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7/15/2025, 4:47:14 AM
>>531265887
>Like the points of interests are very far in between and when you get to them, it's fucking nothing for the most part.
This is the big thing. Open world design DEMANDS that there always be a point of interest on the horizon and that there actually interesting things to do when you get there. The journey between is ideally enjoyable as well, but if you can't make a player look around and get excited about what he sees, you're screwed.
>Like the points of interests are very far in between and when you get to them, it's fucking nothing for the most part.
This is the big thing. Open world design DEMANDS that there always be a point of interest on the horizon and that there actually interesting things to do when you get there. The journey between is ideally enjoyable as well, but if you can't make a player look around and get excited about what he sees, you're screwed.
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