampowered.com/app/2429270/The_RPG/
>>534756820Did that, it just shows a bunch of complier errors
>>534757901>>534758362Oh that would be terrible as I have like thousands of items in my world being tracked by other systems.
The physics dont matter, it's more about if this is even possible, it's all kinematic anyway.
>>534757941But players need to be able to see the moving train and if they ever manage to get close to it and time it right, be able to hop on it and also go inside once they did hop on, all very important to my walking sim game. Otherwise immersion is lost, which is the whole value prop of my game.
>>534758110I have them working, slow ones at least. I can make trains slow but the whole point is that my world is huge and I need good public transport because I hate fast travel.
>>534758237I don't know, I literally can't write a single line of code, all done by my gf (claude)
I changed the laws of phyisics in this wemb so that even when we accelerate and jump, we stay in place (which is not how real life works) but not even that worked.
sisters, im getting scared of chatgpt 5.. it's scaringly good
>>534758660Add an area that keeps track of objects inside the train, and move them in sync with the train's own position delta.
>>534758865Okay, If this works, I will kiss you
>>534758550>Minimalistic Skyrim + West of Loathing + Supraland. An RPG-lite adventure with intentionally twisted traditional role-playing games aspects, where your choices do matter.Why are you allowed to just mention a bunch of other games in your game's description? Really why is that allowed?
>>534758550>what if skyrim>but goodDamn, someone got to my idea before me.
>>534758660set collision detection to continuous or something, idk.
or add a tiny box collider across the surface of the platform, so same width/depth, and then a very small height. make a script with OnTriggerEnter(Collider other)
then check if other is the player, if it is, parent the player to the object while its in the trigger (aka on the platform)
then in your settings, theres some thing for moving rigidbodies together.
There's a bit more to that and if you do it how I explained it without figuring out that extra bit, it won't work as intended.
good luck.
>>534758865>>534758960That only works if objects inside the train never have to interact with objects outside the train.
>>534759017Does it matter? It's obvious what games they're referencing even from looking at the first couple pictures. I agree it's soulless but the description seems irrelevant
>>534758578BTW I fixed most of your errors, I just can't figure out the "Vector2/Vector3 cannot be used like a method" thing
>>534758812It's fucking trash because they decreased the context window so it just keeps making shit up about stuff I explained 10 minutes ago.
>>534758550whats with the influx of games in this style? this, schedule 1, wobbly life. couple more i cant remember.
>>534759407Context window?
>>534759407you're using it wrong, it did that before too. i only one shot things and create new chats for every feature
>>534759427>low budget styleindie dev dream
Making an FPS with ADS is not as simple as I envisioned.
>>534759297That anon doesn't actually know C# so he messed up the syntax for constructors vs. function calling. I actually don't either, but looking at the language reference, you need `= new Vector3(...` instead of `= Vector3(...`
>>534759017Todd's about to sue their ass for copyright infringement
>>534759761The input method is simplistic, no?
Then you have to magnify the camera, move the viewmodel, and maybe adjust some other features.
Tell you what, try to create a spread stat for a weapon that lowers when you hold right click
>>534687374 (OP)I went here like a week ago asking how to make picrel in godot and I still have no idea how to do it.
On top of that I started encountering problems with detecting wall collisions and from what I've read here, https://github.com/godotengine/godot/issues/28032, apparently vertices and corners are just fucked on this engine. I was able to fix it but the fix just added more bugs. I feel like I'm patching holes on a sinking boat.
I just started learning game dev a couple of weeks ago, should i just move to another engine while it's early? I tried both UE and unity years ago and bounced off UE because it's too complicated and unity because of that sketchy stuff. Shit sucks because I really like how simple and intuitive godot's programming is too.
>>534759297So you can't compose a vector in C# like Vector3(x,y,z). There must be a way to do it.
for these lines:
>Vector2 moveDir = Vector2(camForward * moveInput.y, camRight * moveInput.x);and
>Vector3 finalMove = Vector3(horizontalMove.x,horizontalMove.y,verticalMove); try:
Vector2 moveDir = new Vector2(camForward * moveInput.y, camRight * moveInput.x);
Vector3 finalMove = new Vector3(horizontalMove.x,horizontalMove.y,verticalMove);
>>534759761Unreal will probably do it all for you as that's the only type of game unreal is designed to make.
