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7/26/2025, 12:57:04 PM
I promised myself not to get ragebaited by these threads but i've had it.
if we're talking in terms of a reality where portals exist, both of these scenarios are wrong. they both violate the equivalence principle. A shows the cube suddenly accelerating from the portals frame of reference, but not moving at all from the exit.
B violates the equivalence principle because no energy was imparted to the cube for it to just fly out. neither gravitational nor kinetic.
both of these scenarios merely prove that portals can't exist in a discrete form. at best you could create a wormhole where the distance is shortened. but it's fundamentally impossible to describe a scenario where either of these are true, aka where discrete portal jumps can happen.
now if this is about what's a valid reference in the game, then it depends on the way the physics engine was coded.
That's it. This is done. We must move on now.
if we're talking in terms of a reality where portals exist, both of these scenarios are wrong. they both violate the equivalence principle. A shows the cube suddenly accelerating from the portals frame of reference, but not moving at all from the exit.
B violates the equivalence principle because no energy was imparted to the cube for it to just fly out. neither gravitational nor kinetic.
both of these scenarios merely prove that portals can't exist in a discrete form. at best you could create a wormhole where the distance is shortened. but it's fundamentally impossible to describe a scenario where either of these are true, aka where discrete portal jumps can happen.
now if this is about what's a valid reference in the game, then it depends on the way the physics engine was coded.
That's it. This is done. We must move on now.
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