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6/19/2025, 4:37:37 PM
>>713083895
lol, I know that feeling. I never brought a video game project to completion. I made so many prototypes the past 5 years, just me and my computer and unity after work. Even multiplayer stuff. This time, I have a concept I really fell in love with and which also seems achievable for me. It is scope creeping a bit now though with all the third person stuff.
>>713085898
Haha, when I was implementing the dragon yesterday, I thought 'Fygoon bro would probably like this'.
>>713084856
You are going good as well for where you are in your journey. Also, you should not compare us. I have a 5+ year lead on you. Comparison is the thief of joy. Also, the picture is misleading, since a lot of the stuff underwater needs work. The grass shader is broken and needs to be changed (already experimenting with TVE, but no luck so far). The grass shader interferes with the custom shader on the dragon, leading to random crashes. The AI engine behind the prepackaged animal controller on the dragon is a mess and I basically need to remake it in GC2. I still need to add damage / defense logic (for which the framework is already present luckily, so takes about two-three days). I need to swap out the sword/shield animations, because I found a better animation pack for that. I can go on and on.
lol, I know that feeling. I never brought a video game project to completion. I made so many prototypes the past 5 years, just me and my computer and unity after work. Even multiplayer stuff. This time, I have a concept I really fell in love with and which also seems achievable for me. It is scope creeping a bit now though with all the third person stuff.
>>713085898
Haha, when I was implementing the dragon yesterday, I thought 'Fygoon bro would probably like this'.
>>713084856
You are going good as well for where you are in your journey. Also, you should not compare us. I have a 5+ year lead on you. Comparison is the thief of joy. Also, the picture is misleading, since a lot of the stuff underwater needs work. The grass shader is broken and needs to be changed (already experimenting with TVE, but no luck so far). The grass shader interferes with the custom shader on the dragon, leading to random crashes. The AI engine behind the prepackaged animal controller on the dragon is a mess and I basically need to remake it in GC2. I still need to add damage / defense logic (for which the framework is already present luckily, so takes about two-three days). I need to swap out the sword/shield animations, because I found a better animation pack for that. I can go on and on.
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