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7/1/2025, 12:53:36 PM
>>95990816
It was to be scrapped the moment they showed oath of moment.
A full rewrite of the rules is in order, this is clearly not working, GW should bite the bullet and use alternating activations, restrict target freedom, use decks of cards for strata and rules, and have parallel wounding/fighting rules to separate how heroes and big shit fight and get fought.
It was to be scrapped the moment they showed oath of moment.
A full rewrite of the rules is in order, this is clearly not working, GW should bite the bullet and use alternating activations, restrict target freedom, use decks of cards for strata and rules, and have parallel wounding/fighting rules to separate how heroes and big shit fight and get fought.
7/1/2025, 12:53:36 PM
>>95990816
It was to be scrapped the moment they showed oath of moment.
A full rewrite of the rules is in order, this is clearly not working, GW should bite the bullet and use alternating activations, restrict target freedom, use decks of cards for strata and rules, and have parallel wounding/fighting rules to separate how heroes and big shit fight and get fought.
It was to be scrapped the moment they showed oath of moment.
A full rewrite of the rules is in order, this is clearly not working, GW should bite the bullet and use alternating activations, restrict target freedom, use decks of cards for strata and rules, and have parallel wounding/fighting rules to separate how heroes and big shit fight and get fought.
7/1/2025, 12:53:36 PM
>>95990816
It was to be scrapped the moment they showed oath of moment.
A full rewrite of the rules is in order, this is clearly not working, GW should bite the bullet and use alternating activations, restrict target freedom, use decks of cards for strata and rules, and have parallel wounding/fighting rules to separate how heroes and big shit fight and get fought.
It was to be scrapped the moment they showed oath of moment.
A full rewrite of the rules is in order, this is clearly not working, GW should bite the bullet and use alternating activations, restrict target freedom, use decks of cards for strata and rules, and have parallel wounding/fighting rules to separate how heroes and big shit fight and get fought.
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