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7/14/2025, 8:42:35 PM
Of course each category would have 20 cutie marks which gives you 240 cutie marks. That's quite enough. But I'm not sure you could come up with 20 Cutie marks for the Magic category. Star Cutie Mark could mean good at classical academic magic and a Swoosh Cutie Mark could be more magician tricks stuff and then there's a Swirl but that's just three.
The official game has this "friendship token" system which requires COUNTERS, red alert! We got a counters in a pen and paper game! Go outside and collect pebbles so you can play my game! Set them up on the table! And you use them to change things. Yes, you use these counters to change the outcome of rolls and even entire events and the world, you give them to the dungeon master and he has to change events and situations for you. And that's a "role-playing game". A game where Bic Mac has a lower body stat than Applejack.
You can't have "Body" be one whole stat. Normally I would do Brawn and Flexibility, or Finesse. But for MLP you do Muscle and Elasticity, that Elasticity really carries the cartoon feel don't you think. Also you get Friendship tokens by making friends, because people think making friends is magic, that's why later on they felt the need to reform people, no, friendship is magic, the friendship the fellowship of friends is what's magic.
I was thinking the game, I know that pen and paper games the problem is the mechanics need to be fun in terms of monster dungeon stuff, in case the dungeon master can't create an actual story. Maid RPG is not fun unless the people make it fun. "Roll 1d6 to see how well you're preparing this rice" "3" "Alright.... 3." Real dialogue from a video of people playing it. But You could have fun in Ponyville with the right storyteller and situations that's what it really comes down to. And the only job the pen and paper game has is making the characters in that case, and making them with random personalities and things. To make things interesting. With quirks, how many people will make their character's blind unless it's a random creation. And a blind character lends itself to many great situations.
I just wanted to let everypony know, I really didn't like Tails of Equestria and if you could let Hasbro know that, that would be greaaaat.
The official game has this "friendship token" system which requires COUNTERS, red alert! We got a counters in a pen and paper game! Go outside and collect pebbles so you can play my game! Set them up on the table! And you use them to change things. Yes, you use these counters to change the outcome of rolls and even entire events and the world, you give them to the dungeon master and he has to change events and situations for you. And that's a "role-playing game". A game where Bic Mac has a lower body stat than Applejack.
You can't have "Body" be one whole stat. Normally I would do Brawn and Flexibility, or Finesse. But for MLP you do Muscle and Elasticity, that Elasticity really carries the cartoon feel don't you think. Also you get Friendship tokens by making friends, because people think making friends is magic, that's why later on they felt the need to reform people, no, friendship is magic, the friendship the fellowship of friends is what's magic.
I was thinking the game, I know that pen and paper games the problem is the mechanics need to be fun in terms of monster dungeon stuff, in case the dungeon master can't create an actual story. Maid RPG is not fun unless the people make it fun. "Roll 1d6 to see how well you're preparing this rice" "3" "Alright.... 3." Real dialogue from a video of people playing it. But You could have fun in Ponyville with the right storyteller and situations that's what it really comes down to. And the only job the pen and paper game has is making the characters in that case, and making them with random personalities and things. To make things interesting. With quirks, how many people will make their character's blind unless it's a random creation. And a blind character lends itself to many great situations.
I just wanted to let everypony know, I really didn't like Tails of Equestria and if you could let Hasbro know that, that would be greaaaat.
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