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7/16/2025, 3:09:19 AM
>>531391846
A custom resource is a bit like a Scriptable Object in Unity. You use them to hold data for specific versions of your game's objects, for example making a Food resource that can have a mesh for the graphic, a string for its name, etc and then you can make a strawberry Food, a Pizza food, etc.
I don't know why you would use this for input processing.
A custom resource is a bit like a Scriptable Object in Unity. You use them to hold data for specific versions of your game's objects, for example making a Food resource that can have a mesh for the graphic, a string for its name, etc and then you can make a strawberry Food, a Pizza food, etc.
I don't know why you would use this for input processing.
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