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Anonymous /vg/533871926#533903564
8/4/2025, 10:58:37 AM
>>533903284
See, have a theory
My theory is that every modern fighting game has a character specifically designed for women and casuals to win with to try and attract more players to their game
What does this mean?
It means
>Extremely autopilot gameplan, they don't need to do yomi, reads or conditioning. All they want to do is play a single player game with their guessing game and setups
>Related to above, these characters have no need to learn fundies, MU knowledge or spacing or nootch. They just get a knockdown and run their gameplan
>Low execution barrier, easy to use and conceptulize
>High volatility with degenerately high reward on both offence and defence to reduce the amount of interactions needed to win and shorten the round as much as possible (the longer a round or set goes, the more likely the experienced fundies player will win)
>Good normals to encourage mashing
>Thus this allows non-fgc casuals and women to win games they wouldn't never win in something like SF4
>Character is always female, usually cute or pretty

Examples
>Cag/Charlotta (GBVS)
>Ram (GG)
>Marisa/Lily (SF6)
>Miyako (MB)
>Lucky Chloe (Tekken), before her, Alisa/Xiaoyu