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7/26/2025, 11:56:58 AM
Why is it so HARD to go back and play PS1 JRPGs? If you try to get an actual PS1 to play the games, about 10% of your playthrough will be spent just waiting for things to load.
Going from one area to another, opening the menu, saving the game, all these little things will waste 5 to 10 seconds of your life, but they add up and make the experience miserable. Even if you play on an emulator and get rid of "disc read speed" and all of that, you're still gonna have to deal with animations and shit that's in the game to mask that the PS1 was still loading some shit, so you're gonna have to use fast-foward all the time, and that just breaks the immersion for me.
I just tried to play Vagrant Story and then Xenogears on the PS3, it's terrible because the PS3 is such a good emulator that it emulates even the fucking load times. I think even the PS2 has faster loading than PS1 emulation on the PS2 because you can activate "fast disc speed" on it's settings.
I don't know why copyright exists at all if a company is willing to sit on a game for almost 30 years and do nothing with it, but will sue people if they try to gather funds to decompile it somehow. I bet that, if people were allowed to ask for money for shit like creating emulators or decompiling games, progress would be made much faster because a team would be able to work on this shit full-time. Shit, just compare how Bleem was able to make the Dreamcast play MGS on the Dreamcast BETTER than the actual PS1, meanwhile PS1 emulation on the Wii took over 20 years to be somewhat ok - it's not even great yet, it's functional and has decent compatibility.
Unfortunately this type of work requires so much effort and commitment that i think people can only make something great like the Bleemcast if they have a financial incentive.
I don't even know what i'm talking about anymore, i'm going to bed.
Going from one area to another, opening the menu, saving the game, all these little things will waste 5 to 10 seconds of your life, but they add up and make the experience miserable. Even if you play on an emulator and get rid of "disc read speed" and all of that, you're still gonna have to deal with animations and shit that's in the game to mask that the PS1 was still loading some shit, so you're gonna have to use fast-foward all the time, and that just breaks the immersion for me.
I just tried to play Vagrant Story and then Xenogears on the PS3, it's terrible because the PS3 is such a good emulator that it emulates even the fucking load times. I think even the PS2 has faster loading than PS1 emulation on the PS2 because you can activate "fast disc speed" on it's settings.
I don't know why copyright exists at all if a company is willing to sit on a game for almost 30 years and do nothing with it, but will sue people if they try to gather funds to decompile it somehow. I bet that, if people were allowed to ask for money for shit like creating emulators or decompiling games, progress would be made much faster because a team would be able to work on this shit full-time. Shit, just compare how Bleem was able to make the Dreamcast play MGS on the Dreamcast BETTER than the actual PS1, meanwhile PS1 emulation on the Wii took over 20 years to be somewhat ok - it's not even great yet, it's functional and has decent compatibility.
Unfortunately this type of work requires so much effort and commitment that i think people can only make something great like the Bleemcast if they have a financial incentive.
I don't even know what i'm talking about anymore, i'm going to bed.
7/17/2025, 5:48:03 PM
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