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6/30/2025, 8:22:32 AM
>>714033990
We need W40k Imperium of Man vs Orks on the Dagor engine (Enlisted/War Thunder Engine). The engine is more than capable of handling 200+ infantry and 10-20 tanks rendered and functional on a single instance, the terrain is semi destructible+deformable (buildings would need to be made destructible tho, lots of work). Even better is that the engine can simulate realistic armor penetration and deflection calculations in real time so lots of unique combined arms things can be done with that. Even better is that they already have mech walkers set up in Enlisted due to an april fools event so it's just the issue of getting W40k assets to paste over already made mechanics.
We need W40k Imperium of Man vs Orks on the Dagor engine (Enlisted/War Thunder Engine). The engine is more than capable of handling 200+ infantry and 10-20 tanks rendered and functional on a single instance, the terrain is semi destructible+deformable (buildings would need to be made destructible tho, lots of work). Even better is that the engine can simulate realistic armor penetration and deflection calculations in real time so lots of unique combined arms things can be done with that. Even better is that they already have mech walkers set up in Enlisted due to an april fools event so it's just the issue of getting W40k assets to paste over already made mechanics.
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