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7/14/2025, 4:58:34 PM
>>715401217
Just played this section last night. The whole game looks incredible, a real triumph of art direction and technical wizardry coming together. The lighting is impeccable, materials look the way they should, volumetric effects are gorgeous and there's some great reflections without any ray tracing. The world is detailed but there is no visual noise, everything is still readable. Isolation came out in 2014 and replaying it now, maxed out on an OLED ultrawide it honestly is more visually pleasing than many recent games.
I've been playing STALKER 2 as well, and while that game obviously has a lot of high fidelity assests, everything sort of looks like blurry shit and there's so much clutter it's hard to parse what you're even looking at.
Just played this section last night. The whole game looks incredible, a real triumph of art direction and technical wizardry coming together. The lighting is impeccable, materials look the way they should, volumetric effects are gorgeous and there's some great reflections without any ray tracing. The world is detailed but there is no visual noise, everything is still readable. Isolation came out in 2014 and replaying it now, maxed out on an OLED ultrawide it honestly is more visually pleasing than many recent games.
I've been playing STALKER 2 as well, and while that game obviously has a lot of high fidelity assests, everything sort of looks like blurry shit and there's so much clutter it's hard to parse what you're even looking at.
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