>starting with unreal visual scripting
>its a bit rough but its making sense
>having trouble making any real progress
>tried doing small tasks and building up
>tried to rework stuff that was messy to be cleaner
>its still not making sense
>decide to try starting with variables first and building what i need backwards
>it makes perfect sense and ive made more progress in 1 day than several weeks
am i retarded? surely this shouldnt work right?
Why do virgins use Coroutines instead of async tasks?
>>534760225If you don't mind me asking, what language are you most versed in?
>>534760414>Why do virgins use Coroutines instead of async tasks?
fuck it. it's good enough.
>>534760149You realize what you're trying to do is mostly done with animation.... right? You could do this with constraints and procedural animation but you're just gonna get a really janky outcome. You don't need to rely on the physics engine at all to make a character swing on a pole, it's all animation. Also that issue you posted was from 2019 in godot 3 and bullet physics not godot 4 with jolt physics.
You need to start simple. Make pong, tetris, etc.
>>534760543None, I've had to use: turbo pascal, visual basic, java, C and now GDscript, re-learning programming every single time. The language doesn't matter, remembering the concepts and having a good IDE that can autocomplete syntax and give you useful error messages is what matters.
>>534760149>apparently vertices and corners are just fucked on this engineLil bro that's an issue from 2019, godot 3.1 and bullet physics.
>I just started learning game dev a couple of weeks ago, should i just move to another engine while it's early? Sure, try as many as it takes for you to realise that the issue is you because you lack the literal years of experience required to make what I assume is a parkour system or whatever your pic related is meant to represent?
https://youtu.be/IMSFMmekFxg
Here's a guy making a soulslike with a parkour system in godot using his own animation framework using skeletonmodifier3d. I don't expect this to help you at all, because it's so far beyond what you can do right now. It's just proof that you're the problem and not the engine.
I'm not some godot fanatic who pretends the engine doesn't have any problems or issues but if you've just been trying to make games for 2 weeks then you're too retarded to identify those issues and changing engine won't help you
Start with pong.
>>534761282>turbo pascal, visual basic, java, C and now GDscriptWhat an unholy group of a fucking languages
>>534761282Why have you had to switch up so much if you don't mind me asking?
>>534761282>None, I've had to use: turbo pascal, visual basic, java, C and now GDscriptAre you a time traveler from the 90s?
>>534760149no you are just doing it wrong probably. Are you using 3d objects in godot and if so you want your player to like swing you can easily do that with a 3dnode used for pivoting
>>534761659nta but it's called being old, like me
>>534759407https://www.youtube.com/watch?v=n8RmvAuAcqI
>>534761116>>534761315I haven't messed with animations yet and am trying to make everything on calculations and moving the actual character.
Also I don't know why, but I'm pretty sure I'm encountering that problem with corners when I'm ledge hanging and moving left and right. is_on_wall will always return false when I stop right on the vertex of a cylinder.
Anyway, I'm not making pong, I don't want to waste time making things I don't want to make.
>>534760149Basically what the other anon said. You're going to be snapping your character object (i.e. the capsule) to the pole, interpolating your character mesh into position then playing the animation. Then when the player chooses to jump off you're going to be teleporting the character object onto the position of the character mesh.
Not just you anon but aggy daggy in general needs to stop thinking of shit how it would work IRL and start thinking how they can fake it in game.
This problem and the train problem from earlier. You're making your life so much harder. It's a game not a simulation
>>534761315be nice man, its not that hard to make that kind of thing in godot, it is just gonna take the person who posted some time to learn the system, they can get there.
>>534761315Just gonna comment that a ledge grab system that isn't based on predefined grab areas is going to be a disaster when it comes to actually making levels. Ubisoft doesn't manually place grab points because they can't figure out an alternative. They do it because the alternative is going to introduce a bunch of unintended paths and bugs.
>>534761934>Then when the player chooses to jump off you're going to be teleporting the character object onto the position of the character mesh.I worry it won't look natural this way. I was trying to rotate the actual character and calculate the angle to only allow jumping when on the lower side of the pole.
>>534761497I took a lot of technical classes in highschool and they taught us C for engineering in university, I'm probably missing a few other odd ones, I just remembered I did assembly for grade12 computer engineering. My teacher at the time wrote his own simulator for a simple processor and we ran our pseudo assembly code on it and got to see the instructions in real time on a memory visualizer as it stepped through the code.
