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4/30/2025, 3:19:57 AM
>>7554153
You went off the /beg/ rails right into the canyon, drawing tons of clutter before you solved your big values. Not only that, but you took a hard undertaking of doing not one, but two intense sources of light! You need to step back and sort the values first. The windows are lightsources, they're the brightest, then the highlights and reflections and after that objects by value. Right now your door, baseboard, headphones and whatever else is as bright as the fucking SUN, then you have to think about the wall values, ambient occlusion, reflected light. Your main source of light is both out of frame and lighting the scene at a random ass angle. With a sliver of light that thin you really think it's that bright in the room?
It's honestly easier to rebuild this shit than try to salvage it, just make a room in Blender and render it with a raytracer, then paint over it, you surely won't be able to fix it in a day or two.
You went off the /beg/ rails right into the canyon, drawing tons of clutter before you solved your big values. Not only that, but you took a hard undertaking of doing not one, but two intense sources of light! You need to step back and sort the values first. The windows are lightsources, they're the brightest, then the highlights and reflections and after that objects by value. Right now your door, baseboard, headphones and whatever else is as bright as the fucking SUN, then you have to think about the wall values, ambient occlusion, reflected light. Your main source of light is both out of frame and lighting the scene at a random ass angle. With a sliver of light that thin you really think it's that bright in the room?
It's honestly easier to rebuild this shit than try to salvage it, just make a room in Blender and render it with a raytracer, then paint over it, you surely won't be able to fix it in a day or two.
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