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8/11/2025, 8:56:18 AM
>>96294774
>TQ: army scheme
Thread-goers won't be interested but this was a recent discovery for me. I got a bunch of box sets including terminators and other stuff. Focussing on termis to "make a win first before the other 400 models". Since terminators are legacy units and will never ever be "Legends" I felt safe getting them. I am used to 4th edition one shot death termis and the numbers haven't changed since, if anything it's easier with 4shot rapid fire and 6-8 point guardsmen models rather than 5pt models.
Skipping to the why of their scheme; I wanted re-teleporting terminators. Looking through detachments and what they can be armed with, I ordered cyclone missile launchers and TH+Storm Shields to turn captains into. Lore made me want to be a Salamanders Successor. Terminator heavy requires me to use Dark Angels Rules.
So to introduce why they're mostly terminators as a "successor/young chapter" is around their homeworld(un-named). It's a perpetual storm world with volcanic nature that has tons of resources and volatile wildlife. Acid storms strip paint and floods are common. Making "torpedo cyclone missiles" a fun thought as they fight during a flood and then underwater. So with the theme of "Storm Bolters, Thunder Hammers, Storm Shields, Cyclone Missile Launchers" felt right with that background.
The storms would strip their chapter colors. They would have to be metal, and their icons and decals welded on in bi-metal appearances. All metal marines. They must teleport around to get place to place. They're successed by armor artistans, so they're on the higher end of Terminator Armor maint.
Being the keepers and protectors of the miners of their world, they tend to be rich in trading materials to get a defense fleet and equipment. As I expand the army, I'll write in more of why that stuff is there. It's just an open half blank book so far.
>most of the details I've made aren't being shared here, just sharing why they're "metal marines"
>TQ: army scheme
Thread-goers won't be interested but this was a recent discovery for me. I got a bunch of box sets including terminators and other stuff. Focussing on termis to "make a win first before the other 400 models". Since terminators are legacy units and will never ever be "Legends" I felt safe getting them. I am used to 4th edition one shot death termis and the numbers haven't changed since, if anything it's easier with 4shot rapid fire and 6-8 point guardsmen models rather than 5pt models.
Skipping to the why of their scheme; I wanted re-teleporting terminators. Looking through detachments and what they can be armed with, I ordered cyclone missile launchers and TH+Storm Shields to turn captains into. Lore made me want to be a Salamanders Successor. Terminator heavy requires me to use Dark Angels Rules.
So to introduce why they're mostly terminators as a "successor/young chapter" is around their homeworld(un-named). It's a perpetual storm world with volcanic nature that has tons of resources and volatile wildlife. Acid storms strip paint and floods are common. Making "torpedo cyclone missiles" a fun thought as they fight during a flood and then underwater. So with the theme of "Storm Bolters, Thunder Hammers, Storm Shields, Cyclone Missile Launchers" felt right with that background.
The storms would strip their chapter colors. They would have to be metal, and their icons and decals welded on in bi-metal appearances. All metal marines. They must teleport around to get place to place. They're successed by armor artistans, so they're on the higher end of Terminator Armor maint.
Being the keepers and protectors of the miners of their world, they tend to be rich in trading materials to get a defense fleet and equipment. As I expand the army, I'll write in more of why that stuff is there. It's just an open half blank book so far.
>most of the details I've made aren't being shared here, just sharing why they're "metal marines"
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