Don't remember fuck all about any of them though, just if,else,for,switch case etc. and never use while.
>>534759961>Then you have to magnify the cameraYeah this part is a huge multistep process. Increase FOV then you have to change sensitivity with each FOV change because then it's not accurate anymore.
>>534762363Ironically C is the one I was making the least fun of. But if you're actually just old as fuck then the list actually isn't that wild
hyperautistic nodevving
>Hmm, lets get more in depth into rigging(I know the basics)
>Wait a second, indie game rigs can just use autorigpro for better workflow, I better do something else
>research what's the best use of my time
>>534762276I'm sure Godot has some equivalent to animation notifies that allow you to define when in the animation the player can do something.
But even if they don't, it should be fairly trivial to calculate the angle from the position of the pole to the position of the pelvis bone or check the dot product of the rotation of the root bone against the up vector. Lots of ways you can do it.
>gonna whip up a gun model real quick to use for prototyping
>4 hour later
>still not even halfway done
>>534762653Alright then, thanks for the tip. I'll hold off the mechanic for now and come back after learning animations.
Thanks lad.
>>534762609Autorigs are fine for humans but relying on them is just going to screw you when it comes to any non-bipedal monster.
>>534761932>Anyway, I'm not making pong, I don't want to waste time making things I don't want to make.Just hang up your hat then. Game development isn't for you. You're just going to continue to blame the tools rather than learn how to use them.
I was planning on submitting to next demoday but I still don't have shit for an actual demo despite working on this game for about a year
>>534762745Guns and cars can easily become time sinks if you're not careful. You can get an acceptable level model done very quick but something with high degree of accuracy could take weeks.
>>534763175You have 3 and a half weeks, chop chop.
>>534761932>>534763031>Just hang up your hat then. Game development isn't for you. You're just going to continue to blame the tools rather than learn how to use them.Ignore him. Stay and become Cris 2.0 our next schizo retard perfecting your workflow
>>534761659>>534762574Education always lags behind industry, teachers taught us using what they knew which was old languages. Java was still popular at the time though.
>almost 700 posts
>0 progress
is this the end of /agdg/?
>>534763031Just leave him alone brother. It takes a long time to learn gamedev. You're going to make mistakes along the way.
>>534763513at least get one of the values right
>>534763513The last couple hundred posts is the healthiest this thread has been in like a week. Minimal AI, eceleb, and Bocchi posting. My god... no wonder I'm in a good mood
>>534763571>You're going to make mistakes along the way.Yeah I agree and blaming the tools and looking up issues on github from 6 years ago to blame your problems on is retarded. I gave him advice to start small and he said fuck it so why should I care if he doesn't care? Likely just another kid trying to vibe code.
>>534763513I literally just posted textual progress 10 minutes ago
>>534763513I literally just posted sexual progress 10 minutes ago
>>534762276Interpolate them to the jump off point, if you're being autistic about when they are allowed to jump then it will feel really bad, OR have the rotation/speed be controlled manually through ex rotating a joystick and then when they jump the character will end up whereever based on their angular speed and position at the time.
>I was trying to rotate the actual character and calculate the angle This isn't that hard to do if you have the transform.basis of the pole that they're spinning around.
>>534763031Dude I was genuinely asking for advice. When I asked that last week the replies I got where "it's impossible" and "it doesn't work on the current version of godot"
>>534138876.
You don't need to feel offended for the game engine.
>>534764045I can't speak specifically about Godot's implementation but rotating a kinematic capsule player controller is usually a very bad idea.
It's almost 5AM. The dark sky is glowing at the bottom with light banding, it's so beautiful. I'm vibecoding my game. These quiet nights are amazing.
>>534764109Yeah, they're probably right. I don't think it's possible to do this in Godot. That feature is not yet implemented.
>>534746604>wake up>not a lesbian demon woman>day ruined
a game where you play as a lesbian little girl
>>534764495The Last of Us
>>534764572by the time she becomes lesbian she is already a hag thouighbeit
Does anyone have good guides on how to create grid-based games? Isometric, hex, chess etc.
How do I create the actual grid? Sprites, randomness etc?
