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Anonymous /v/714830363#714836037
7/8/2025, 4:37:44 AM
What the fuck was going on with shooting games in the late 2000s and early 2010s?
FEAR, Crysis, Resistance, Mass Effect, Lost Planet, Crackdown, Dead Space; they were all doing soft reboots, (usually) killing of their protagonists, changing up their mechanics, artstyle, basic gameplay elements, you name it. They were making sequels in name only that barely played like their originals. And they were all turning into almost entirely different genres by the time the third game came around.

Fucking Crysis became open world. Lost Planet became a multiplayer game then switched back to singleplayer. Dead Space and FEAR became coop shooters. Fucking Resistance went from a ridiculous hyperspace arsenal of guns with insane secondary fires to dialing it the fuck back and being way more scripted and CoD-like in Resistance 2. Mass Effect started as an rpg-lite in ME1 and ended ME3 as a Gears of War clone with rpg elements.

What caused this? Why? Fucking why?