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6/17/2025, 8:16:44 PM
>>712876641
>boss goes SSJ, attaches nuclear bombs to both sides of his twinblade, and does flailing bullshit combo
>intended player response:
>run away
>roll behind him
>stun him out of it
So nothing new then? Souls difficulty is consolidated entirely within knowledge checks and intentionally non-intuitive design, that once you figure out, is not very hard to deal with. I call it 'waterfowl game design'.
>>712925294
>b-but unnamed unmarked indistinct clone dungeon!
don't care
>boss goes SSJ, attaches nuclear bombs to both sides of his twinblade, and does flailing bullshit combo
>intended player response:
>run away
>roll behind him
>stun him out of it
So nothing new then? Souls difficulty is consolidated entirely within knowledge checks and intentionally non-intuitive design, that once you figure out, is not very hard to deal with. I call it 'waterfowl game design'.
>>712925294
>b-but unnamed unmarked indistinct clone dungeon!
don't care
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