>>534764194Doing it just based on animations isn't going to be right either, their rotation speed and position need to be factored in to determine where their jump off point will be. You can keep track of these as shadow variables and then use some pseudo math to determine where they should 'teleport' to when they jump, but blending the animations between the two is going to be really really hard. You can always rotate the character mesh by code while keeping the collider stationary.
im balding 48 years old is it too late for me to make videogames?
Anyone interested in 3d models and optimization should download from GTA 4/5 vehicle models and look at how they do their texture work. All of the vehicles basically share 90% of their textures and might have a few unique textures just for small details like logos. The models themselves have lots of floating decals, objects just placed inside each other and are relatively low poly.
Kind of neat compared to today's workflow where everything has unique textures and 8 million polygons.
>>534765068Do you have 30 million dollars to spend on creating a new language for videogames that compiles 2 seconds faster than C#?
>>534764762you're not ready for this. it should be obvious how to do it and you should be able to come up with a bunch of ways to do it, but if you're lost then you're not ready.
make pong.
make tic-tac-toe.
>>534765237no but i can use a bit of godot and am making a puzzle game
>>534765068if you could only turn back time...
hey, how's that for a game idea? turning back time?
>>534764109A healthy mindset as a beginner is that anything you're trying to do is possible in the engine. It's not true, but it should be your default. If you ask how to do it on here and you get a bunch of people telling you it's impossible WITHOUT giving an excruciating amount of detail about why it is, you can just ignore them. If they give you an autistic amount of detail then they probably know what they're talking about.
What you want to do is obviously possible. Just break it down into pieces and see how you can accomplish each one. How does my character get on the thing? Well, there's probably some node to check if the player gets near (I think it's called Area3D), and then to begin with they can just teleport onto it. Okay, can I get away with just an animation for spinning around the bar? Maybe, but if there are enemies flying around who can hit the player off of the bar then it'll look weird, so we want to actually have the character spinning. As a beginner you'll obviously end up with gaps - Why does my code to reorient the character after they jump off the bar not work? - and then that's when you're more likely to get legitimate response from people.
Is it normal to feel tired all the time?
>>534765067Fucking hell, reading your post made me realize something. I don't need to rotate the character in the first place. I don't know why I was obsessed with doing it like mario. If I jump on the pole, I can just keep the character stay still hanging and just jump off when the button is pressed. What the fuck I wasted my weekend.
>>534765296I've made pong, survivors, clickers, shmups, breakout and 2D platformers.
>>534765824Normal as in common? Yes.
Normal as in how humans should be living? No.
>>534765227Doing this kind of shit is mentally exhausting and takes up so much time, you need to have a bunch of similar objects modeled out first before you can figure out what is shareable so you're actually doing 3x the work when you do this. Model it out, figure out what can be reused and then isolate those pieces and rebuild the model.
>>534765928I dunno, how to deal with grids seems very obvious.
I assume you've seen this guide already https://www.redblobgames.com/grids/hexagons/
It's too high IQ for me so I made my hex grid game the dumb way and it worked out fine.
>>534765824Try:
-Eating right
-Exercise
-Limiting caffeine to mornings only
-Vitamin D supplementation
If those don't work then get bloodwork checked. And if all that is normal then you're probably depressed.
>>534766120That's definitely true but when you're Rockstar and you're trying to push out an open world game on a console with 512mb of shared memory then you need to optimize in every way possible.
I definitely get why teams don't bother anymore.
>>534765824St johns wort every day, ashwaganda once in a while, never on consecutive days, vitamin D and exercise at least twice a week.
Kill spaghetti code apologists
shrug
md5: 99d8b30d98908a0e3a6884650de9277d
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>>534767131if it works, it works
Holy fuck after wasting days on this scripting and binding and websocket bullshit it's finally coming together!
I can run scripts from Blender! The goal is being able to use blender as a frontend
I wanted to make my own pokemon basic clone but about capturing anime girls. So I finally started working on it. pls rate.
:)
>>534767551you should kill yourself, now!
>>534762558I mean, it depends
>the /v/ gamedev thread is dying
heh
>>534768327>villager statuesuhm... minecraft bros
>>534768436holy fucking shit boku is such a whiny little bitch
>>534768723gotta snuff out the competition. smart move on boku's end.
