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Anonymous /v/716067039#716078978
7/21/2025, 9:43:06 PM
>>716077803
I just found it awkward overall. Like, I'd run around Imperial City and NPCs would speak to each other, and the discussions were really stilted. Or, I'd talk to a beggar and his lines would switch between sober and drunk as I picked dialogue choices. Or, the last five NPCs I talked to all shared the same voice actor, using the exact same tone of voice.

It wasn't just the quality and delivery of the voice lines, but how the game utilized them. This was one of the first fully voice acted games I ever played, and instead of impressing me, the shortfalls stood out even more.

If I had to pick a comparison point, I remember being really impressed by Planescape Torment's voice acting, but also disappointed by how little of it there was.