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Anonymous /v/714868151#714870272
7/8/2025, 2:57:53 PM
>>714868151
Some nice threads about the issue, and it's bottom up and top down issues.

1. AAA budgets keep bloating due to new hardware and higher graphical demands.
2. Cost cutting measure is to fire everyone after a few years so no one gains seniority (see image).
3. Results in no one knowing anything, so everyone has to use Unreal engine, rather than in-house engines that might be more appropriate for the game.
4. Leads to MORE BLOAT and hardware requirements.
5. Diversity mandates leads to more clueless people being hired.
6. Diversity hires don't care about games, but are addicted to twitter and exercize the power they do have to fill the game with the "right" kind of messaging to impress their peers.
7. They conspire to justify their paychecks, and that more people like themselves need to be hired since they know their jobs are perilous, and the job market is shit. More idiots being hired. The kinds of people who rise up are those who know how to game the system, not talented people.
8. Mega-corps treat IPs like copper or steel, and it's just a resource you can extract and continually grow. Creative endeavours require creativity, not just endless sequels. These IPs started as small experimental games, but as the budgets increase lack of creativity.
9. Leads to a paint by numbers approach, 500+ dev teams.

Result: 5 years in and nothing is done and everyone is planning or running around. 3 more years needed for outsourcing. Game comes out and needs a gorrillion sales to justify it's budget. It's also ugly and filled with ugly nogs no one asked for.

Companies at least are getting wise how stupid this is, with them mass cancelling projects that were 5 years into production with nothing to show for it with Concord being the obvious trigger.