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7/14/2025, 1:00:16 AM
>>715392012
Characters in this game are more like 200k tris plus, but your image seems to imply that the human eye can't see over 6k tris.
Notice that the detail is worked into more than just raw poly counts, the characters in Spiderman feature strand hair as well as advanced composite materials, there's even a musculature simulation but that's more for Spiderman and his suit.
Rasterization at the point of Spiderman is about at it's limits, hence devs and hardware engineers moving to more ray traced effects since that fixes a bunch of blatant visual errors with current lighting techniques.
Characters in this game are more like 200k tris plus, but your image seems to imply that the human eye can't see over 6k tris.
Notice that the detail is worked into more than just raw poly counts, the characters in Spiderman feature strand hair as well as advanced composite materials, there's even a musculature simulation but that's more for Spiderman and his suit.
Rasterization at the point of Spiderman is about at it's limits, hence devs and hardware engineers moving to more ray traced effects since that fixes a bunch of blatant visual errors with current lighting techniques.
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