Godotdoubters in shambles
>>534768913those bullets do no damage. godud godud godud
>>534764762Most people just use 2d arrays for tile maps. For something large you may want an ecs with a spatial hash for the dynamic entities and an rtee for the static ones. Isometric otherwise is the same as a normal tilemap, just a slight change on offsets.
>>534768723>>534768436https://store.steampowered.com/app/1798950/Mojito_the_Cat/
Go ahead and buy the game and leave a positive review then?
>>534767551professional woman respecter CRISTOBAL
>Pay a bot farm to give hundreds of positive reviews to your competition
>Valve flags them for review manipulation and removes their game pending investigation
Unironically why wouldn't this work?
>>534768840it says a lot that he felt threatened by a game "TL:DR unfun Mobile game quickly ported to PC/consoles. Its full of bugs, jank, and boring obtuse mechanics with a really bad way of progressing through the content."
holy fuark the projection on this white BBW lover
>>534760225Did that, still compiler errors but different.
>>534769224You're now down several thousand dollars and still no one is buying your game because it doesn't exist
>>534769136Looks like a cute game but $10?
>>534769136damn that has such better polish than bokudont
>>534740074Fags like you are why gays get bashed.
>>534769546Now your trolling is just obvious bait.
reminder that bokudev got cucked by her fat gf
>>534769224Do it Boku! Use the kickstarter money to get Mojito thrown off steam for good!
>>534769224>Unironically why wouldn't this work?It doesn't work because of what you just said. Anyone can do it. This is why people who view bot their streams have no consequences.
>>534770240His new GF is nice tho I think he upgraded from the last blond bbw.
>>534770465why does the image look radioactive
>get frustrated making pixel art
>realize it's because i'm following all these arbitrary rules
>decide to just draw it how i want and it's fun again
"tutorials" not even once
>>534752232TRVKE
One exception: tokyospliff
>>534770465Is she a PAWG?
>>534770465HOW THE FUCK DOES HE GET MULTIPLE GF'S WHILE INCEL POSTING ON TWITTER AND HAVING NO MONEY BECAUSE BOKUBE ISNT OUT AFTER 10 YEARS WTF
>>534769385I find the practice of charging pc gamers $10 for a mobile game that can be found on the app store for $1 pretty egregious. World of Goo 2 charges $30 on pc and $10 on the app store. It's the same exact game, why on earth would I buy that shit?
>>534770598fat bitches have two choices, bottom of the barrel men, or black 'human' males
>>534770598anon, girls don't care about your politics or worldviews all that matters is the genes you are born with and the internet will give you a relationship eventually. Only ugly incels dont understand it
>>534770712If you think this pic of bokudev from his twitter is superior genes you're retarded
>>534770712>all that matters is the genes you are born with>Only ugly incels dont understand itUh... isn't that the entire talking point from incels. That's all they ever talk about.
>>534770942>light skin>face... moderately symmetrical>full head of hairI can totally believe fat chicks settling for this guy
>>534770712ugly incels are in fact the only ones who understand this.
>>534770942Have you seen what the average /agdg/ poster looks like?
>>534771353what handsome man, i hope he doesn't enjoy 'wrestling' with twinks
kek
md5: 1ac520672466bbe63ced6ee2d7b9adc0
๐
>>534770598kek I hope he doesn't murder his new gf when she divorces him if he somehow even gets married.
>>534771549he's lowkey right tho
>>534771549Is there a greater sign of mental illness than posting this sort of thing from your gamedev Twitter account
>>534771353cloaca gentium specimen
>>534771549>All this Twitter use>Does not bother with #ScreenshotSaturdayIs this illness?
>>534771936screenshot saturday is just for gamedevs gassing up other gamedevs.
>>534769252What are the errors man!??? Fuck what is it with you? Do you want us to use telepathy to figure out what is going on in your computer?
I'm going to sleep, fuck this.
i wish someone gassed me up
I dont really know how to code is there a simple way to make an anomaly type game?
>>534770465boku has a fatty fetish?
>>534772702*brrraaaaap* that ones for you, anon
>>534772694Just give up on that guy. It's like when you give someone a key insight into debugging something but they want to rationalize/take credit for "figuring it out" themselves so they just just stop giving you any means of helping them further
>>534772694The best part is that you did this to yourself.
>>534711378That's rude :c
>>534687879But tell me one thing
What the FUCK is a galduen.