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Anonymous /vmg/1777631#1789376
7/19/2025, 12:16:14 AM
>>1789367
I've been saying how mediocre Melodie has been for a while now.

Only 600 more health than Edgar with no self-healing; her shield gadget (partially) fixes this issue but it's only worth using when you have 3+ notes.

5 hits for her supers (and you can't even recharge them until you've used up ALL of them, making them overly committal). Hell, Darryl has this same problem where even on the competitive scene some pros have previously used 1 super and they had to unnecessarily burn through another one if they wanted to get back to 2.

She's not even good in heist anymore now that Kaze (her main heist competitor), Charlie and Cordelius (her hard counters) got buffed. Brawl Ball is too tank heavy to make her work there too.

Even into "winning" matchups you can still lose with how many get-out-of-jail tools brawlers have and with the gadget rework it's only getting harder and harder to approach now. The only assassins/tanks that are viable now are the ones that can counter the tools to counter assassins/tanks. Kaze has so much movement baked into her kit because she gets a Mortis dash every second. Kenji's reload is much faster than Mortis so even though he has a lower burst movement he's still faster overall. Alli is Alli. When Shade is in walls 99% of the cast can't do anything but run away or die. Hank can hide behind a wall and spew 4k damage so you can't really do anything but run away. Ollie has almost 15k when he dives in on you and he has a jump. Draco can run you down while outdamaging, outhealing, and outmaneuvering you. Buster gets a free hypercharge every round in knockout. Do I need to go on?

She's just missing that oomph that other aggros have which is a shame because I love playing her. You spend so much time being patient for the golden opportunity where you have at least 2-3 notes, a full 3 supers, full health, and your gadget fully charged to dive in and make plays.