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6/28/2025, 6:10:19 PM
>>280061264
I think the concept of "aura farming" is pretty interesting in anime. It takes visual direction to the next level. Using high contrast, 2 tone coloring, heavily tinted scenes, very fast paced animation, it's very Shinbo-esque, watch any episode of Yuyu Hakusho that Shinbo directed, it has all this stuff, high contrast, morphing forms, fisheyes and stuff. I think it's a good thing that animators are trying to do more "aura farming" I think it encourages highly stylized, cohesive animation styles that mediocre shonen of the late 2010s usually lacked. Look at Dragon Ball Super for example, this is a weird one because on the one hand there is a lot of aura farming, a lot of flexing powerups, and you see the rudimentary beginnings of animators trying to use stylized effects to enhance the aura. But DBS was pretty shit in the long run, didn't try hard enough to be stylized, ended up lacking artistic cohesion. I'm glad that animators are finally taking stylized digital animation seriously.
I think the concept of "aura farming" is pretty interesting in anime. It takes visual direction to the next level. Using high contrast, 2 tone coloring, heavily tinted scenes, very fast paced animation, it's very Shinbo-esque, watch any episode of Yuyu Hakusho that Shinbo directed, it has all this stuff, high contrast, morphing forms, fisheyes and stuff. I think it's a good thing that animators are trying to do more "aura farming" I think it encourages highly stylized, cohesive animation styles that mediocre shonen of the late 2010s usually lacked. Look at Dragon Ball Super for example, this is a weird one because on the one hand there is a lot of aura farming, a lot of flexing powerups, and you see the rudimentary beginnings of animators trying to use stylized effects to enhance the aura. But DBS was pretty shit in the long run, didn't try hard enough to be stylized, ended up lacking artistic cohesion. I'm glad that animators are finally taking stylized digital animation seriously.
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