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7/24/2025, 5:30:42 PM
Spent the whole day fixing my rendering code but now I'm using raylib's rlgl.h correctly, meaning transformations work for all objects and scaling works so that camera zoom doesn't fuck up the font size or line thickness anymore. Also added a rotation tool, as you can see the player starts at a 90 degree angle here. Didn't have time to even start on polygon triangulation, maybe tomorrow, hopefully...
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