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7/10/2025, 9:20:36 PM
>>715087887
>Rockstar is extremely bad at coding
>Rockstar is so bad at coding that a leaked GTA V build was thought to be fake since a lot of it was just GTA IV with new animations
>GTA 6's was also just the prior game's build with some new models and animations
>GTA Online is a basic framework of scripts and hooks attached to GTA V
>Rockstar implemented absolutely nothing preventing users from playing with the backend
>modders also did this in GTA IV but nobody gave a fuck back then because there was nothing to exploit, other than being able to throw cars at each other and have godmode on
>modders realize that in-game cash items in GTA Online are implemented in the most basic way possible
>if you tell the game "Spawn money_bag_rich" you can do that thousands of times sequentially
>this will make your character hit the money cap and you never need to worry about money ever again
>this completely circumvents the gameplay model that is meant to be frustrating and tempt you to buy Shark Cards
>Rockstar issues bans and tries to patch all the methods for spawning money objects
>they continue to be bad programmers so this does not work
>Rockstar tries to combat this by... making everything ingame extremely expensive to the point where a motorcycle costs 15 million dollars
>legitimate players would have to run the game's most lucrative heist 500 times (it takes an hour each and requires teamwork) to afford 1 fucking motorcycle
>whenever new content comes out that offers cash rewards (and it has to) there is a few weeks where money hacks are free game
>before long a majority of players hack because why the fuck would you grind when you can install Scripthook and get it for free
>issuing more bans would euthanize the game's entire community
>Rockstar gives up
God only knows how cancerous GTA 6's online mode will be
>Rockstar is extremely bad at coding
>Rockstar is so bad at coding that a leaked GTA V build was thought to be fake since a lot of it was just GTA IV with new animations
>GTA 6's was also just the prior game's build with some new models and animations
>GTA Online is a basic framework of scripts and hooks attached to GTA V
>Rockstar implemented absolutely nothing preventing users from playing with the backend
>modders also did this in GTA IV but nobody gave a fuck back then because there was nothing to exploit, other than being able to throw cars at each other and have godmode on
>modders realize that in-game cash items in GTA Online are implemented in the most basic way possible
>if you tell the game "Spawn money_bag_rich" you can do that thousands of times sequentially
>this will make your character hit the money cap and you never need to worry about money ever again
>this completely circumvents the gameplay model that is meant to be frustrating and tempt you to buy Shark Cards
>Rockstar issues bans and tries to patch all the methods for spawning money objects
>they continue to be bad programmers so this does not work
>Rockstar tries to combat this by... making everything ingame extremely expensive to the point where a motorcycle costs 15 million dollars
>legitimate players would have to run the game's most lucrative heist 500 times (it takes an hour each and requires teamwork) to afford 1 fucking motorcycle
>whenever new content comes out that offers cash rewards (and it has to) there is a few weeks where money hacks are free game
>before long a majority of players hack because why the fuck would you grind when you can install Scripthook and get it for free
>issuing more bans would euthanize the game's entire community
>Rockstar gives up
God only knows how cancerous GTA 6's online mode will be
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