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7/10/2025, 5:21:28 AM
>>96051698
I play GURPS and it has a neat crafting system in Low-Tech Companion 3 - Daily Life and Economics; which I adapted to be more generic, and it works pretty well. It's simple, clean, and doesn't get in the way. Players can just pick what they want to craft, we take 30 seconds to calculate the amount of time needed and how much material it costs, and that's it.
I also have more complex rules for creating things from scratch but so far we haven't used it.
>>96051750
Generally I think that having some sort of rule for crafting is important but you don't want anything too complicated that will eat away table time. It shouldn't take much more time than you usually use on buying equipment.
>>96051761
bro that's crazy talk
I play GURPS and it has a neat crafting system in Low-Tech Companion 3 - Daily Life and Economics; which I adapted to be more generic, and it works pretty well. It's simple, clean, and doesn't get in the way. Players can just pick what they want to craft, we take 30 seconds to calculate the amount of time needed and how much material it costs, and that's it.
I also have more complex rules for creating things from scratch but so far we haven't used it.
>>96051750
Generally I think that having some sort of rule for crafting is important but you don't want anything too complicated that will eat away table time. It shouldn't take much more time than you usually use on buying equipment.
>>96051761
bro that's crazy talk
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