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Anonymous /tg/95997356#96010286
7/4/2025, 4:35:37 AM
>>96010163
D&D art has been shit since 3e. Ever since the artists took it upon themselves to intentionally erase and emasculate white males.

Monte cook on Redgar:
>When I worked at TSR, there was always basically a truism in cover art--the central figure had to be a white male.
>So, when D&D was bought by WotC and we started working on 3E, we really felt that this was a time when we could break this mold. We worked with the artists to create iconic characters of different ethnicities (both in appearance and in name) and with equal representation of male and female. At some point in the process, someone said, "hey, you don't have a male human fighter in the mix.
>Regdar intruded his way into 3E, empowered by marketing and sales people. At the last minute, in a matter of just those few short weeks, the old TSR standard reared its ugly head. Not only was Regdar on the scene, he was in the spotlight. This was the character that would be on the cardboard standees and other promotional items, and would usually take center stage in the covers. I was caught entirely off-guard and was far too late to even comment on him. Now, to his credit, the initial Regdar artist, Todd Lockwood, made Regdar's ethnicity kind of vague. (Regdar had shown up in Todd's earlier sketches when he designed the look of 3E armor.) It's only in later artwork that Regdar seems to be pretty clearly the white male fighter we tried to avoid. And to the credit of a number of people--artists, art directors, designers and editors alike--our disdain for Regdar made its way into a lot of art. If you look closely, Regdar is getting thrashed on most of the early pieces he shows up in. (Look for his ignominious fate on the original DM's Screen, for example.)

TSR were based as fuck and I miss them.