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Anonymous /lit/24466325#24468616
6/15/2025, 6:14:33 PM
>>24468551
>So you need people to give you photoshop color codes that you'll have to look up so you know exactly how the author is describing something?
>This is something you require in books so you can actively imagine things? It needs to be 100% author accurate? This is a new level of autism I wasn't aware existed. You'd hate any sort of table top rpg. You'd probably sit there the entire session very confused about what's happening if you can't use your imagination at all. Maybe stick to reading math textbooks or something.
Not exactly. It's nice to have because there is a lot of ambiguity in every book. If someone says something is sea blue for example I can't tell if it's supposed to be https://en.wikipedia.org/wiki/Turquoise https://en.wikipedia.org/wiki/Aquamarine_(color) https://en.wikipedia.org/wiki/Shades_of_cyan#Myrtle_green https://en.wikipedia.org/wiki/Cerulean , etc. There are too many possibilities, and I'll just settle on whatever I'm thinking about at the moment, possibly even a dark blue one that mischievously morphs into a pitch black ocean . In really dense or flowery books my mind will just give up and wander to scenes from my life that I feel sad about, or scenes from comedy movies because the more poetic meanings just turn into metaphorical assaults on my psyche, and the more and more I read them like that it just solidifies in my mind to replay the same scenes for the same text and ruining it. I don't "require" build-alongs, but it's a nice to have to get a picture of what the author had in mind, and in the Bible we can now build historical replicas of Biblical scenes and see a close-up recreation, which is just breathtaking. I don't like co-op RPGs because I always get outcasted in group settings, but I could play computer RPGs and build a picture of what would happen in the game, I have to systemize the game to make sense before I can start fleshing out what happened and not rely on imagination. Everyone does this I'm sure of it, but they just use more indefinite standards, or just have fun playing the game while holidng less information, because they aren't bothered by ambiguity as much.